Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
Latest Comments by Valck
What have you been playing recently and what do you think about it?
14 October 2019 at 12:28 pm UTC

Quoting: Patola
Quoting: ValckA few sour grapes though: It seems you can't get achievements with the GOG Linux version (might work on Steam, idk). Not that I care at all about achievements, but apparently they are a requirement for playing as one of the races, which sucks.
There is no such requirement, I am happy to say. Achievements do not unlock anything from gameplay in X4: Foundations.

Egosoft support staff seems to say otherwise, as did mod developers already shortly after X4's launch, and my personal experience backs that up. Maybe you're using the Steam version; as I said, I don't know whether that has the same issue. Or maybe you just didn't know about things because they are hidden from view.

When you start the game, there are three options to start with – two Human characters and one Boron. Once you have finished a part of the storyline, a fourth option is supposed to become available – playing as a Teladi character.
Only it doesn't if you didn't get an achievement validated by the DRM library, which requires either Steam, or GOG Galaxy. There is no GOG Galaxy for Linux, so no achievements, so no additional game start.

What have you been playing recently and what do you think about it?
13 October 2019 at 6:04 pm UTC Likes: 2

X4:Foundations, after a previous abortive start when it came out on GOG (was pressed for time, and the tutorial wasn't exactly helpful). So far, I'm some 120 hours in and enjoying it greatly.

A few sour grapes though: It seems you can't get achievements with the GOG Linux version (might work on Steam, idk). Not that I care at all about achievements, but apparently they are a requirement for playing as one of the races, which sucks.

And "ventures" are a joke, I mean come on, "your" ships can "appear" in other players' universes, what does that have to do with multiplayer? All Egosoft has to do is grab their list of player names, seed a random number generator with it, and everybody can play "multiplayer". Would even work offline... just update the list with each patch... Hey, they could even use that as a selling point – "massive offline multiplayer"!
Not that I'd be interested in them, either; I have played the X games from the very beginning and have never felt that multiplayer was the one thing that was missing. I'd like to paint my ships in rainbow colours though, and apart from a mere handful, guess what - paint mods require you to participate in "multiplayer". Cue "it's just COSMETIC" in a Jim Sterling voice; I feel your pain, Jim, I really do.

So far i haven't felt the need to install mods, but those juicy paint schemes, man...

Kerbal Space Program will continue to be upgraded with a new version on the way
11 September 2019 at 11:02 pm UTC Likes: 2

Quoting: Liam Dawe
Quoting: Purple Library GuyThat is somewhat confusing. So what are the original developers of KSP doing?
Working on KSP ;)
If only. The original developers were let go or left (history is a bit unclear about the exact circumstances) prior to the acquisition by T2. AFAIR some of the current developers have been with the project before the takeover, but not from the get-go.
Felipe "Harvester" Falanghe, whose brainchild KSP was, wasn't even informed about KSP2, much less asked aboard.


I'm seriously torn about this – as much I'd love an updated KSP2, developed from the ground up by a competent dev team who say they know what they're doing (which they still have to prove, nobody knows which part of Uber they were associated with and in what function), I think the hobby project-labour of love-approach by a few geeks fulfilling their childhood dreams has worked out exceptionally well for what it has become. IMO it started to fail when marketing demanded its share, aka. a "release" as opposed to an eternal beta. "Release" 1.0 happened, infested with bugs only introduced to meet the hasty schedule, and has limped along ever since. Which, on the risk of repeating myself, it does remarkably well for what it is and where it comes from.

I'll be happy to see if a "professional" studio can come close to that, if and when it does. Until then, I'd advise everyone to take the hype with a considerable dose of scepticism.

Total War: THREE KINGDOMS is getting a horde-style arcade mode as a free update
2 August 2019 at 5:19 am UTC

I find the emphasis on their partner "to help their game engine take better advanced of multi-core CPUs" somewhat of an interesting spin.

Ubisoft and Epic Games are now supporting Blender development
22 July 2019 at 10:11 pm UTC Likes: 1

Quoting: KimyrielleGreat to see Epic doing -something- not totally evil, for a change.
Makes you wonder about their ulterior motives, doesn't it...

DRM has been blown out the airlock, as X4: Foundations for Linux is now on GOG
6 June 2019 at 10:58 pm UTC Likes: 1

Bought, even before this article went up. Except for Rebirth, I own and have enjoyed every game and expansion in the series, ever since it first released what seems like half a lifetime ago.
While Egosoft do have a history of releasing not-quite-finished products, they also – and that's much more important in my opinion – have a reputation for fixing and supporting their games for years after release.

I only mourn for the boxed version that didn't make it, what a joy that would have been.

Valve have now officially teased their own VR headset with Valve Index
31 March 2019 at 4:02 pm UTC Likes: 2

Quoting: kuhpunkt
Quoting: ValckBetter, yes.
Much much better than that stuff from the 90s.

Quoting: ValckMore affordable, marginally.
Marginally? When the Vive came out it was like 800-900€/$. The WMR headsets are already being sold for 200$.

I don't deny any of it. Still, a price tag of 200 quid/bucks/euros for a gadget is definitely enthusiast, especially if you keep in mind the rest of the system that needs to go with it. A RasPi won't do (yet).

I was hyped when the Occulus was first announced (that hype died deader than dead when Facebook swallowed it), and I do still hope VR takes off (have always been since back in the early nineties), it's just I'm a little less confident it actually will too soon, until such time that it does.
I certainly am one to shell out the money - when it's available, and when there is Linux support. Not just proprietary games running on Linux, but SDKs to allow for independent, FOSS development. Especially if the manufacturer actively supports and embraces it.

After you've been waiting for a quarter century or more, another decade is not that much of a stretch...



On the other hand – if enthusiast hardware is at the price/performance point it is now, I'd love to see what the Siemenses, Mitsubishis, and Tessier-Ashpools have in their secret labs.

Valve have now officially teased their own VR headset with Valve Index
30 March 2019 at 7:43 pm UTC Likes: 1

Quoting: kuhpunkt
Quoting: Valck
Quoting: SolitaryPrice of admission will go down with every VR generation.
That has been the mantra for the last 25 years – anyone remember the VFX-1 and Cybermaxx? Good times were had in Descent, back in the 90's...

Because the technology wasn't there yet. It's pretty damn good right now and more and more affordable. The PSVR is rather cheap and even those WMR HMDs are supposedly rather fine.
Better, yes. More affordable, marginally. Still too expensive, and still too clunky, for anyone besides enthusiasts. Without mass market adoption, it's going to stay niche. Maybe I'm jaded, but I see it fade away just as it did back then, and have a big revival in another ten or twenty years ;)