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Latest Comments by Hamish
Kickstart all of the games!
15 April 2012 at 6:36 am UTC

Yeah, best of luck to Nekro. They will port to Linux no matter what though, but they still deserve the money if you can spare.

Trine 2 officially released for Linux
19 April 2012 at 4:23 pm UTC

Posted on the Trine 2 Desura profile:
QuoteHi guys, Joel from Frozenbyte here, sorry for the little delay. A few answers to popular questions:

1) Yes we will have Desura keys in our own store (soonish)

2) There will be a Linux demo but not sure on the timeframe (probably around the same time as we go from 'beta' to proper release, so in a few weeks/ a couple of months)

3) There will be a Windows standalone demo too, probably around the same time as our DRM free (i.e. non-Steam) release which will then be included here on Desura as well

4) There may be an x64 Linux version in the future, one of the main things holding this back is the fact that some of the middleware we use does not have x64 available, so our hands are a little bit tied with that. We may find a way to go around this though, but I can't make any promises at the moment.

opossums, please get in touch and we can sort that out - Frozenbyte.com

I hope this helps, and thanks a lot for supporting us. :)

Best,
Joel
Frozenbyte

Trine 2 officially released for Linux
15 April 2012 at 5:52 pm UTC

I actually have to agree... the original Trine was a lot more sober and felt more methodic. It also felt like it trusted you more to figure things out by yourself.

Trine 2 (at least in the beginning) is all flash and it takes a little while to get used to that. I also felt like my hand was being guided a bit much early on, although this improved after you first encounter Rosabel and start to go after the goblins.

From that point on I was back to doing the same weird physics tricks I ended up doing in Penumbra (especially Requiem). My favourite method in this case being going halfway back through the map to find the one wooden box (or explosive barrel!) that Amadeus could transport to atop a high ledge so that I could get Zoya to so inelegantly (and often painfully!) grapple on to it. Or throwing down a sacrificial Pontius to knock out a certain wall for the others with his hammer before falling into the abyss.

As Yahtzee actually put it in his Trine review, "Am I making some puzzle designer cry?". :D

Trine 2 officially released for Linux
15 April 2012 at 6:33 am UTC

The engine is new? :eek:

It certainly does not feel like it. :D

Trine 2 officially released for Linux
5 April 2012 at 4:20 pm UTC

Quoting: "anonymous, post: 3930"Trine 2 is first game ported to Linux by Frozenbyte (not Alternative Games ).


Not trying to be a bastard but, "Citation Needed".

If it is true, I wounder what the Alternative Games people are up to?

EDIT:
QuoteWe ported Trine 2 ourselves to Linux and Mac.

http://frozenbyte.com/blog/?p=1345

Avadon: The Black Fortress @ Gameolith
30 April 2012 at 4:53 pm UTC

No, they were, and now they are not. The banner is also still up on my Desura client.

Avadon: The Black Fortress @ Gameolith
27 April 2012 at 3:23 am UTC

Well, it is not longer a Gameolith exclusive anymore:
http://www.desura.com/games/avadon-the-black-fortress

Avadon: The Black Fortress @ Gameolith
3 April 2012 at 8:34 pm UTC

Well, in the past there was a Linux port of Exile III that never worked for me. And they also released the source code to Blades of Exile as well, though I am not sure if any proper source ports were completed.

Avadon: The Black Fortress @ Gameolith
3 April 2012 at 7:49 pm UTC

Spiderweb? Now there is a surprise!

Anyone else bash around in Exile back in the day? ;)