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Latest Comments by Hamish
Ensign weekly update "Get to the Turrets"
28 Jun 2012 at 1:56 am UTC

The new cockpit and the glass effects really make all the difference when it comes to screenshots. :)

When it comes to the dialog feeds, I would suggest that you take a look at how Shogo did it back in the day as that seems like a pretty good template for how it should be done in my opinion.
View video on youtube.com

Though having an actual textbox appear with the dialog may potentially be a bit distracting for a space sim. Something I think you should think about though.

Cheese Talks To Digital Arrow (about Dilogus and other things)
22 Jun 2012 at 3:36 am UTC

Well, it is good to see they are still working on this. Still, seems like they are setting their bar a bit high. We will have to wait and see if they can reach it.

Ensign 1 updates!
21 Jun 2012 at 5:21 am UTC

Seconded. ;)

Unity 3D adds Linux support!
19 Jun 2012 at 1:58 am UTC

Unity 3D inside the Unity desktop is confusing me. ;)

Telepath RPG: Servants of God on desura
13 Jun 2012 at 12:20 pm UTC

Quoting: "blubber, post: 4661"i stopped caring about desura. it's basically just another form of drm. you can't update your games without desura, you can't download anything game related without desura and you can't sell your game. while it is a "moderate" form of drm, it still restricts me. i tried to like it, but i don't for the same reason i'm not happy about steam coming to linux either (if it really ever does).

You can download games straight from the website if you prefer assuming the developer put up purchased downloads. I am not sure why using their software to update games on their service would be considered unreasonable. And the main difference, the most important difference between Desura and Steam (and I am sure Stallman would agree with me on this one) is that Desura can not remove binaries from your machine. It has no contact with your system. At best they can remove games from your account, but that is it. The binaries are there and can be copied to places separate from their service, and I have in fact done this to give a demo I grabbed from there. So I am not sure exactly what you are upset about.

Getting GOG.com to support Linux
11 Jun 2012 at 1:58 am UTC

Basically, I as understand it, they would like to add Linux support but do not want to put the work in themselves. Sounds like a good opportunity for someone new to enter the industry to me; all you need to do is convince them to give you a low paying starter job just to try and prove the point and get some Linux games up there.

Voxeliens Linux Port
8 Jun 2012 at 3:31 pm UTC

People are aware voxels were around for over a decade before Minecraft? Why are people only using them now? :rolleyes:

Sorry, personal gripe.

Anomaly GNU/Linux version available from official website!
8 Jun 2012 at 11:45 pm UTC

It is not like I need all that high resolutions, my main monitor is only 1280x1024. So pardon my indifference.

Anomaly GNU/Linux version available from official website!
8 Jun 2012 at 3:26 pm UTC

Well, here I am on a Radeon HD 4670 using the stock Gallium 3D drivers shipped with Fedora 16 with a single-core Sempron and I have played through Trine 2 twice.

Yes, I had to grab the s3tc library from RPM Fusion, but I am a Fedora user - I have to do that for anything patented. ;)

If an originally Android game does not work on my system, I fail to see any reason to defend the developer on that front.

Core Breach aiming to go open source!
7 Jun 2012 at 4:49 am UTC

[LEFT]CoreCode, the company behind the CoreBreach, has exclusively shared with Phoronix their plans to open-source this multi-platform anti-gravity racing game. The Core3D engine is also set to be opened up along with the game itself.[/LEFT]
http://www.phoronix.com/scan.php?page=news_item&px=MTExNDc [External Link]

Hilarity ensues. :p