Latest Comments by x_wing
Heliborne - Enhanced Edition is out now and it's been really badly received
21 Aug 2020 at 12:27 pm UTC Likes: 2
21 Aug 2020 at 12:27 pm UTC Likes: 2
The default performance is pretty bad. I was getting ~20 fps in high settings with my Rx 580 and latest Mesa, not to mention that there are artifacts all over the terrain. But using -force-vulkan as command argument improved a lot the situation, with that change I'm able to get from 30 to 50 FPS in High and all the artifacts are gone! So, use the force of -force-vulkan guys... at least for now.
Intel's dedicated gaming GPU releases in 2021, plus 10nm SuperFin is coming
13 Aug 2020 at 8:53 pm UTC Likes: 1
IMO, ARM is more than ready for desktop environment the only wall for them is all the legacy software that is only compiled for x86.
13 Aug 2020 at 8:53 pm UTC Likes: 1
Quoting: lejimsterThere is a third player. VIA still owns the rights to produce x86 arch CPUs but (afaik) those rights are not transferable by companies purchase and the last CPU I heard from them was released circa 2007 so I really doubt that we will see a new real contender in the x86 market any time soon (Intel will simply not allow it).Quoting: Comandante ÑoñardoFinally!As long as x86 is the dominant architecture there won't be a third player. Intel and AMD are far too ahead and own too many patents. Could you imagine if AMD had completely collapsed a few years back?
A third player in the GPU market is something the gamers need.
Now We need a third player in the CPU market for gaming computers.
IMO, ARM is more than ready for desktop environment the only wall for them is all the legacy software that is only compiled for x86.
NVIDIA GeForce are teasing something for August 31, likely RTX 3000
10 Aug 2020 at 3:38 pm UTC
10 Aug 2020 at 3:38 pm UTC
Seems that Nvidia got inspired by Fortnite black hole.
LunarG releases new Vulkan SDK with DirectX Shader Compiler for Linux and more
4 Aug 2020 at 10:34 pm UTC Likes: 4
4 Aug 2020 at 10:34 pm UTC Likes: 4
Quoting: TheRiddickDX12 has been around for 3 years, released on March 20, 2017. In its basic form, its since had .x updates.It was released with W10 in 2015:
Quoting: WikipediaDirectX 12 was announced by Microsoft at GDC on March 20, 2014, and was officially launched alongside Windows 10 on July 29, 2015.https://en.wikipedia.org/wiki/DirectX#DirectX_12 [External Link]
Changing your country on Steam has been made harder to battle VPNs
2 Aug 2020 at 11:17 pm UTC
I can understand that many are upset by having to pay a different price in their countries, but always remember that the minimum wage and life standards can be VERY different between your countries and the ones that are paying less. The problem is not that someone is asking too much money for their product, the problem is that in other countries we get way less income per month.
2 Aug 2020 at 11:17 pm UTC
Quoting: The_Aquabatfunny I worked for a call center (a very big company) that sells pc parts in the USA here in my third world country and never fell exploited. USA or western countries exploiting others it's just a stereotype, globalization is good and have brought progress to the world economy like never before, global poverty is record low. I'm not saying that explotation doesn't exist but when you account and balance globalization, the benefits surpass the negative stuff.I live in Argentina too and we probably read the same history so, we both know that we had many episodes were USA and other big countries did nasty things in order exploit us (we even had a murder inside the senate related to this actions). "USA or western countries exploits others countries" != "USA or western countries inversions in other countries are always for exploiting them". Subtle but a big difference.
I can understand that many are upset by having to pay a different price in their countries, but always remember that the minimum wage and life standards can be VERY different between your countries and the ones that are paying less. The problem is not that someone is asking too much money for their product, the problem is that in other countries we get way less income per month.
Changing your country on Steam has been made harder to battle VPNs
31 Jul 2020 at 1:03 pm UTC Likes: 5
Marginal cost defines the cost associated to produce one extra unit of my product (the extra money I have to pay to produce a new unit). Marginal revenue is the revenue that I get by selling one extra copy. What it's important to note here is that MC & MR usually aren't constant.
Now, if you move to a software scenario you will see that the marginal cost tends to be zero, which implies that the marginal revenue will always be bigger that MC (each time you sell an extra copy, you will always get revenue). So, taking this results to a supply and demand curve, you will find that the total revenue is proportional to the number of units you can sell at a specific price in a specific region, making the maximum profit directly proportional to the selling price you set in that region.
In more human friendly words: in software the max revenue point for a selling price varies between countries so if you want to maximize your global revenue you have to maximize the [Unit Sold] X [Unit Price] equation of each country. So that's why regional prices exists.
Worth mention: a big factor here is Steam. They are the ones that makes possible that the distribution of a game in a new region has zero cost for the publisher.
31 Jul 2020 at 1:03 pm UTC Likes: 5
Quoting: The_AquabatIt's not related to piracy. It's just related with the concept of marginal cost and marginal revenue in software.Quoting: LinasIt's not like the prices in Russia are lower because it is somehow cheaper to distribute them in Russia.maybe it has something to do with piracy? here piracy is as bad as Russia.
Marginal cost defines the cost associated to produce one extra unit of my product (the extra money I have to pay to produce a new unit). Marginal revenue is the revenue that I get by selling one extra copy. What it's important to note here is that MC & MR usually aren't constant.
Now, if you move to a software scenario you will see that the marginal cost tends to be zero, which implies that the marginal revenue will always be bigger that MC (each time you sell an extra copy, you will always get revenue). So, taking this results to a supply and demand curve, you will find that the total revenue is proportional to the number of units you can sell at a specific price in a specific region, making the maximum profit directly proportional to the selling price you set in that region.
In more human friendly words: in software the max revenue point for a selling price varies between countries so if you want to maximize your global revenue you have to maximize the [Unit Sold] X [Unit Price] equation of each country. So that's why regional prices exists.
Worth mention: a big factor here is Steam. They are the ones that makes possible that the distribution of a game in a new region has zero cost for the publisher.
Valve gets another developer to work on Linux graphics drivers, starting with AMD RADV
28 Jul 2020 at 5:43 pm UTC Likes: 29
28 Jul 2020 at 5:43 pm UTC Likes: 29
And that's why Valve always gets my money.
No 10nm-based Intel CPUs for desktop users until 2021, 7nm-based CPUs delayed
24 Jul 2020 at 1:30 pm UTC Likes: 2
My only hope for Intel is DG1. And my wish for AMD is that they also get on par to Intel with the quality of FOSS they deliver to Linux.
24 Jul 2020 at 1:30 pm UTC Likes: 2
Quoting: PikoloAMD needs a year of leadership to improve their own financial situation. Right now Intel's cash reserves are similar to AMD's yearly profits. And it looks like they will get at least a year, more if they can get APUs to be chiplet based and USB4 support in their motherboards.But ironically, AMD leadership happens on what will be one of the biggest recessions in the world history. That's unlucky.
My only hope for Intel is DG1. And my wish for AMD is that they also get on par to Intel with the quality of FOSS they deliver to Linux.
Beyond a Steel Sky gets a first major patch, some big Linux improvements
23 Jul 2020 at 4:52 pm UTC
23 Jul 2020 at 4:52 pm UTC
Quoting: ShmerlAny news on GOG release, and how can I contact the authors about it?Try here: https://discord.gg/BVyPG6 [External Link]
Linux distro Fedora 33 may get DXVK as the default for Wine
23 Jul 2020 at 1:55 am UTC Likes: 1
23 Jul 2020 at 1:55 am UTC Likes: 1
Quoting: Alm888Not "emotionally". Ideologically, yes. I am against the NIH syndrome and forks due to overblown ego. Philip could merge things upstream, but decided against it because DXVK is his project and he is the boss and answers to no-one besides himself (and GabeN, considering Philip is basically his wageslave :) ).Sorry, but with this type of answers is difficult to believe that you don't have an emotional/personal problem with Philip. DXVK has zlib License, if Wine devs decides to merge things upstream there is nothing that Philip can do. So, if DXVK is not part of Wine is more a Wine devs decision at this point. The same we can be said for all the patches present in Wine-Staging vs Vanilla Wine.
It is nice that after a year he decided [External Link] to lend a hand to WINE team (especially considering the team have tragically lost its key graphics developer), but DXVK is still his pet-project and wine-dxvk is a fork. And I am against forks.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- GOG plan to look a bit closer at Linux through 2026
- Valve reveal all the Steam events scheduled for 2026
- Valve's documentation highlights the different ways standalone games run on Steam Frame
- Even more AMD ray tracing performance improvements heading to Mesa on Linux
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- grigi - Away later this week...
- CatKiller - Venting about open source security.
- LoudTechie - Welcome back to the GamingOnLinux Forum
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How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
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