Latest Comments by x_wing
UNIGINE recently updated the Superposition benchmark tool with free VR support, Linux VR supported
26 Apr 2019 at 4:25 am UTC
26 Apr 2019 at 4:25 am UTC
Quoting: DamonLinuxPLStill broken on new Qt. Here QT 5.12.3 and broken from few releases.I have Qt 5.12 and it's working fine (AMDGPU)
Unity 2019.1 is out, finally moving the Linux editor from Experimental into Preview
16 Apr 2019 at 2:44 pm UTC Likes: 2
16 Apr 2019 at 2:44 pm UTC Likes: 2
Quoting: ThormackDoes this help fix bugs on Unity games?The bug in that game is the developer.
Like Rust
:(
The EU is going after Valve and others for "geo-blocking", a statement from Valve
5 Apr 2019 at 6:00 pm UTC Likes: 3
5 Apr 2019 at 6:00 pm UTC Likes: 3
(I think that the best answer is @Aeder one, but I'll try to contribute with some technical words)
Quoting: KithopBut maybe it is, because the 'actual cost' is mostly fixed, and the reproduction/transmission cost of selling additional copies is next to nil (barring translations, etc.). So a game that sells for $60 in the US might still be worth translating and selling for the equivalent of $5 somewhere else. How much of that $60 is profit vs. the $5? What if the game was just... $20 everywhere in the world?This is software and the marginal cost tends to be zero. So, publishers can sell at lower price in poorer countries by the fact that they should only care the maximize the function sell-price * sales-count on each country. In other words, the price you get for software is not linearly related with the cost of development but with how much the people in your area is able to pay for it.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
5 Apr 2019 at 12:31 pm UTC
As I already mentioned, tests are specific for your software and you have to develop and maintain them for many platforms (in this case). But still, there are many testing that aren't easy to automate (e.g. renderer testing) and you will need a human being that will have to run your test on many pc configurations. And is in this point where Stadia unique setup reduces costs.
5 Apr 2019 at 12:31 pm UTC
Quoting: ShmerlNo, you just mentioned unit tests and regression tests, which are test that devs and qa has to implement, setup and maintain. Google can provide a new framework (outside of the many that already exists), but is up to the devs and qa to invest time in order to use them.Quoting: x_wingSo, you think that game devs doesn't have such tests, don't you?I said Google can help. I.e. reducing the costs for it. You said that was the concern, not I. I don't think it's a major cost, but if Google can help, it will be even lower.
As I already mentioned, tests are specific for your software and you have to develop and maintain them for many platforms (in this case). But still, there are many testing that aren't easy to automate (e.g. renderer testing) and you will need a human being that will have to run your test on many pc configurations. And is in this point where Stadia unique setup reduces costs.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
5 Apr 2019 at 12:44 am UTC
I'm not a game developer, but I'm sure that a great part of the QA is still executed by human beings, and it isn't something easy to bypass for now.
5 Apr 2019 at 12:44 am UTC
Quoting: ShmerlSo, you think that game devs doesn't have such tests, don't you? Either case, you still have the cost for the development of the test (because your unit/integration test IS completely dependent of your software, not your platform) plus the cost of maintenance for each environment you want to test.Quoting: x_wingHow?By automating unit and regression testing for them in different configurations.
I'm not a game developer, but I'm sure that a great part of the QA is still executed by human beings, and it isn't something easy to bypass for now.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
4 Apr 2019 at 11:53 pm UTC
Even if google takes care of guarantee that their SDK works fine in some distros with many hardware configs, the publisher will still have to test them with their own QA team, and that's the cost that publisher will prefer to not pay as they can simply use your second and third option for their games.
4 Apr 2019 at 11:53 pm UTC
Quoting: ShmerlHow? The big cost of PC QA is that you must test lots of configurations in order to guarantee a minimum quality to your customers, and that's the key factor here, because Stadia has "one hardware" to test while a PC release requires testing on many hardware configurations.Quoting: x_wingThe only big problem is QA. Even games that would be suitable to release for desktop would require this "extra" process which means that you give an extra cost on publisher side. In the end, it'll be more a publisher choice than something that Stadia could bring.Google can help with that.
Even if google takes care of guarantee that their SDK works fine in some distros with many hardware configs, the publisher will still have to test them with their own QA team, and that's the cost that publisher will prefer to not pay as they can simply use your second and third option for their games.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
4 Apr 2019 at 7:09 pm UTC
4 Apr 2019 at 7:09 pm UTC
Quoting: ShmerlThe only big problem is QA. Even games that would be suitable to release for desktop would require this "extra" process which means that you give an extra cost on publisher side. In the end, it'll be more a publisher choice than something that Stadia could bring.Quoting: ShabbyXGoogle is huge, and so is the amount of feedback they get. Depends on the team, but they usually go through everything, even if they can't literally reply to everyone. Probably the first step would be to wait for launch, then submit feedback through whatever interface they have. Mind you, they could disagree with the suggestion or have it as low priority, but they won't be able to engage with you personally due to the massive amount of feedback they get.I posted the proposal here: https://www.reddit.com/r/Stadia/comments/b977ex/proposal_for_google_stadia_provide_drmfree/ [External Link]
Stadia subreddit has an official community manager from Google. So I guess this is as good as it gets, if she can help directing this to anyone in the company who could use such idea.
DiRT 4 officially released for Linux, port from Feral Interactive
28 Mar 2019 at 2:21 pm UTC Likes: 2
BTW, GCN 1.0 & 1.1 gpu supports vulkan if AMDGPU driver is forced at kernel level. I think that is quite probable that the HD7XXX and RX 2XX series will be able to run this game without problems (by previously setting the driver to AMDGPU, of course!).
28 Mar 2019 at 2:21 pm UTC Likes: 2
Quoting: liamdaweAlso, the min req. for windows are AMD HD5XXX & Nvidia GT4XX series, which doesn't have vulkan support on Linux. From my point of view, that should be the main reason to have higher reqs. for GPU. And to support a little more my theory, note how CPU min req. is the same.Quoting: mylkathe specs are way higher, than for windowsAs is always the case and the same answer each time, that's usually the minimum they had available to try it on. Additionally, there's always a bit of overhead on their ports so they end up needing a bit extra.
BTW, GCN 1.0 & 1.1 gpu supports vulkan if AMDGPU driver is forced at kernel level. I think that is quite probable that the HD7XXX and RX 2XX series will be able to run this game without problems (by previously setting the driver to AMDGPU, of course!).
DiRT 4 officially released for Linux, port from Feral Interactive
28 Mar 2019 at 1:07 pm UTC
28 Mar 2019 at 1:07 pm UTC
Bought it! I'll try to play it during the weekend :D
Valve show off their new Steam Library design and a new Events page
22 Mar 2019 at 2:09 am UTC
22 Mar 2019 at 2:09 am UTC
Any info regarding the console tab that is shown in the screen capture?
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- > See more over 30 days here
- Casual/Social places for developer chatter
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- eev - One-time logout
- Liam Dawe - Away later this week...
- Liam Dawe - Weekend Players' Club 2026-01-16
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