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Latest Comments by Dunc
Godot Engine awarded 50K USD from Mozilla, more exciting features planned for Godot Engine 3.2
11 April 2019 at 10:23 pm UTC Likes: 2

KidsCanCode (hey... if they can teach kids, they can teach me, right?) had some excellent tutorials for the 2.x series, although they were already slightly outdated even for later releases of that. Don't know if they've done any updates for 3.x.

Voxel-smashing exploration shooter 'Smith and Winston' adds local co-op, continues being awesome
10 April 2019 at 3:32 pm UTC Likes: 2

QuoteIf the word "voxels" makes you think about Minecraft though, fear not as it's really nothing like it. Not only is it a completely different genre, the way they've created the world looks very different too. In Smith and Winston the voxels are small, sleek and make up make up everything.
It actually looks more like what I used to think of when I heard the word “voxels” than Minecraft does. As far as I can make out, each voxel there is a single colour, in other words the engine is genuinely extending the concept of pixels into the third dimension. There was a time - I'm talking about looooong before Minecraft, or even texture-mapped 3D - when voxels seemed to be The Future.

Surviving Mars: Green Planet to introduce terraforming, releasing in Q2 this year
9 April 2019 at 2:00 pm UTC Likes: 1

Sounds awesome. I never really got all that far in SM when I first played it, and going back to it recently I realised there's a lot of stuff in there which I didn't expect that keeps your interest going once you've got a nice colony ticking along and it might otherwise start to wane (no spoilers for anyone who doesn't have it, but long-time players will probably know what I'm talking about). Absolutely brilliant game.

The EU is going after Valve and others for "geo-blocking", a statement from Valve
5 April 2019 at 5:03 pm UTC

Wait... the EU has concluded that Valve et al are in breach of a regulation it introduced in December 2018 with a policy last used in 2015?

It certainly sounds like the EU all right, but surely I'm missing something here?

Aspyr Media confirm the free "Ultra HD" DLC for Borderlands 2 and The Pre-Sequel is coming to Linux
5 April 2019 at 1:07 pm UTC Likes: 2

fabertaweBorderlands 2 is quite possibly my favourite all time game. So good in fact, I haven't played the pre-sequel yet for fear of disappointment
One of my favourites too. Definitely in my top 10. I held off on the Pre-Sequel for quite a long time for similar reasons, but I don't regret finally buying it at all.

I was worried that the new gameplay mechanics would take away from the Borderlands experience, but they actually add to it. Granted, the story's all over the place, the first boss fight's easily the most frustrating pain in the #@%! of the whole series so far, overall the maps and gameplay don't quite feel as tightly-designed, and the jokes aren't as funny as in BL2, but don't let that (and all the lacklustre reviews you've probably seen) put you off: it really does have its moments. More hits than misses, I'd say. If it had been Borderlands 2, I don't think anyone would have had any complaints. But that game was always going to be a hard act to follow.

The tense strategy game of subterfuge 'Precipice' to launch next month with Linux support
4 April 2019 at 7:48 pm UTC Likes: 1

EikeAnybody remember Balance of Power?
"You have ignited a nuclear war. And no, there is no animated display of a mushroom cloud with parts of bodies flying through the air. We do not reward failure."
Blue-and-red Cold War maps always remind me of Theatre Europe on the C64 (which had a similar attitude to failure, alhough I do seem to remember a picture of a mushroom cloud... rather often, now I come to think of it), but yes, this one does sound more like BoP. Great game. One of the “breakthrough” titles for the 16-bit machines, along with Defender of the Crown.

Aspyr Media confirm the free "Ultra HD" DLC for Borderlands 2 and The Pre-Sequel is coming to Linux
4 April 2019 at 6:34 pm UTC

linuxjacquesI'm glad to hear this. I was trying to install the texture pack last night and finally realized why it wasn't working.
Yeah, I thought, “It's only new textures, surely it'll work anyway?” before realising that no, it's an update to the game itself too. Still, good to see that it's coming.

Valve have put out a new Steam Client Beta, it's small but good for Steam Play users
29 March 2019 at 4:01 pm UTC Likes: 3

seanbutnotheardIn SteamOS/Big Picture (yes I'm still a loyal SteamOS user), it's nice to be able to tweak your controller config on the fly. Though I suppose this bug doesn't necessarily affect that situation since the controller can do the work.
It's really annoying you can't open the controller config tool from the desktop overlay. Especially since you can bring up the main Steam client settings window. It'd be nice if a controller always opened the BPM overlay regardless of what mode the actual client's in.

For a developer so obsessive with level design in its games, it's weird that Valve is so terrible at UIs.

CodeWeavers on how Proton (Steam Play) helped improve Wine 4.2
27 March 2019 at 9:31 pm UTC Likes: 5

lunixThis is a success story of OSS. Steam, Wine and Proton made Linux a viable gaming OS - and that's something to behold, thanks to Valve, Codeweavers and the hard-working linux community!
I don't think I've ever seen so many likes.

No Man's Sky runs very nicely on Linux with Steam Play, huge online feature update and VR support coming
26 March 2019 at 5:34 pm UTC Likes: 4

liamdaweWe've covered all sorts of things for years including Wine and Emulators and no one complains about when we do. Yet Valve come along, improve things for us dramatically in a short time, enable us to show developers we're actually here and a thing.
Well said, Liam. Ten years ago, “gaming on Linux” meant “hacking around trying to get Wine and emulators to work”.

I suppose if you want to put a positive spin on this argument, it shows how far Linux gaming has come that we're having it at all. Me, I just want to play videogames.

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