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Latest Comments by x_wing
Space combat sim 'ASTROKILL' updated again, now has Ultrawide res support and more
4 Mar 2019 at 10:39 pm UTC

Quoting: iiari
Quoting: linuxjacquesI too am happy to see the ultrawide support.
Working perfectly for me. Beautiful game. Question: is the option to select your fighter working for you at the beginning of a mission? If so, how are you choosing it?
Tab key :P

GOG are ending their 'Fair Price Package program', soon after letting staff go
28 Feb 2019 at 10:23 pm UTC

Quoting: PangaeaI haven't read the whole thread, but have to assume this has been pointed out already, and it bears repeating.

“We have been rearranging certain teams since October 2018, effecting in closing around a dozen of positions last week. At the same time, since the process started we have welcomed nearly twice as many new team members, and currently hold 20 open positions.
To therefore frame this as GOG being in serious trouble is pretty dishonest. That could still be the case in fairness, but not based on them having laid off some staff when they have hired twice as many with another pack of open positions. Looks more like a company in growth than decline.
From my experience, any IT company will always have "open positions" no matter the financial state of it.

In the other hand, Liam explained in the post exactly what you quoted but the suspicious of financial problems comes from the 'Fair price package' removal. Either case, this things would be minimal if they would be taking the right choices but, from a Linux user perspective, they aren't doing so.

GOG are ending their 'Fair Price Package program', soon after letting staff go
28 Feb 2019 at 2:45 pm UTC

Quoting: Shmerl
Quoting: x_wingYou can offer both, just as any package management tool does on any Linux distro.
I think Pangaea's point was, that given GOG's limited resources, they might lag with Linux installers if they are to add Galaxy support. They are already lagging with Windows installers often, if you paid attention, "thanks" to Galaxy. So for many existing GOG users, if the choice is installers or Galaxy, we are going to choose installers.
And what I'm pointing out is that you can have a manager using as base the installer, just like we do with package managers. Of course, being an update tool (i.e. you don't want to download a full package every time), you may have to put some brain in the base installer so it could be flexible enough in order to create full updates or partial updates, which is the feature that GoG installers doesn't have (AFAIK). BTW what I'm saying is not something new, this is just like games used to get updates in the past, with the difference that now you have a frontend (galaxy) that manages to install each one of them in sequence.

In the other hand, if you tell me that galaxy design affects the old way things used to work (i.e. the distribution model that made GoG unique), then the problem may be that in order to create galaxy they made a copy pasta of the system that have Steam which is difficult to adapt to their business model. Anyway, this probable design flaw doesn't surprise me looking at how "difficult" has been for them to create a multiplatform frontend to manage your library and access the GoG social network features...

GOG are ending their 'Fair Price Package program', soon after letting staff go
28 Feb 2019 at 2:51 am UTC

Quoting: Pangaea
Quoting: KlaasAt least the missing Linux version of Galaxy means that there are some clean installers.
This is why I hope Galaxy for Linux never materialises. At least as long as that doesn't exist, and they are trying to officially support Linux, they have a real reason to offer clean installers (although they have tried to put their filth in them too over the years, thankfully to big community opposition).
You can offer both, just as any package management tool does on any Linux distro.

GOG are ending their 'Fair Price Package program', soon after letting staff go
27 Feb 2019 at 3:36 am UTC

Quoting: robvvCan someone tell me what all the fuss about having GOG Galaxy on Linux is? Speaking personally, I couldn't care less whether there is a client for GOG or not. Whilst clients for storefronts can be useful, I'm interested in the availability of games for Linux.

If Galaxy was to be available for Linux then what real difference is there from Steam? After all, some games even come with Galaxy dependencies.
The difference is in the simplification for Windows-minded people. Not many people are able to run the Linux installers from GoG, while having a UI that does everything on one click is what those kind of people require.

On my experience of introduce many people to Linux (mainly my girlfriend) I discovered a lot of things that I though that were so simple and "just better than on Windows" weren't as such for them.

Unfortunately for GoG, the work that has been doing Steam all this years has make me completely forget about their store...

If you enjoy our content, we would appreciate your support!
19 Jan 2019 at 10:11 pm UTC Likes: 3

Last time I tried to support GoL via Patreon they rejected my credit card (I'm from Argentina and, well, normally external payments services does this -- got similar problems when buying from Feral store).

I'll retry in a couple of weeks to see if I'm able to send you a cup of coffee per month, Liam.

BTW, worth mention that we can also give monetary support to many cool projects that lets us play on linux. Remember that there are many devs out there doing a fantastic job, and with an extra cup of coffee it could become even better!

Steam Play versus Linux Version, a little performance comparison and more thoughts
18 Jan 2019 at 5:59 pm UTC

Quoting: liamdawe
Quoting: m0nt3Something seems wrong with your dying light framerate (native). I got better framerates with my RX 480, unless Ryzen 7 is that much better (which I would not think so). With my Vega 64 now, my framerates are like your steamplay fps, only on native.
Nothing wrong with it, that particular area along with weather effects, zombie count and so on all affect it. Also, my i7 might sound fancy but the clock speed isn't high.
Did you check that you have the same draw distance on both? I can set all graphics on high, but if I start increasing that config the frames rates dives down. Also, I read a lot of complains from Windows users regarding stuttering and frame rate, is kinda amusing that it works that well on DXVK.

Quake 2 now has real-time path tracing with Vulkan
18 Jan 2019 at 3:01 pm UTC

Quoting: ageresI couldn't compile this.
Anyway, does it work only on Nvidia RTX cards?
I think so. Nvidia said that they were using specific hardware to speed up ray tracing.

Another Steam Client Beta is out, adds the ability to force Steam Play
18 Jan 2019 at 12:24 pm UTC

The main problem with this feature would be that Linux users become lazy with natives (for instances, there is a workaround in order to get working Dying Light and Dead Island Definitive -- you can find it on GoL forums). Every games sometimes need a little workaround in order to make get native version working, so I hope people deplete options of making natives work before switching to the Windows version.

Rocket League can now be played online across Steam and all major consoles
17 Jan 2019 at 3:15 am UTC

Quoting: Grifter
Quoting: x_wingI think that the last time I tried to run RL solely, it required to have the steam client running. So, from Shmerl perspective, there is a DRM.
I obviously can't say when you last tried that, only you can, but I can tell you that it is definitely possible to launch rocket league without having steam running and has been for quite some time; you don't get access to anything that requires a login to their servers, but you can still use free practice or play against bots, etc. I'm no expert on DRM, but I believe that means it doesn't actually have any DRM.
Just tested. Seems that if I run it directly it fails with a segfault but if I start it with gdb, it runs flawlessly. Weird... but definitely they don't have a DRM (or the worst DRM in the world).