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Latest Comments by x_wing
Daedalic Entertainment's futuristic thriller 'State of Mind' is out with day-1 Linux support
16 Aug 2018 at 2:17 am UTC Likes: 2

Quoting: GuestI'll wait a couple days for reviews to say it's not horribly broken, and then it's looking very much like I'll soon have another game to play (probably via GOG, which is nice). Then just to find time to play it.
Rock solid 60 FPS with Mesa + AMDGPU on my side. Everything on Epic (of course, I have an RX580, kinda what I expected).

Couldn't find any problem so far.

Valve may be adding support for using compatibility tools for playing games on different operating systems
15 Aug 2018 at 5:42 pm UTC Likes: 2

Quoting: Sputnik_tr_02I understand people's concern about this wine situation, but companies still won't care about Linux if our market share stays this low regardless of wine's existence.

That being said, imagine that most of the windows games (old and new) working hassle free using wine, most people unhappy about windows would switch. And when Linux market share reaches a certain point it would be too risky for game devs to not to port the game and only then we can break this chicken and egg dilemma.
Either case, if Steam gives a solution to play Windows games on Linux, they probably will take their part from publisher profits (and hope it's a big one). From my perspective, this solutions shouldn't be as bad as some are afraid of, but right now there is a lot of hype around it and we're not even sure of what is going on. I insist that we should calm down and keep gaming with native games for now :D

Valve may be adding support for using compatibility tools for playing games on different operating systems
15 Aug 2018 at 3:29 am UTC

Quoting: mylkaisnt that what vulkan should be? vulkan was made to bring games to other OS.
id software told us how easy it is to port doom to linux. maybe someone can ask feral interactive how much work it would be to port RotTR/mad max from the LINUX VULKAN version to a Windows VULKAN version. that would be very interesting
Vulkan is not a SDK, is just a graphic API. Unfortunately, porting an application to another OS is not just about the graphic API.

Don't get too exited people, it could be nothing.

Valve may be adding support for using compatibility tools for playing games on different operating systems
15 Aug 2018 at 1:33 am UTC Likes: 1

Quoting: GuestCould Valve be creating an SDK for Steam?
Developers will no longer need to target the OS, and instead just code games direct for the Steam API.

Now that would seriously shake up Microsoft.
They have a SDK, but it's intended for Steam integration with the application. I don't see how what you say could be possible as now days most games are being developed over a well known engine (in-house or for public usage). Also, there is no way that Steam can create an OS abstraction layer without the support of the main engines of the market, not to mention that many of them have their own multiplatform support.

If this tools are for developers, I doubt that it's what all people is thinking about. If this tools are intended for steam users, then it may be an steam integration with Wine or DosBox.

Insurgency: Sandstorm is looking real good in the latest videos, Linux version should come in the first couple updates
14 Aug 2018 at 1:04 pm UTC Likes: 2

Quoting: mylkawont start for me
libGL error: unable to load driver: radeonsi_dri.so
libGL error: driver pointer missing

i think thats the ubuntu16.04 bug i had with steam. but now i have 18.04
Nope, they messed up with local libs (libgcc_s.so to be exactly). You have to go to the game folder and create a symlink to your local library. This is what I did:

$ mv $HOME/.local/share/Steam/steamapps/common/insurgency2/bin/libgcc_s.so.1 libgcc_s.so.1.game
$ ln -s /lib/i386-linux-gnu/libgcc_s.so.1 $HOME/.local/share/Steam/steamapps/common/insurgency2/bin/libgcc_s.so.1


With that fix, the game should start flawlessly from steam.

Open-world vehicle builder 'TerraTech' has left Early Access
13 Aug 2018 at 7:18 pm UTC Likes: 4

Quoting: GustyGhost
Quoting: x_wingBut the game uses DRM at steam release?
In order to even download the game you need Valve's proprietary client. So yes.
All the games are a piece of proprietary software too, with your way of see things then GoG releases should be considered DRM software.

If the game doesn't have DRM, you can download the game and play without worrying about the steam client status (in fact, you can use steamcmd for real DRM free games at steam). And that's where my questions points towards.

Open-world vehicle builder 'TerraTech' has left Early Access
13 Aug 2018 at 6:13 pm UTC

But the game uses DRM at steam release?

The next Linux patch for Civilization VI will be out soon with cross-platform online play
10 Aug 2018 at 3:19 pm UTC

Quoting: Eike
Quoting: x_wingThe tickets talks about the steam bootstrap libs, which are fixed libs downloaded by steam. I think MayeulC referred to the requirement of installing 32 bit system wide packages, which is mandatory when installing steam from any repo.
"... need some basic 32-bit support from the host distribution ..." sounds different to me?
So they will deploy a 64 bit binary in a 32 bit package? AFAIK you can't set 32 bits dependencies in a 64 bit deb package.

The next Linux patch for Civilization VI will be out soon with cross-platform online play
10 Aug 2018 at 1:50 pm UTC

Quoting: Eike
Quoting: MayeulCMany games are 64 bit already. They even list `64-bit Linux` in requirements. The Steam client doesn't have to be 64-bit to enable 64-bit games, it'll just allow people to skip installing 32-bit libraries at all.
It won't: https://github.com/ValveSoftware/steam-for-linux/issues/179#issuecomment-267790879 [External Link]
The tickets talks about the steam bootstrap libs, which are fixed libs downloaded by steam. I think MayeulC referred to the requirement of installing 32 bit system wide packages, which is mandatory when installing steam from any repo.