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Latest Comments by x_wing
Life is Strange: Before the Storm finally arrives for Linux on September 13th, NVIDIA and AMD supported
6 Sep 2018 at 11:04 am UTC Likes: 4

I think I have a crush with Feral... I promised myself to buy this one on Steam (you know, to save some money due to country economical problems) but they deserve my effort. Sorry government, I have to pay the highest price for Feral games (love is love).

Quoting: GuestIf Feral mentioned AMD R9 270 in the minimal requirements, that possibly means that OpenGL is at least an option. They usually don't test Vulkan-only games on these old cards.
If the users activates AMDGPU for GCN 1.0 & 1.1, they should be able to run Vulkan games with that card.

An update on the Linux version of We Happy Few
6 Sep 2018 at 1:15 am UTC Likes: 9

Quoting: mylka
Quoting: x_wingExcellent! I'm really waiting for this one. Hope we can test it on Linux in no time.
play it with proton. i should work
and you can compare the performance with the nativ version
I'm will only buy games to play with steamplay with best offer I can get (i.e. buy them on good discounts, humblebundles or those nasty pages like g2a). But, if the devs are working on a native release, I'll wait for it and pay the full price (as I've been doing so far). From my point of view, is the only way I can reward the devs work.

An update on the Linux version of We Happy Few
5 Sep 2018 at 9:31 pm UTC Likes: 2

Excellent! I'm really waiting for this one. Hope we can test it on Linux in no time.

Valve have rolled out Steam Play into the stable Linux Steam Client, along with touch controls for Steam Link
30 Aug 2018 at 12:50 pm UTC Likes: 2

Quoting: legluondunet
Quoting: x_wingI know the spreadsheet, but it doesn't allow to give a good feedback or workarounds that people made in order to get to a 100% working game, not to mention that if it keeps growing it will eventually collapse. Right now there are plenty of games that needs wmp9 or similar extras in order to work, and that information is quite tricky (if not impossible) to share on a spreadsheet. Also, I doubt that Valve will be able to workaround such problems in the short term.
Steamplay is not Wine, in the point as: you launch the game, it works or it doesn't work, the objective is not the users tweak the Proton prefixn, add a DLL etc...So it's not important if you can not add workarounds in the database. There is WINEHQ forum and WINEHQ bugzilla for that.
You are right, some game needs wmp9 to work or to see cinematics. But Proton has 64 bits prefix and you can not install wmp9 on 64 bits prefix. Then I think Valve will not use microsoft dll, they are searching to implement directly the DLL function as code in Proton. For example, more games have no sound because they need xaudio. Recently they integrate Faudio, a free xaudio replacement library: https://github.com/FNA-XNA/FNA/issues/90#issuecomment-415503383 [External Link], so the sound bug will be soon resolved.
Yes, creating wrappers may be the way to go for Valve regarding this issues, but it may take sometime if any of those libs doesn't have a FOSS counterpart (I'm thinking on DRM libs).

Quoting: x_wingMaybe a quick solution would be to create a steamplay forum on each windows-only game."
Quoting: legluondunetAgain it already exists --> Winehq forum and WInehq Bugzilla
Yeah, Winehq helps but gives steps or workaround for wine prefixes, with proton prefixes there are some consideration to take before working on them (in the end is the same, but most of people won't figure out).

I'm not saying that there aren't tools that gives solution, I'm saying thae we should have everything in one place and that place shall always give Proton-only solutions ("Proton dedicated" ). This is what, in the end, will help people coming to Linux for the first time. Proton is making everything as simple as it should (which is the main feature of this work), and for the required workarounds we shall give solutions with the same caracteristics (for example, show simple scripts that does everything for the user in order to make work a specific game). That's where my comment points towards: to have everything in only one place so the new users can enter and get all the information they need for this feature without having to completely understand how it really works behind (similar to how they do their workarounds on Windows).

Two Point Hospital released with same-day Linux support
30 Aug 2018 at 11:23 am UTC Likes: 1

Quoting: Lord_PhoenixFor me it crashes on start under Fedora KDE and nvidia 396.45 driver :( Getting tons of errors when running steam via terminal.
KDE Neon (Ubuntu 18.04) here with Mesa drivers (18.1.6). It's running fine for me, just took a while to start the first time (you get a blurry window for about 30 secs.). The only problem are some artifacts while you move the camera, out of that, the frame rate and mechanics works fine for me at full graphics.

I'll try with Mesa 18.2RC and check if the artifacts go away...

EDIT: Ok, tested with 18.2RC2 at the artifacts are still there. Fortunately I figured out that they're generated by "Ambient Occlusion" option in the graphics setting. Disabling that feature all the artifacts goes away (I can play at max setting, only need to disable that effect). Definitely it takes some time to start the first time, probably because it compiles and creates a cache of shaders.

EDIT2: Video [External Link] showing artifacts and how they disappear when disabling Ambient Oclussion

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
29 Aug 2018 at 5:41 pm UTC Likes: 2

Quoting: scaineI feel a little off about some of the keys I've obtained through Humble Bundles. I've sank about 20 hours into Subnautica now, which plays pretty well in Proton, but I got it as part of a bundle. And since it was Windows only at the time, I slid its slider right down to zero. And now here I am playing it.

Feels weird.

I guess I shouldn't feel that bad though - the Subnautica devs haven't raised a finger to support the platform, it's just a quirk of Valve's continuing push to support it. But still. Yeah, feels weird.
Even if you give "nothing" to the devs, they save taxes from each sell in humble bundle. In the end they got something from giving nothing.

Valve have rolled out Steam Play into the stable Linux Steam Client, along with touch controls for Steam Link
29 Aug 2018 at 5:12 pm UTC

Quoting: Guest
Quoting: x_wingThis was fast. Nevertheless, they should start working on page similar to winedb. Right know I feel like the game test result/workarounds are quite dispersed on the web/forums. There is a lot of people testing lots of things but much of the knowledge gets lost in the immensity of the web :(
Whitelisting is what Valve is doing. I've been watching the github requests and from what I see you can't depend on users for this info at large. I see so many people that seem to have fired up a game for 15 minutes and claim it should be whitelisted. That isn't *real* QA at all. As Valve vets games they will be whitelisted. I would assume you will see a lot more whitelisted games popping up in the very near future. It's been a week, I think they've moved quite fast.

There is this community-based spreadsheet that will tell you a lot if you're unaware:

https://docs.google.com/spreadsheets/d/1DcZZQ4HL_Ol969UbXJmFG8TzOHNnHoj8Q1f8DIFe8-8/htmlview?sle=true#gid=0 [External Link]
I know the spreadsheet, but it doesn't allow to give a good feedback or workarounds that people made in order to get to a 100% working game, not to mention that if it keeps growing it will eventually collapse. Right now there are plenty of games that needs wmp9 or similar extras in order to work, and that information is quite tricky (if not impossible) to share on a spreadsheet. Also, I doubt that Valve will be able to workaround such problems in the short term.

Maybe a quick solution would be to create a steamplay forum on each windows-only game. Of course, I'm not sure if the publisher will be happy with such a move (I understand that they're the ones that moderates their forums).

Valve have rolled out Steam Play into the stable Linux Steam Client, along with touch controls for Steam Link
29 Aug 2018 at 2:58 pm UTC Likes: 17

This was fast. Nevertheless, they should start working on page similar to winedb. Right know I feel like the game test result/workarounds are quite dispersed on the web/forums. There is a lot of people testing lots of things but much of the knowledge gets lost in the immensity of the web :(

The Universim is now officially available in Early Access on Steam
29 Aug 2018 at 12:42 am UTC

Well, just bought and tested. The game works really well, and didn't need to add any workaround for the missed lib (maybe they push a fix today?). Neverthless, I detected some minor bugs on AMGPU (there are artifacts on the main menu, but not during gameplay fortunately) and some minor errors on some text message (some message tags that are not replaced on the missions). I get a pretty stable 60 fps with a maxed out on my RX 580 (Mesa 18.1.6).

I'm really impressed with graphics and narration voice. Also, the start scenes recalls me a lot the start scene of black & white (the one you go through the universe). Still, I'm not sure if there is and "end" in the game out of build your a develop your nuggets (that's the in-game name of your believers).

Note: I think that steam achievements ain't working on my system. Did you have the same problem, Liam?

The Universim is now officially available in Early Access on Steam
28 Aug 2018 at 8:56 pm UTC

Hey Liam, what do you mean with: "... to actually save the game you need to build the Archive and it needs to have someone assigned to it". Is like a in-game building??

Don't like the idea of early access, but I may give it a shot.