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Latest Comments by Half-Shot
Cortex Command Soon To Be Re-ported, Says Developer
29 Apr 2014 at 9:45 pm UTC

Quoting: AnonymousThe 3D in this video irritates me.

It appears the game has _zero_ 3D during gameplay, why would the developer see the need to include bad 3D in their game trailer if its not in gameplay? It's not money is it?
Probably left over concept art or something. I guess its the same with quite a few game trailers where they will show cinematics that never appear ingame.

Developers Are Unhappy With Steam Having So Many Titles Released So Quickly
28 Apr 2014 at 8:24 pm UTC

Quoting: TheodisI think steam is moving towards having a personalized front page using the tag system. Even if there are a ton of new games it's very likely that a majority of them won't appeal to any specific user due to content or platform restrictions. Once we can specify tags for our front page like wanting to only see linux games of certain genres then the new games matching those categories will stay up much longer even if there are many new games released in general over a short period of time.
That does make good sense, I would value something like that by Valve.

Developers Are Unhappy With Steam Having So Many Titles Released So Quickly
28 Apr 2014 at 3:22 pm UTC

Hell, this is one of the reasons why I'm not too keen on being an Indie Dev. It never used to be the case, but its now starting to impact sales in a large way. I really really hope Valve do something. Beyond Steam, they are still the elders of the industry and should be trying to find a better approach.

More is not always better after all

ROCCAT Ryos MK Glow Review
27 Apr 2014 at 3:17 pm UTC

Quoting: jdubI'm still using my beloved Saitek Cyborg from 2008...gotta love the color changing keys =)


Here she is, my oldest component :). Must be about 2008 I bought her as well.

ROCCAT Ryos MK Glow Review
27 Apr 2014 at 2:33 pm UTC

somewhat noisy buttons
Ahem, isn't that the point of Cherry MX switches. So you can hear the music of your fingers tapping out gaming poetry?

MOT:
Really really want one now because it has chery MX switches AND Linux support. Will be my next keyboard.

The GDC Video On Approaching Zero Driver Overhead in OpenGL Is Now Up
24 Apr 2014 at 2:33 pm UTC

Quoting: GuestThis isn't true. The OpenGL 3.x/4.x path on OSX is core profile only (no compatibility profile).
Metro only included a 3.x path only Linux and OSX, they decided not to put two in. It was hardly 'shoddy'. Strictly a business/time/money decision.
But why did they lower standards on Linux to save time. And actually how much business/time/money does it save once you are on OpenGL. I'm not expert, but it couldn't take THAT long to include some OpenGL 4 features. It's not an easy job to port DX to GL, but once your there, why stop short.

It's probably to stop the OSX users whining that Linux got a better port than them which is evil, bad and should never be done.

TL;DR : Any port that lowers its standards to meet another system despite not acutally needing to IS 'shoddy'. There is enough games to line my walls which were ported from consoles and look crap on PC just because the developers wanted a quick cash in.

Planetary Annihilation Native Linux RTS New Major Update, Video Included
23 Apr 2014 at 10:17 pm UTC

...Game still doesn't render. Still not happy.

AMD Releases 14.4 Release Candidate Graphics Driver
23 Apr 2014 at 10:16 pm UTC

Quoting: Speedster
Quoting: Anonymoustoo bad they dropped support for the majority of some of their not-so-old "Legacy" graphics cards completely
Which ones, 4000 series? I've heard the free driver works really well with those now, so Catalyst doesn't really seem needed.
Radeon FOSS have it more nailed than AMD ever did, your in safe hands.

The GDC Video On Approaching Zero Driver Overhead in OpenGL Is Now Up
23 Apr 2014 at 10:12 pm UTC

Quoting: STiATOpenGL is not the problem, AAA titles and others are considering it already only for having a Mac port.
But being Apple, they use their own extensions, an old opengl version and lots of foam over opengl which makes it harder to port. Easier than DX by magnitudea, but by no means a quick job either. We need to convince AAA devs that GL can do much more than what OSX does with it.

This was why the M:Last Light port was shoddy compared to the windoes version. This is why they still think DirectX is more powerful.

Don't Get Your Hopes Up On Borderlands 2 On Linux Says Randy From Gearbox
23 Apr 2014 at 4:57 pm UTC

Quoting: liamdawe
Quoting: scaineBottom line - it's amazing what Icculus does, but porting a game as an after thought is NOT easy and will never have the same quality as a game developed natively. Even Ryan Gordon isn't that good.
It's not a question of how good he is, he is certainly capable. The question is support costs, developers like Tripwire (Killing Floor) would have paid him to port it, not to support it. So once a developer thinks it's good enough Ryan will get his money and then they would part ways.
I don't think he charges amazingly high that gearbox could take a loss on it though, isn't it just the case of sending him the code and getting a game back? I mean there is bug testing, QA and more but thats the basic gist.