Latest Comments by Skipperro
Google Stadia is out now for early adopters, well a few anyway
21 Nov 2019 at 3:28 pm UTC
21 Nov 2019 at 3:28 pm UTC
Quoting: Liam DaweI've just got my hardware, still unpacked, but I've received code earlier via email. Check your mailbox, it should be there.Quoting: GuestMy hardware shipped today, ETA within next two days. Not sure when I will see the code though, but it's an improvement over the December estimate.Mine is here right now, on my desk. No code. Their support team literally doesn't have a clue when it will come.
I wonder how many canceled pre-orders?
Google Stadia is out now for early adopters, well a few anyway
21 Nov 2019 at 3:24 pm UTC Likes: 2
21 Nov 2019 at 3:24 pm UTC Likes: 2
Just tested in on home network (50 Mbits, Munich, Germany). Same Quality as at work with 1 Gbit. I haven't played Destiny 2 before, but I've reached the city in without any problems.
If I would try to be picky, there was still slight lag while moving mouse. I've noticed it when I was looking for it, but during the normal gameplay it never bothered me - even in close combat or while aiming at moving enemy. If I was running and moving mouse sideways the same time, rotation was sometimes little stuttery, like instead of updating mouse position every frame it was updating every second frame. Moving mouse while standing still don't have this effect.
But this is all I could find. Image quality is stunning. I've got overclocked i7-7700K and Titan Xp GPU (use this PC for Deep Learning) so I'm used to nice looking graphics and visuals in Destiny 2 via Stadia are in my opinion - gorgeous!
Also, just realised - my wife was looking at YouTube videos a notebook in the same network while I was testing it. Didn't even noticed. :)
If I would try to be picky, there was still slight lag while moving mouse. I've noticed it when I was looking for it, but during the normal gameplay it never bothered me - even in close combat or while aiming at moving enemy. If I was running and moving mouse sideways the same time, rotation was sometimes little stuttery, like instead of updating mouse position every frame it was updating every second frame. Moving mouse while standing still don't have this effect.
But this is all I could find. Image quality is stunning. I've got overclocked i7-7700K and Titan Xp GPU (use this PC for Deep Learning) so I'm used to nice looking graphics and visuals in Destiny 2 via Stadia are in my opinion - gorgeous!
Also, just realised - my wife was looking at YouTube videos a notebook in the same network while I was testing it. Didn't even noticed. :)
Google Stadia is out now for early adopters, well a few anyway
21 Nov 2019 at 11:48 am UTC Likes: 2
21 Nov 2019 at 11:48 am UTC Likes: 2
Just FYI - I've just tested it with some co-workers on a company's network (fiber optic 1 Gbit, in Germany) using just an office-PC, Chrome browser, mouse and keyboard (controller is still in transit).
If looks FANTASTIC. We were able to spot some input lag on Destiny 2 if we looked closely, but it was very small. The game was perfectly playable.
Image quality was also satisfying. No compression artifacts, no resolution drops ect. Everything sharp and in HDR. Don't know what resolution it was, but my monitor was FullHD and it looked like FullHD.
I will test it at home later (got 50 Mbit) too see if it's still as smooth as now. But overall - I'm surprised. I was optimistic, but didn't thought it would run so well.
If looks FANTASTIC. We were able to spot some input lag on Destiny 2 if we looked closely, but it was very small. The game was perfectly playable.
Image quality was also satisfying. No compression artifacts, no resolution drops ect. Everything sharp and in HDR. Don't know what resolution it was, but my monitor was FullHD and it looked like FullHD.
I will test it at home later (got 50 Mbit) too see if it's still as smooth as now. But overall - I'm surprised. I was optimistic, but didn't thought it would run so well.
Stadia looks to be very limited at launch and not just the amount of games
18 Nov 2019 at 8:56 am UTC Likes: 1
18 Nov 2019 at 8:56 am UTC Likes: 1
All of this doesn't really matter. I personally don't care how many games are there on start, on what devices it will run or if there are some missing social-media features.
Google claims, they can create a new way of playing games by finally making streaming playable. If they really achieve low latency with high image quality, so it's console-like experience - fantastic! Other features, games and support for hardware will follow it they prove it's valid.
But if they don't get latency and quality right, it doesn't matter if they have 10000 games running on everything, connected to social media and your toaster, when it all sucks.
So... Latency and quality is key, everything else comes second.
Google claims, they can create a new way of playing games by finally making streaming playable. If they really achieve low latency with high image quality, so it's console-like experience - fantastic! Other features, games and support for hardware will follow it they prove it's valid.
But if they don't get latency and quality right, it doesn't matter if they have 10000 games running on everything, connected to social media and your toaster, when it all sucks.
So... Latency and quality is key, everything else comes second.
Google have confirmed the Stadia launch date is November 19
16 Oct 2019 at 3:03 pm UTC Likes: 3
16 Oct 2019 at 3:03 pm UTC Likes: 3
@Kimyrielle
Well, partially true - high-end sector probably won't be affected by Stadia (at least for next 10 years), as there is a group of people, that want to play in 144 FPS, they know their PCs well, customize them, have water-cooling ect. In fact - our strategy to stay relevant in the future is to shift more into those high-end needs and offer a unique, custom, work-of-art PCs.
Lag... will have to test it, but if you believe Goggle's marketing team - compared to current consoles, it could actually be lower. It's technically possible. Don't forget that frame processing also takes time. Even mouse connected to your PC have about 12 ms lag.
Moore's Law ending... this is the reason why in the long run (10+ years) streaming will have massive advantage over desktop PCs. Right now all the big players like Microsoft, NVIDIA and Google knows, that current way of computing stuff in a small tower case it at its limits. If you want to have a game, that have hundreds of enemies (or players) at once in one place and simultaneously offers photo-realistic graphic, you won't be able to do it on a single CPU. Forget it. Your only option is a server cluster running massively multi-threaded API like Vulkan, using branch predictions (calculating possible frames before user input) and other advanced techy-stuff.
That's why Microsoft have their streaming service, Sony and NVIDIA too. They all already look for the 10 years+ future and they all see the same. If we want more complex, prettier games, streaming is not the best way - it's the only way.
You will soon start to see games, that are designed for Stadia and will run only as a streaming with no local version available, because of technical reasons.
Well, partially true - high-end sector probably won't be affected by Stadia (at least for next 10 years), as there is a group of people, that want to play in 144 FPS, they know their PCs well, customize them, have water-cooling ect. In fact - our strategy to stay relevant in the future is to shift more into those high-end needs and offer a unique, custom, work-of-art PCs.
Lag... will have to test it, but if you believe Goggle's marketing team - compared to current consoles, it could actually be lower. It's technically possible. Don't forget that frame processing also takes time. Even mouse connected to your PC have about 12 ms lag.
Moore's Law ending... this is the reason why in the long run (10+ years) streaming will have massive advantage over desktop PCs. Right now all the big players like Microsoft, NVIDIA and Google knows, that current way of computing stuff in a small tower case it at its limits. If you want to have a game, that have hundreds of enemies (or players) at once in one place and simultaneously offers photo-realistic graphic, you won't be able to do it on a single CPU. Forget it. Your only option is a server cluster running massively multi-threaded API like Vulkan, using branch predictions (calculating possible frames before user input) and other advanced techy-stuff.
That's why Microsoft have their streaming service, Sony and NVIDIA too. They all already look for the 10 years+ future and they all see the same. If we want more complex, prettier games, streaming is not the best way - it's the only way.
You will soon start to see games, that are designed for Stadia and will run only as a streaming with no local version available, because of technical reasons.
Google have confirmed the Stadia launch date is November 19
16 Oct 2019 at 2:27 pm UTC Likes: 4
-Parents will be able to better control, both the content they kids are playing and the time.
-If the kid don't behave, parents can always cancel subscription, which gives them nice parenting tool.
-Also, there will be bunch of parents who don't want to spend 1000$ on a PC for a small kid and will start with basic Stadia. Especially, when they already got Internet-capable device.
-If the quality will be OK, they will stay there and eventually - pay for 4K resolution.
-In the long run, kid raised with Stadia will get used to it's convenience, possibility to play instantly on any device ect. Those kids won't even think to buy expensive PCs later.
Also, many people don't know anything about PC hardware and don't know what PC they need for their beloved flight simulator. Stadia will be much easier to start and don't require any investments. If it will be bad, you don't lose anything, you simply stop using it. If your 1000$ PC is bad, you've lost 1000$.
But that is all assuming, that the quality will be acceptable. That I will test next month.
16 Oct 2019 at 2:27 pm UTC Likes: 4
Quoting: iiariHer son needs a computer for school. She was looking at Chromebooks, but her son didn't want one since you can't game on them, and was trying to sell her on an Alienware for multiple times the cost. Add Stadia, and that Chromebook problem is solved.Exactly! In internal report for my company I've stated, that main customers of Stadia will be parents who will explore options to buy gaming PCs for their kids. Most of the people don't think about it, but there is more to it than you just economics.
-Parents will be able to better control, both the content they kids are playing and the time.
-If the kid don't behave, parents can always cancel subscription, which gives them nice parenting tool.
-Also, there will be bunch of parents who don't want to spend 1000$ on a PC for a small kid and will start with basic Stadia. Especially, when they already got Internet-capable device.
-If the quality will be OK, they will stay there and eventually - pay for 4K resolution.
-In the long run, kid raised with Stadia will get used to it's convenience, possibility to play instantly on any device ect. Those kids won't even think to buy expensive PCs later.
Also, many people don't know anything about PC hardware and don't know what PC they need for their beloved flight simulator. Stadia will be much easier to start and don't require any investments. If it will be bad, you don't lose anything, you simply stop using it. If your 1000$ PC is bad, you've lost 1000$.
But that is all assuming, that the quality will be acceptable. That I will test next month.
Google have confirmed the Stadia launch date is November 19
16 Oct 2019 at 7:03 am UTC Likes: 7
If you are interested, I can share the details with you, but to get the picture - if you look at the Stadia not as as a service on your PC, but as a hardware replacement, it's a great deal.
There is no PC, that would play all the games they will have in 4K for 10$ a month (360$ given average PC lifespan of 3 years). Even if I calculated all the extra costs like extra money per month for faster Internet and ignored price for electricity, it's still, from economic point of view, in the best-case scenario - the same. If you want to have a PC for the Internet browsing and games, you will spend less money buying cheap, entry level PC and Stadia subscription than a 4K capable machine.
And if you only want to play in FullHD - I cannot even compare the prices, because local PC will always cost something and Stadia is free so... divide by zero exception!
I say it over and over again in every Stadia discussion - look at it from the perspective of someone who wants to buy a new Gaming PC, because it's meant to replace hardware and compete with local, mainstream gaming rigs. From this perspective, their market seems pretty big to me.
16 Oct 2019 at 7:03 am UTC Likes: 7
Quoting: Liam DaweStill, not entirely sure who their market is exactly...As someone who works in the company selling Gaming-PCs I can tell you, because I've done research about possible Stadia impact on our sales.
If you are interested, I can share the details with you, but to get the picture - if you look at the Stadia not as as a service on your PC, but as a hardware replacement, it's a great deal.
There is no PC, that would play all the games they will have in 4K for 10$ a month (360$ given average PC lifespan of 3 years). Even if I calculated all the extra costs like extra money per month for faster Internet and ignored price for electricity, it's still, from economic point of view, in the best-case scenario - the same. If you want to have a PC for the Internet browsing and games, you will spend less money buying cheap, entry level PC and Stadia subscription than a 4K capable machine.
And if you only want to play in FullHD - I cannot even compare the prices, because local PC will always cost something and Stadia is free so... divide by zero exception!
I say it over and over again in every Stadia discussion - look at it from the perspective of someone who wants to buy a new Gaming PC, because it's meant to replace hardware and compete with local, mainstream gaming rigs. From this perspective, their market seems pretty big to me.
Vulkan support is not far away now for the flight sim X-Plane 11, physics & flight model updates coming
16 Oct 2019 at 6:38 am UTC Likes: 2
16 Oct 2019 at 6:38 am UTC Likes: 2
Man... I'm collecting everything with Vulkan support and I have X-Plane on my wishlist for a long time, but I'm not as big of the simulator fan to pay freaking 65$ for it. I would rather save it for Kerbal Space Program 2.
FOSS game engine Godot Engine just gained a new Platinum sponsor
4 Oct 2019 at 9:54 am UTC Likes: 2
4 Oct 2019 at 9:54 am UTC Likes: 2
As you wish - sharing in comment what I'm working on in Godot:
https://skipperro.itch.io/halloween-candies-hackslash [External Link]
Pre-Alpha is already available on Linux. It's also developed 100% on Linux using open source software.
https://skipperro.itch.io/halloween-candies-hackslash [External Link]
Pre-Alpha is already available on Linux. It's also developed 100% on Linux using open source software.
Hello Games appear to be keeping an eye on Steam Play with No Man's Sky, temp fix needed for NVIDIA
22 Aug 2019 at 12:07 pm UTC
22 Aug 2019 at 12:07 pm UTC
How about stability of FPS? I've got nice GPU, able to get over 60 FPS, but got this irritating micro-freezes every time a new texture need to be loaded. Walking forward generates freezes in regular intervals.
Is this fix does something about it?
Is this fix does something about it?
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