Latest Comments by AzP
Microsoft Edge now available on Linux in Preview
21 Oct 2020 at 10:19 am UTC Likes: 1
21 Oct 2020 at 10:19 am UTC Likes: 1
What are they using as window management library? GTK? KDE? X11? Is it a part of the Chromium package, or have they only used the browser engine and then built the application around that?
Crusader Kings III is quite a joy to learn, even if you're not particularly smart
18 Oct 2020 at 8:42 pm UTC
Sure it's annoying if you would type a lot, but I've never played a single-player game where typing is much more than giving a city a name, and I can do that in qwerty.
18 Oct 2020 at 8:42 pm UTC
Quoting: gojulI stopped at the tutorial. Try to play it with an AZERTY keyboard and you'll understand. WASD on that kind of keyboard is not exactly convenient, and there's no way to remap the keys as of now. Sooo... waiting until a newer patch.I'm a Dvorak user and I just switch to qwerty before starting a game.
Sure it's annoying if you would type a lot, but I've never played a single-player game where typing is much more than giving a city a name, and I can do that in qwerty.
With a rewritten rendering engine that gives Vulkan support, X-Plane 11.50 is out now
10 Sep 2020 at 1:40 pm UTC
10 Sep 2020 at 1:40 pm UTC
Interesting! I've seen many comments (from the developers I think) that the graphics engine really isn't their main bottleneck, but more or less "everything else". But another native Vulkan-based engine is always welcome!
I'm looking forward to tests of it on Phoronix (or other sites).
I'm looking forward to tests of it on Phoronix (or other sites).
PlayStation 2 emulator PCSX2 continues to show improvements in latest progress report
30 Jul 2020 at 9:49 am UTC
30 Jul 2020 at 9:49 am UTC
Vulkan is already implemented on Mac OS via Metal, using the layer that comes with the VulkanAPI installer.
At work, we run the same Vulkan code on both Windows and iOS, without issues.
At work, we run the same Vulkan code on both Windows and iOS, without issues.
Reminder: Update your PC info for the next round of statistics updates
27 May 2020 at 11:27 am UTC Likes: 1
27 May 2020 at 11:27 am UTC Likes: 1
Yay, I updated my Intel i7 920 to a Ryzen 3950X last week, so fun to get to update now!
Transport Tycoon Deluxe inspired 'OpenTTD' has a massive new release out
2 Apr 2020 at 1:04 pm UTC Likes: 1
2 Apr 2020 at 1:04 pm UTC Likes: 1
Since it uses modern SDL, does that mean it can run natively on Wayland?
Open Fodder, the open source game engine for Cannon Fodder has a new release
2 Jan 2020 at 9:49 pm UTC
2 Jan 2020 at 9:49 pm UTC
Wow, a great game!
Humble Strategy Bundle 2019 is out and it's another good choice for Linux players
16 Mar 2019 at 12:02 pm UTC
16 Mar 2019 at 12:02 pm UTC
Bought it for Ashes, even though it's not here yet! Have most of the other games, including Civ VI, but still bought the full bundle :)
The Talos Principle has a new beta with an upgraded Serious Engine, removes OpenGL in favour of Vulkan
23 Feb 2019 at 12:52 pm UTC
23 Feb 2019 at 12:52 pm UTC
Awesome! I was surprised by how poor the performance was with Vulkan before, but they were working against a moving target when they did the first version so it is understandable that the performance might be sub-par because of that. Hopefully this makes a big difference! Looking forward to seeing benchmarks, since I've already finished the game :)
Might try it out a little though!
Might try it out a little though!
Another little update on Ashes of the Singularity: Escalation for Linux
20 Feb 2019 at 7:34 pm UTC
20 Feb 2019 at 7:34 pm UTC
Quoting: ShmerlWhere are their bugs filed to Mesa? If they are having Vulkan issues (rather than engine issues), they should file bugs, how would anyone know about that otherwise to address them?I agree, it would be great if Stardock would cooperate with the Mesa developers, and join forces to benchmark both Mesa and the engine, to find the bottlenecks and improve on them. It would probably be a good idea to do this sooner than later, long before the game is in a "finished state", to decrease the cost for the Stardock developers to port the game to Linux.
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