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Latest Comments by Anza
Tactical cyberpunk turn-based RPG Mechajammer launches December 2
16 Nov 2021 at 8:03 pm UTC

Hopefully demo is coming back online at some point. It was available during Steam Next Fest, but it was missing Linux binaries.

Check out some upcoming games made with Godot Engine
15 Nov 2021 at 7:17 pm UTC Likes: 5

Last Steam Next festival had quite lot of Linux games that happened to use Godot. Some developers seem to be even positively enthusiastic about it.

Which is good as it doesn't hurt to have competitor for Unity.

Valve answers the question: should developers do native Linux support or Proton?
14 Nov 2021 at 11:01 am UTC

Quoting: sector46If developers choose to do a Linux port, I feel like they'd better support it all the way, not drop support part of the way through.

One of these examples is the Borderlands series.

Loved it while it had proper Linux support and I believe I had over 200 hours of playtime when I found out that the latest texture pack was not going to be released for Linux/Mac users. It broke cross-play multiplayer and the devs stopped caring. Then BL3 became windows-only, which hurt Linux users even more.

I hated it, but this was the last straw for me and I switched to only playing on windows versions after this, solely because I can't trust the developers to continue Linux support for games they claimed to support.
Sadly, there's guarantee for continued Linux support. Aspyr might have continued, but Proton made their business model less feasible. I don't think they have publicly disclosed how their porting deals work, but end result was similar to Feral.

I don't think there has been any Linux know how inside Gearbox at that point as they didn't need any.

Practically we need quite much bigger market share in order move up from indie games back to AAA games (if only native games are counted, Proton situation is quite different).

System76 patches APT for Pop!_OS to prevent users breaking their systems
14 Nov 2021 at 10:37 am UTC Likes: 1

Quoting: Linuxwarper
Quoting: MohandevirIt's just sad... Bad timing. The problem is solved, I read? Took what? Couple of hours to get a fix? How much time would have been required, on Windows, to get a fix for a similar issue? Next tuesday patch? Next month? I must admit that I never witnessed a Windows update bricking a PC or generate a BSOD, either... :huh:

But it's Linux, it doesn't have that margin. It must be nothing less than perfect, accross the board, on all distributions simultaneously, to convince mainstream users.
It was bad timing, but a valueable lesson for Linux platform; terminal needs to have safety guards or/and explain in a language beginners can understand. It doesn't have to do that for every single command, but for system breaking commands it's wise to do so.
Terminal did have a warning, but wording kind of still encouraged to proceed without reading the output. Of course people think they know what they're doing (Linus just wanted to install Steam). Maybe something like "I'm OK with removing these essential packages listed above". As that output comes from APT, fixing it will trickle down to pretty much to all Debian derivatives.

People learn though after been bitten once...

It will be also nice that packages go through little bit of automated testing. Hopefully the situation where package wants to remove essential packages is easy to detect.

FreeBSD has had Tinderbox for long time: https://github.com/dzlabs/tinderbox [External Link]. It's system that verifies if ports install properly (ports are basically instructions how to build application and install it). I haven't yet seen anything similar for Linux, though that doesn't mean that such thing doesn't exist.

Valve answers the question: should developers do native Linux support or Proton?
13 Nov 2021 at 4:46 pm UTC Likes: 1

Quoting: kuhpunkt
Quoting: berarmaMaybe Valve doesn't care but users should. Proton games come without support, that means the user doesn't have any rights regarding their purchase. In case of issues the developer can answer with "no Linux, play it on Windows" and they're right. Native games are supported, you're entitled to have the game working on Linux as the developer promised and they shouldn't do anything to prevent it.

To date, no Proton game is supported. What does Valve have to say about this?
I guess that's why Valve have the "verified" thing they are now working on.

If they verify it...
It's possible that it's supported even without official Valves blessing. Finding that out depends with on word of mouth as in the store game will show up as Windows only game, even when developer is ready to fix compatibility issues with Proton. I think No Mans Sky was like that at least.

Valve is also willing to help out with Proton related issues.

In general situation is still bit murky, but let's see what Valve does with store. They are clearly planning to do something with the verified thing, but lets see if it affects desktop Linux side at all.

System76 patches APT for Pop!_OS to prevent users breaking their systems
10 Nov 2021 at 9:28 pm UTC Likes: 2

Quoting: Holzkohlen
Quoting: gradyvuckovicIt's easy to be disappointed by the first episode of this series and view it as a disaster.
I found it to be absolutely hilarious. I don't care about petty squabbles. No distro is perfect, linux is not perfect, but that is not why any of us use it. I also find it funny how the linux community as a whole seems to behave like a corporate PR department, thinking of this in terms of a PR disaster.
I for one am excited for the rest of this series. I had a blast watching the first one.
I have been watching LMG clips and there's further trouble ahead for sure. Luke and Linus have been discussing how things are going few time already.

Hopefully people realize that removing desktop is actually feature. It's good way to remove lot of extra cruft if you don't want to reinstall server version (or maybe even version that has some other desktop bundled).

Problem is that preventing people that don't actually want to do that doing just that is apparently not that easy.

PS: I guess the old joke about UNIX and shooting yourself in the foot applies here. There's plenty of those around, here's one: https://www.netjeff.com/humor/item.cgi?file=ShootInFoot-OS [External Link]

System76 patches APT for Pop!_OS to prevent users breaking their systems
10 Nov 2021 at 9:08 pm UTC Likes: 2

Quoting: Guest
Quoting: GuestHe could have asked Anthony, but being stubborn, didn't.

I get the impression Linus is not as clueless as he makes out and ultimately manipulated his viewers.
This I think was the point. To generate a bunch of rage to draw in clicks & viewers. It's a tactic that works all too often sadly enough, and I really would not be surprised if it was the case here as well.
I think his point was to represent average user. That was also his reasoning not to ask help from Anthony (or other people he knows). That seems to result in that he is less willing to investigate things further. He can always reason that it would be something regular user wouldn't do. Not reading messages and proceeding on is pretty much regular user behavior.

He must have been quite tired at that point though, which doesn't make things easier.

Luckily Luke seems to bring in some balance as he clearly knew what he's getting into.

Horror-themed turn-based puzzler Dark Crypt is out now
4 Nov 2021 at 5:45 pm UTC Likes: 1

If you're curious, there's a demo available. I had some problems with controls, but maybe release is better or it was just me.

As for the game, in short it's bit odd one. Might be the horror theme.

Graveyard Keeper DLC: Better Save Soul is out now
1 Nov 2021 at 5:13 pm UTC

Quoting: Purple Library GuyI happen to have just finished the base game. It was fun, but I might wait a bit before doing any DLC.
I can somewhat relate, there's fair bit of grinding. But still somehow despite of that, good fun.

I should give Better Save Soul a try quite soon. Reviews are bit mixed as there's not much content and it's still buggy. But I'm still curious.

Roguelite FPS dungeon crawler Ziggurat 2 has left Early Access
1 Nov 2021 at 4:15 pm UTC Likes: 4

Quoting: TcheyI wish it was less a roguelite and more a Borderland type of game
It has been moving little bit into that direction. First one was closer to rogue-like than the current one. Ziggurat 2 is really rogue-lite in many ways.

First one was practically one randomly generated dungeon. If you died, you had to start over (there might be at least character unlocks though, would have replay it to be sure). Ziggurat 2 has more permanent progression. You can grind new perks and new weapons by doing side quests. Side quests are basically more of the same though.

Quoting: scaineI had NO IDEA this was going to be native. For some reason, I'd gotten it into my head that while the first one was native, this one wasn't!! Amazing news. Bought it - let's see how it stacks up to a) the original b) Immortal Redneck and c) Gunfire Reborn (via proton).
I think Ziggurat in general has few things that are better than Immortal Redneck.
  • difficulty levels (Immortal Redneck has one, which is bit too difficult for me)
  • mutators
  • more variation in enemies
  • more varied rooms (though they are not completely random, so there might still be familiar looking ones now and then)
  • better enemy death animations
  • Ziggurat 2 has the already mentioned permanent progression

What Immortal Redneck has though is that the few room designs are good, but as there's so few, they get old pretty fast.

Haven't played Gunfire Reborn, so I have no idea how that compares.