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Latest Comments by Anza
Colonize the red planet in Terraformers: First Steps on Mars, a free prologue out now
31 Oct 2021 at 9:27 am UTC Likes: 1

Quoting: Purple Library GuyI'm kind of surprised they didn't go for the pun. Y'know, call it "TerraforMars"
They could have called it Terraformers: Age of Extinction just to confuse people...

Ubuntu 21.10 'Impish Indri' is out now with GNOME 40, Kernel 5.13
30 Oct 2021 at 11:17 pm UTC Likes: 1

Quoting: scainePA is a bit of a car crash. It was a useful step up from Alsa for multiple-stream support... for about a year, then ALSA got that baked in, but most distros had committed to PA by then. I can't think of a single upgrade to PA that's made using it any more pleasant. It's stale, and I'm extremely glad Pipewire is shaking things up again.
For me the multiple inputs and outputs kind of works. It might just take little fiddling around for the first time. Disabling unused outputs also helps, otherwise Pulseaudio might prefer to pick the wrong one. At least with Pavucontrol fixing the inputs the outputs is quick once you learn what are the most common problems. Definitely could be better though.

There's no going back to ALSA though as many games will insist on using Pulseaudio. So having Pulseaudio compatibility is must. I was quite happy with ALSA, but the support has been dwindling, so I have been on Pulseaudio for a while now.

Actually funnily Pipewire Wikipedia article lists several Pulseaudio annoyances that it fixes: https://en.wikipedia.org/wiki/PipeWire#Reception [External Link]

Colonize the red planet in Terraformers: First Steps on Mars, a free prologue out now
30 Oct 2021 at 9:33 pm UTC

I was bit unlucky that I tried the earlier demo when it was broken. Thankfully the prologue worked and actually even the old demo works now.

It's practically nice Terraforming Mars inspired game. It even plays in a way that would work nicely as a board game.

Wishlisted.

Alisa is a horror game throwback to '90s 3D games like Resident Evil
25 Oct 2021 at 5:39 pm UTC

Quoting: NezchanHopefully it doesn't have tank controls, which can happily be left back in the old days.
There's a demo and if things haven't changed, controls are pretty old fashioned. I struggled with climbing down the stairs and I gave up when I didn't figure out how to shoot towards the floor.

Apple is now funding Blender development joining many big names
18 Oct 2021 at 9:00 pm UTC Likes: 1

Quoting: Purple Library GuyThinking about Blender just made me realize something: When a category of software is dominated by closed, commercial software, sometimes an open source offering will catch up, gain mind share, and replace the main closed offerings as the standard.
But it never happens the other way, that I've ever seen. Once a category's lead offering is open source, that's it, closed has lost. Sometimes something new will displace it, but if so that new thing will also be open source, sometimes a fork of the old thing. Closed source commercial software never displaces open source category leaders.
How it could happen is when popular open source program switches to open core of full closed source model. Also code under non copyleft open source licenses can be integrated into closed source programs (especially BSD and alike have practically that option).

Market will try to fix the former, latter is bit more muddy. In former forking works. In latter case you can keep using the original project just fine, closed source side is the fork. Being burned by vendor lock-in makes it harder to switch to closed source side in either case. Some people might get shivers just by thinking about Microsoft or Oracle.

Once the closed source programs lose their market share, it's hard to gain market share with new closed source program. Most extreme case is something like browsers where best way gain good niche is to build on top on Chromium. Building something from scratch is just too much work. With Blender we're maybe not there just yet.

Apple is now funding Blender development joining many big names
16 Oct 2021 at 4:05 pm UTC

Quoting: inkhey
Quoting: BeamboomIt begs the question... Why? What's in it for them? And that goes for all of them. What's the motivation behind it?
There's a LOT of open source projects out there that are used by large corporations. Many of whom also have large commercial competitors.

It's not too say I imagine this is the only oss that's supported out there, that's far from the truth, but Why do blender enjoy this massive, very wide support?
I do suppose that partially because Blender itself bas a strategy from the beginning to get money from different organisation. There are many OSS software where there is not clear path for subventions nor company patron.
Blender actually started as closed source, transitioned to freeware and was gone for a while due bankruptcy until it was resurrected as open source. I would suppose there could have been wish that Blender would be great if there would be money to keep developing it. So securing the funding must have been important right from start of the open source journey.

Blender Foundation also has grandiose plans. They have been doing short film projects specific improvements to Blender in mind and again and again proven that Blender can be used in animation projects that actually look good. There's list of several short films at https://en.wikipedia.org/wiki/Blender_Foundation#Open_projects [External Link]. I think most if not all should have source files available somewhere.

Apple is now funding Blender development joining many big names
15 Oct 2021 at 6:28 pm UTC

Sum might seem big, but professional 3D software is not necessarily cheap. I don't know what if there's volume discounts (would think that there is). Individual licenses for 3DS Max costs 1700$ each year (Maya is priced similarly). Based on that price, you can buy about 70 yearly licenses before spending more that 120000$. Assuming just 3DS Max is enough.

Of course with Blender you could always count on other companies funding it enough for it to be useful enough that you could keep most employees using it.

A look at the top 100 Steam games and how many will work on Linux and the Steam Deck
14 Oct 2021 at 3:05 pm UTC

Quoting: GuestDying Light should be listed as Linux Native (broken) if anything. People literally tell you to use the Windows version on Proton over the Native one.
For me it was fine enough on NVidia proprietary drivers, but after switching to AMD and Mesa it's much harder to get working. Haven't tried yet compiling custom Mesa, so I haven't personally verified if workaround works.

Which of course means that on SteamDeck it could be pretty much broken without Proton.

Steam Next Fest is live again with demos, livestreams and more
12 Oct 2021 at 3:43 pm UTC Likes: 1

Quoting: elmapulHEY! isnt "The Garden Path" an godot game?
and ex-zodiac definitely is

wait, tail quest too! how many godot games do we have on this list?

ok, never mind, i didnt understand what the list was about ...
I guess this is the best place to drop this. There was actually 34 games made with Godot in the Next Fest: https://godotengine.org/article/godot-games-steam-next-fest-oct-2021 [External Link]

Half of them clearly support Linux. Some of the rest might have Linux in the roadmap, but figuring that out would need digging in quite deep as there might be just one mention in games discussions.

The surprisingly varied Tower Defense game Warstone TD is now available for Linux
11 Oct 2021 at 8:29 pm UTC

Quoting: crabel
Quoting: AnzaHaven't played a good tower defense game in a while and this one seems like it doesn't have extra fluff.
Oh, I would not say that. It does the usual stuff, armored enemies, ghosts that can only targeted by magic. Shamans(?), when killed, continue on as ghosts, ... But the placement strategy is interesting. You have slabs and can place them. There you can add your heroes. Slabs can be upgraded for extra range or damage. Also you have spells to nuke/slow enemies.
I guess I worded it little bit wrong. I meant games that deviate more from the formula like having controllable character that you have to control in order to place towers and stuff like that. Not that kind of games can't be good, they just don't satisfy the itch same way.

I played Warstone TD for a while and it does feel right so far. In the beginning it does lot of hand holding, so I haven't run into any kind of challenge so far. I haven't been trusted with more than two kinds of units so far.

Town building feels very simplistic, so no wonder there's option to make it automatic.