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Latest Comments by Arten
Valve and others fined by the European Commission for 'geo-blocking' (updated)
21 January 2021 at 9:15 am UTC Likes: 1

[quote=TheSHEEEP]The amount of made-up-fact posts in this thread is pretty ridiculous.
Quoting: mphuZThis is NOT about regional pricing, it is about region locking within the EU.
Regional pricing is not only legal, it is perfectly normal - you pay different prices for the same thing in different countries - the EU is no exception. I've been in seven countries within the EU (not counting airport stops) and went shopping (groceries, etc.) in all of them, and almost ALL prices differ from country to country.

If i remember correctly there are different rules for physical goods and purely digital. So, you compare apples with oranges.

Valve have multiple games in development they will announce says Gabe Newell
21 January 2021 at 8:30 am UTC

Just 2 days back i get my Index. So i hope for portal VR :-)

Valve put their 'Pressure Vessel' container source for Linux games up on GitLab
31 October 2020 at 12:37 pm UTC

Quoting: gradyvuckovic
Quoting: LinasThe whole idea is to give a stable runtime environment to the game developers where you don't need to care about what distribution is the game run on, or that upgrades to the system would break something. It is essentially a Linux compatibility layer for Linux to address the main argument a lot of people have against Linux - fragmentation.

That's how I read it too. Which is awesome, as usual for anything Valve is working on related to Linux. Fragmentation is one of those hard problems with Linux, and this goes right to the heart of addressing it.

I don't think Valve is planning another console. Even Steam Machines weren't really consoles as such, more like prepackaged PCs with a living room tailored experience, like a media center PC.

To me the way I read everything they're doing, it feels like they've taken a step back, looked at the Linux gaming ecosystem, identified every pain point they can find that's preventing adoption and they're just systematically going through each one and trying to either fix it or at least reduce the pain as much as possible. I think they're hoping if they fix enough pain points and wait long enough, eventually organic growth will take off.

The question is why of course. Why do they care. It is possible that perhaps they're just passionately and ideologically supportive of Linux. Or the popular theories of it being a preemptive defensive strategy against any future moves Microsoft might make. Either way, at this point they're putting so much effort into this, it's clearly one of their main goals now, not just a side interest, they're 100% committed to this.

Will it work? Honestly I think it will. But it's definitely going to take a long time.

The analogy I'd use is ... imagine that Linux gaming is like a 100m diameter ball of lead, on a flat plateau of land on top of a hill.

We're been trying to get the ball rolling. Once it does build up speed and start going down the hill, it will become an unstoppable force. We've been trying to get it rolling for years, but it's a 100m diameter ball of lead and we're just a dozen people pushing at the side, having no impact. The stubborn bastard wouldn't shift.

Valve's efforts with Steam, Proton, DXVK, ACO, Pressure Vessel, etc, is like bringing 4 giant trucks up to the top of the hill to help us out, they've strapped them up to the ball and are gunning the engines with the tires screeching. The ball is shifting a little, starting to move, a few inches at least, it's working but it's slow. If they keep at it for the long haul and the tires don't pop, eventually it will build up momentum and it'll work.

If it works, Valve is best positioned to benefit from the success. A new mainstream gaming platform will emerge and Valve will be the centre of it's universe.
preemptive defensive strategy against any future moves Microsoft might make... like Windows 10X? Microsoft want kill win32 apps because they have problem maintain backward compatibility. So Steam can lost main advantige against other stores...

Steam Play Proton 5.13-1 Linux compatibility layer up and ready for testing
16 October 2020 at 8:22 am UTC Likes: 1

Great! With 5.0 Everspace 2 closed beta didn't even run. Now i can get into menu, but don't have time to try if i can get further :-(

CodeWeavers releases CrossOver 20, big rebranding with 'PortJump and ExecMode'
15 October 2020 at 6:27 am UTC

Quoting: JVargasIs there any difference between CrossOver and normal wine?
Any reason on why paying for the product?
I can't see anything in their website...
Crossover has patches which are not in wine yet, or has no chance to get into wine.

The compatibility layer Wine sees a 5.19 development release out now
11 October 2020 at 9:42 pm UTC

And now is time for potentionaly catastrophic news
What you think? I'm not from US, so i don't see into us legal system, but it can kill wine...

Sonic The Hedgehog 2 free to keep, Total War: WARHAMMER II free for the weekend + more
10 October 2020 at 8:08 pm UTC Likes: 2

Quoting: slembcke
Quoting: whizseThe legal ROM file, the rarest of Pokémon!

Oooh! I just bought the whole collection for like 8 bucks because, "why not?" I just downloaded it to check and it downloads with regular old, unencrypted ROM files you can run with whatever emulator you want. Going to load these up on my Everdrive and play some on the actual hardware then. :D Gaming on Linux -> Pshhh! Gaming on retro hardware -> :D

Do yourself a favor and grab the whole collection play them on desktop Linux, your RetroPi setup, or whatever else you have that runs Genesis games. :D

Don't forget run it with original emulator from steam for few minutes, so it count as linux into sels statistics. :)

vkd3d, the Direct3D 12 to Vulkan translation library releases version 1.2
23 September 2020 at 7:20 pm UTC

Quoting: omer666About id software and Microsoft, it is difficult to expect anything precisely. If it all goes according to Microsoft acquisition history, the studio will either disappear or its historical members will quit at some point. Either way, they can't just throw away all the code that is related to OpenGL or Vulkan in idtech, and even if they did, they would have to start it anew which is no small feat. In any case, I am not going to buy anything with the Microsoft name on it, so I guess my id software days are gone, for good. I've been playing the hell out of their games since Doom 2...

they have Dx12 support for XBoxii think. So its only remove vulkan, not a make new renderer.

vkd3d, the Direct3D 12 to Vulkan translation library releases version 1.2
23 September 2020 at 7:31 am UTC

Quoting: sigz
Quoting: ArtenMy first thought was when I heard about zenimax: "What that means for doom vulkan renderer?"

Doesn't mean anything. MS Acquired minecraft years ago and never enforced the java edition to change to directx. I'm pretty sure they don't care about changing any games on vulkan, or any actual engine using vulkan.

I didn't mean actual doom, but future of doom. Can we expect also Vulkan in successor of Doom Eternal?

vkd3d, the Direct3D 12 to Vulkan translation library releases version 1.2
22 September 2020 at 11:24 am UTC

My first thought was when I heard about zenimax: "What that means for doom vulkan renderer?" I'm not pleased with MS buying Id, but at least we have vkd3D, which is great!