Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Anza
Get a free copy of Bomber Crew during the Humble Winter Sale
14 Jan 2021 at 8:14 pm UTC

I had bit of bad luck as I bought Bomber Crew two weeks ago. Not that it was that expensive.

As for the selection, I already own bit over half of them and I agree, pretty good games. All that I have played are so different that it's hard to pick favorites.

Two Point Hospital gets bit repetitive, though it got room templates some time ago, which might make building rooms much faster.

Monster taming metroidvania Monster Sanctuary looks like it will have a busy 2021
11 Jan 2021 at 4:53 pm UTC

If you're on the fence, there is Linux demo available.

Our top favourite Linux games released in 2020
25 Dec 2020 at 9:19 pm UTC Likes: 2

These ones have been most memorable (all of these are native, no love for Proton games within this years releases):

The Pedestrian

Graphically inventive puzzle platformer. Uses lot of two color schemes for the puzzles, but they're beautifully integrated to the environment (puzzle can be for example inside a traffic sign). Puzzles so far have been challenging, but not impossible.

Black Mesa

Proper Half Life remaster. Officially done source engine refreshes have been fine, but Black Mesa does more than that as it's built from scratch. It fixes and improves things by doing stuff that wasn't feasible when original Half Life was released while still retaining enough of the old level design and memorable moments to still feel like the original.

Space Haven

Spaceship management simulation. Still in early access and bit harsh for beginners, but already enough things are right that it's already fun to play if you have bit of patience to learn mastering the systems without being told exactly how they work.

Let's hope that team can keep improving the game. Game is being developed by a three person team, so some patience is needed.

Red Planet Farming

Agriculture simulation, but on Mars that doesn't take itself too seriously. Growing enough food for the settlers in Mars is not always easy as conditions are harsh. Game is free, so if you're interested by the premise, it's worth trying out.

Shapez.io

Factorio inspires production chain simulator, but instead of regular things, produced things are shapes. Game is open source and seems to have people making pull requests, so it's not totally just source dump.

Beyond a Steel Sky

Great third person view adventure game and sequel to Beneath a Steel Sky. It's great fun and not as difficult as the more traditional adventure games. There's even an integrated hint system, which is handy for few trickier puzzles.

Original game is freely available from distribution repositories and Steam. So catching up with the story is quite easy.

Superhot: Mind Control Delete

Superhot with kind of overworld and challenges beyond completing one level at a time. If you're not familiar with Superhot, it's action movie inspired game set in virtual world where slow motion doesn't end (time speeds up somewhat if you move though).

Superliminal

Short first person puzzle game. As game happens inside a dream, mechanics go wild starting from perspective tricks. It really doesn't stop there, but in short each level does something unique.

Valve continues tweaking the new 'Proton Experimental' for Cyberpunk 2077
15 Dec 2020 at 5:51 pm UTC

Quoting: Guest
Quoting: ArehandoroLet's be fair here, a finished product doesn't exist. Otherwise, updates would be something almost non-existing and rolling release wouldn't even exist.
Let's be fair here too, your reasoning seems fallacious to me:
Unfinished product and bugged product could be two different things.
By example, new content/better experience means updates.
And yes, bugfix means updates too, but updates does not necessarily means bugfix.

Quoting: ArehandoroThe bigger the project, and the combination of different hardware to be deployed on, the more chances there are to be a bumpy road.
This is not an excuse, it is just aggravating the guiltiness.
Of course what you say is true and a dev knows it better than you and me, so:
"the more chances", the more the time is needed to test it *BEFORE* release.
Ideally with every change, all the hardware combinations would be tested and game would be played from beginning all the way to the end. The problem is as you said time. Bigger games can't afford to delay the release for too long as unreleased game is not going to make any money (excluding things like early access and Kickstarter though).

Pretty much all the things can be done is to investing in test automation (gaming is not easiest place to apply that though and it can't tell if the game is fun), prioritizing what to test and how often and maybe hire some temporary workforce in order to be able to increase the testing effort when release gets closer.

Quake II RTX adds support for the official cross-vendor Vulkan Ray Tracing
15 Dec 2020 at 5:00 pm UTC

Quoting: Zappor
Quoting: Zappor
Quoting: ToriI assume no AMD card handles this yet? Open and Closed Sourced drivers included.
I guess this is the first thing that you can test AMDs Vulkan RT support on _Windows_ with, but no Vulkan RT on Linux yet afaik.
Oh, this is an NVIDIA project on GitHub.

And I guess that's a big no on AMD since it checks that you're running the correct Nvidia driver version:
https://github.com/NVIDIA/Q2RTX/commit/a4d5017e8fd2a14d76fabfff77a7257a35f59d53 [External Link]

(didn't 100% read through the code...)
I checked little bit more of the code from that commit and if I understand the code correctly, check is run only on Windows and if GPU is nVidia.

At the moment anyway having AMD support is boon for nVidia as they have clear advantage in ray tracing performance, especially when combined with DLSS.

Perception puzzler Superliminal comes to Steam in November, along with Linux support
9 Dec 2020 at 4:49 pm UTC

Quoting: Eike
Quoting: tuubi
Quoting: EikeI got severe mouse (and keyboard, it seems) lag. System is strong enough. Tried lower resolution, 60 Hertz, Vsync on and off, fullscreen on and off. Anybody got an idea?
Did you try disabling AA and/or SSAO in game? I remember one or the other resulting in sluggish input in certain Unity games. Although that was back when my system was quite a bit weaker than yours. I guess you could try switching off your compositor as well.
I tried lowest graphics quality (added that to my post).
There's a Steam thread [External Link] as well, mostly about mouse sensitivity, though.

I'm always unsure about this compositor stuff, I hope I already generally disabled it (KDE screenshot):
In the article for the release, there was this parameter:  
-hwcursor


That could fix the input lag.

AMD Radeon RX 6800 and the RX 6800 XT are out today
18 Nov 2020 at 8:50 pm UTC

Quoting: x_wingSo, getting the latest Mesa build is fairly trivial now days and the same can be said in order to get the latest kernel (at least in the majority of distros). IMO, any user that wants to setup his system for the latest Nvidia GPU will probably have to deal with both issues as well (with the difference that he may have to avoid some Linux kernel versions).
Not really. nVidia bundles the API libraries with the driver, so I don't think Mesa really plays big role at all. I remember that there used to be bit trouble with that as driver would overwrite Mesa libraries. I don't know if these days things are less hassle as distro packaging has gotten better or drivers integrate with the system bit nicer way.

Kernel stuff is pretty much true though. Good thing is that you don't need to update the kernel. Bad thing is that you can't update to latest kernel, you'll have to wait for the support. You'll have to even longer if your distro doesn't provide the latest driver.

Typist.pk3 is a brilliant mod for Doom engine games turning them into typing adventures
17 Nov 2020 at 6:12 pm UTC

Quoting: axredneckMad sysadmin simulator?
Yes, most of the words are in the muscle memory :tongue:

Check out Linux porter Ethan Lee show off how Linux games are built and packaged
16 Nov 2020 at 4:11 pm UTC Likes: 1

Quoting: Avehicle7887At 2:31 - System Requirements part:

Other devs: Supporting Linux is hard due to the wide choice of distros....blah...blah...blah
Ethan: Typically people expect Ubuntu 16.04, Arch......nope it's all about glibc
Nice thing about glibc is that the new versions are backwards compatible. So distro with later glibc can still run binaries compiled with older glibc. Hence Ethan had the CentOS machine: long term support and pretty old glibc.

What have you been gaming on Linux recently? Come have a chat
8 Nov 2020 at 9:10 pm UTC

Quoting: EhvisAnd most importantly, I finally finished my megabase in Factorio! Here are the results of 190 hours of hard labour! :grin:

!link [External Link]

2.7k SPM in all its (map) glory.
Quite nice, can't see any spaghetti in there :tongue: