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Latest Comments by Hamish
Building a Retro Linux Gaming Computer - Part 16: We Are All Doomed
14 Mar 2022 at 6:30 pm UTC Likes: 4

All of the RPM packages used can be downloaded here:
https://icculus.org/~hamish/dianoga/LxDoom-LinuxHeretic-RPM-Packages.tar [External Link]

The official Red Hat Linux 7.3 documentation for setting up sound cards can be read here:
http://archive.download.redhat.com/pub/redhat/linux/7.3/en/doc/RH-DOCS/rhl-gsg-en-7.3/s1-fun-sndconfig.html [External Link]

An article on early Linux sound card support by Jeff Tranter for Linux Journal can be read here:
https://www.linuxjournal.com/article/2793 [External Link]

And here is how I configured the MediaVision Pro AudioSpectrum 16 SCSI on Linux:
Select Pro Audio Spectrum/Studio 16, Logitech SoundMan 16 in Red Hat sndconfig with the following settings:
I/0: 0x388      IRQ: 7      DMA: 3

Once configured also select AdLib in sndconfig for OPL-3 playback.

Building a Retro Linux Gaming Computer - Part 15: Square Cubed
7 Mar 2022 at 7:30 pm UTC Likes: 4

The Cube homepage is hosted here:
http://cubeengine.com/cube.php [External Link]

Older Cube releases can be download from here:
https://sourceforge.net/projects/cube/files/cube/ [External Link]

A review by Howard Wen for LinuxDevCenter.com is archived here:
https://web.archive.org/web/20070930160850/http://linuxdevcenter.com/pub/a/linux/2002/10/10/cube3d.html?page=1 [External Link]

And a review of Cube on Linux Games is archived here:
https://web.archive.org/web/20040430131313/http://www.linuxgames.com/?dataloc=/reviews/cube/ [External Link]

Building a Retro Linux Gaming Computer - Part 14: Return to Na Pali
28 Feb 2022 at 10:56 pm UTC Likes: 2

Quoting: PenglingI didn't switch to Linux until 2008, but was watching from the sidelines during much of the time-period that these pieces cover ... so it's both a nostalgic read and a fascinating look at how things were from the other side that I desperately wanted to be on at the time!
Honestly my own experience was not that different, as I was not able to switch to using Linux full time until 2007 due to school related commitments. But I still grew up reading and messing about with Linux in various forms so these articles are kind of exploration of all that I learned for me was well.

Building a Retro Linux Gaming Computer - Part 14: Return to Na Pali
28 Feb 2022 at 9:51 pm UTC

Quoting: GuestIt's mostly a way for me to get to the data files using innoextract. Not sure I have the cds with me anymore.
Lutris just lets you point to the GOG.com installer itself and extracts it all for you, which is handy as OldUnreal themselves were limited in how they could package the Linux version:
Quoting: OldUnreal FAQ227 version is having a complete native port. Wine is not needed to run it. But since there is no Linux installer yet with permission from EPIC, Wine is needed to install the base game and the patch itself. After installing it Wine is no longer needed and the game can be run with UnrealLinux.bin
https://www.oldunreal.com/wiki/index.php?title=Oldunreal_227_Linux_FAQ [External Link]

Building a Retro Linux Gaming Computer - Part 14: Return to Na Pali
28 Feb 2022 at 9:10 pm UTC

Quoting: GuestI never managed to play Return to Na Pali until I picked it up on GOG. Never could find expansion in stores, and by the time "alternative methods" were available I'd basically moved on to other games. Maybe I should get those games and play them through.
If you do decide to play through Unreal Gold with the GOG.com version then I would highly recommend doing it through Lutris. Most of the time I avoid game managers as I prefer getting my own hands dirty, but in the case of the OldUnreal patch Lutris really is the most painless way of setting it up.

Building a Retro Linux Gaming Computer - Part 14: Return to Na Pali
28 Feb 2022 at 7:30 pm UTC Likes: 3

The Unreal Gold installer can be downloaded here:
https://icculus.org/~ravage/unreal/unrealgold/ [External Link]

And the Tux Games product page for Unreal is archived here:
https://web.archive.org/web/20061122225301/http://www.tuxgames.com/details.cgi?&gameref=87 [External Link]

Building a Retro Linux Gaming Computer - Part 13: Looks Almost Unreal
24 Feb 2022 at 12:03 am UTC Likes: 1

Quoting: thelimeydragon
Quoting: rea987Will there be a Rune review on legacy and modern hardware?
I've played Rune on modern hardware. To get it to work correctly I had to use the taskset command. The game does not seem to like multi-core CPUs and acts extremely weird unless forced to a single CPU.
I do own Rune and I have played through the demo on Dianoga, but it is too much for the hardware. Even on Windows 98 it struggles. I do have some plans for it in the future but that is beyond the scope of what I am covering right now.

As for my running the game on modern Linux, I already detailed that in a previous article:
https://www.gamingonlinux.com/2020/02/the-sad-case-of-unreal-engine-1-on-mesa-and-linux-in-2020/

OldUnreal saved the day for Unreal Tournament but Rune is still difficult.

Building a Retro Linux Gaming Computer - Part 13: Looks Almost Unreal
22 Feb 2022 at 8:31 pm UTC

Quoting: LightkeyThere actually were quite a few strategy games, even though none of them were classic RTS titles (Theocracy might be the closest, would be great if you made a retrospective on that, even if it would be just complaining about how buggy it is).
Theocracy is a fantastic suggestion that had slipped my mind until now. The game has to be ran at 16 bit colours and also has issues with newer glibc versions, so a perfect fit for Dianoga. It also seems to have been sold like Terminus with the Linux version included alongside the Windows release, so it should not be that hard to find.

At first it looked like the only place selling a dedicated Linux release was Amazon Germany, so I was considering sending you a private message about it, but I think I can get it in English instead.

Quoting: LightkeyCase in point: SimCity was released for Linux around the same time as DOOM (both shareware). I have yet to find out which of the two was the first commercial game released for Linux.
My understanding is that SimCity was a UNIX port that just happened to work on Linux, rather than a dedicated port to Linux such as Dave Taylor did for Doom, Quake, and Abuse. An academic distinction though.

Quoting: GuestThe joys of playing around with X settings manually back then! Wait...was that before X.org? I think it was still XFree86 back then.
As mentioned in the article, my install of Red Hat Linux 7.3 Valhalla is still using XFree86 at least. And powering just a 15" LCD monitor playing games at a paltry 640x480 to boot. :tongue:

Building a Retro Linux Gaming Computer - Part 13: Looks Almost Unreal
21 Feb 2022 at 11:39 pm UTC

For the hell of it I just played through "AS-Overlord" again on my Arch Linux machine using the OldUnreal 469 Patch and the difference between the two was night and day. Honestly was a little hard to adjust. :dizzy:

Building a Retro Linux Gaming Computer - Part 13: Looks Almost Unreal
21 Feb 2022 at 10:16 pm UTC

Quoting: thelimeydragonIs Sim City 3000 on the to-do list? :p
It definitely would be if I had the Linux version of it which I do not have at present sadly. I really should play a simulation or strategy title at some point just to break up all of the first person shooters, but they really did dominate the Linux gaming scene at the time and for a good while afterwards too.

It does strike me that Loki Software never ported any cRPGs over to Linux. We did get Neverwinter Nights from BioWare themselves in 2002 at the very least. Things have improved a great deal there.