Latest Comments by Sir_Diealot
Need more meat? Super Meat Boy Forever announced, will have a Linux version
31 Aug 2017 at 6:18 pm UTC Likes: 1
31 Aug 2017 at 6:18 pm UTC Likes: 1
Quoting: Avehicle7887Looks great, needs more GOG ;)Right you are, and so does the original.
SteamWorld Dig 2 to release in September with Linux support
31 Aug 2017 at 6:16 pm UTC
31 Aug 2017 at 6:16 pm UTC
I liked SteamWorld Heist a lot more, but any SteamWorld game is good news :)
Need more meat? Super Meat Boy Forever announced, will have a Linux version
30 Aug 2017 at 11:05 pm UTC
30 Aug 2017 at 11:05 pm UTC
Let’s start with what’s the same: Dr. Fetus is still a jerk, gameplay is super challenging but fair, there are tight controls and great levels and you will die...a lot.Sounds good ;)
Invisigun Heroes, an arena battle game where everyone's invisible has full Linux support
29 Aug 2017 at 9:50 pm UTC
29 Aug 2017 at 9:50 pm UTC
Glad you picked up the suggestion.
I didn't know about the guest edition, but I tried it now and it generally seems to work. I had trouble joining any match though, the game always said the match had already started.
Anyway, despite being limited I think it's good enough to join you when you play :)
I didn't know about the guest edition, but I tried it now and it generally seems to work. I had trouble joining any match though, the game always said the match had already started.
Anyway, despite being limited I think it's good enough to join you when you play :)
The developers of 'Darkwood' have put up a free torrent if you can't afford to buy it
26 Aug 2017 at 9:55 pm UTC Likes: 1
26 Aug 2017 at 9:55 pm UTC Likes: 1
Just streamed the Linux version for three hours, no issues so far.
The game is actually scary/tense. I didn't believe it when I read it. There are some jump scares in there, but for the most part it's the atmosphere. I still have next to no clue what is actually going on story-wise. I'm positively surprised by Darkwood.
The game is actually scary/tense. I didn't believe it when I read it. There are some jump scares in there, but for the most part it's the atmosphere. I still have next to no clue what is actually going on story-wise. I'm positively surprised by Darkwood.
The developers of 'Darkwood' have put up a free torrent if you can't afford to buy it
26 Aug 2017 at 5:09 pm UTC
26 Aug 2017 at 5:09 pm UTC
Bought it (from GOG). I played through the Prolog and it works fine. I'm going to stream it tonight (in 2-3 hours).
Looks like GOG Galaxy won't come to Linux any time soon, as it's "not a priority"
26 Aug 2017 at 4:15 pm UTC
26 Aug 2017 at 4:15 pm UTC
Quoting: GuestObviously not, I was not suggesting that. Just don't have the game depend on any third party service. Sure, network stuff is not trivial, but it worked for thousands of games before Steam even existed.Quoting: Sir_DiealotI don't want Galaxy. I want developers to stop depending on Steam.Having games depend on Galaxy instead is not a solution :-/.
Looks like GOG Galaxy won't come to Linux any time soon, as it's "not a priority"
26 Aug 2017 at 10:06 am UTC Likes: 3
26 Aug 2017 at 10:06 am UTC Likes: 3
I'm sort of in two minds about Galaxy. Actually, I don't want it. For the most part lgogdownloader does what I want. It allows me to comfortably download all my games so I have them backed up locally.
On the other hand I want some of the newer titles that depend on galaxy.
So the problem here is that those games depend on Galaxy. Why do they depend on Galaxy? Because they depend on Steam for multiplayer (and some other stuff). Example: "Tooth and Tail". One of the developers said on their discord server that they did the multiplayer part themselves in an early version. That included LAN functionality. They didn't want to maintain that so they switched to steam for all the network stuff. So there is no more LAN and this multiplayer-focused game depends entirely on steam. The only way for GOG to sell it is if they have something that allows them to connect to the steam services. That something is Galaxy. Galaxy is not available for Linux so we have no "Tooth and Tail" for Linux on GOG.
I don't want Galaxy. I want developers to stop depending on Steam.
On the other hand I want some of the newer titles that depend on galaxy.
So the problem here is that those games depend on Galaxy. Why do they depend on Galaxy? Because they depend on Steam for multiplayer (and some other stuff). Example: "Tooth and Tail". One of the developers said on their discord server that they did the multiplayer part themselves in an early version. That included LAN functionality. They didn't want to maintain that so they switched to steam for all the network stuff. So there is no more LAN and this multiplayer-focused game depends entirely on steam. The only way for GOG to sell it is if they have something that allows them to connect to the steam services. That something is Galaxy. Galaxy is not available for Linux so we have no "Tooth and Tail" for Linux on GOG.
I don't want Galaxy. I want developers to stop depending on Steam.
Wine Staging 2.15 released with more Direct3D 11 improvements
26 Aug 2017 at 7:34 am UTC
Seems like the new one will remain a pop-up clickfest. Their UI looks like javaFX, which should be better than swing at least.
However, I think that conceptionally PoL is a dead end, and lutris copied that concept. Install scripts that are maintained by the community may sound like a good idea on paper, but PoL has shown that the result is garbage. Why?
Wine evolves quickly, so even if a user writes a good script with all the workarounds required this script is going to be outdated very soon. Then, with a newer wine version, it may well be that none of the workarounds are required and the game runs even better. Yet the script will still install the old wine version with a ton of workarounds. Given the vast number of games and hence scripts most of them will remain out of date.
Lutris has the same issue, except that it restricts itself to steam installers. They also probably are taking away manpower from each other, because there are only so few people willing to write or maintain scripts. Then there are security implications, because who's reading the scripts before running them? (You are of course, but no one else is). I don't see that ever working well.
What am I proposing? Just put your test results into wineHQ appdb instead. Do the few things required manually. Use your tools to make that manual process more convenient (e.g. A manual game install wizard like PoL has, just not as crappy. A sane GUI for winetricks., ...).
26 Aug 2017 at 7:34 am UTC
Quoting: legluondunetThanks for the info. I also assumed it was mostly dead. I haven't seen any noticable changes in a long time and they haven't fixed any of the annoying little bugs it had for years. My distro seems to have stopped updating the package for some reason.Quoting: ShmerlLately, I wanted to make some tool like that myself, after realizing that POL is basically a dead project. But I'll probably stick to some basic scripts :)POL (PlayOnLinux) is far from a dead project:
https://www.playonlinux.com/en/topic-15403-POL_5.html [External Link]
Seems like the new one will remain a pop-up clickfest. Their UI looks like javaFX, which should be better than swing at least.
However, I think that conceptionally PoL is a dead end, and lutris copied that concept. Install scripts that are maintained by the community may sound like a good idea on paper, but PoL has shown that the result is garbage. Why?
Wine evolves quickly, so even if a user writes a good script with all the workarounds required this script is going to be outdated very soon. Then, with a newer wine version, it may well be that none of the workarounds are required and the game runs even better. Yet the script will still install the old wine version with a ton of workarounds. Given the vast number of games and hence scripts most of them will remain out of date.
Lutris has the same issue, except that it restricts itself to steam installers. They also probably are taking away manpower from each other, because there are only so few people willing to write or maintain scripts. Then there are security implications, because who's reading the scripts before running them? (You are of course, but no one else is). I don't see that ever working well.
What am I proposing? Just put your test results into wineHQ appdb instead. Do the few things required manually. Use your tools to make that manual process more convenient (e.g. A manual game install wizard like PoL has, just not as crappy. A sane GUI for winetricks., ...).
Wine Staging 2.15 released with more Direct3D 11 improvements
26 Aug 2017 at 7:14 am UTC
26 Aug 2017 at 7:14 am UTC
Quoting: mrdeathjrAnother interesting DX10 title works in this wine staging version is grandia II anniversary editionGrandia II is a DX10 game? What the hell? Glad it works, but What the Hell?
View video on youtube.com
^_^
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