Latest Comments by Half-Shot
Unity Confirms They Have No Plans For A Linux Editor
14 Mar 2014 at 11:44 pm UTC
14 Mar 2014 at 11:44 pm UTC
Well, i'm not developing with unity then either. OGREs opensource anyway so meh.
CRYENGINE from Crytek Announces Official Linux Support Ahead Of GDC
12 Mar 2014 at 6:48 pm UTC
I'm more interested in seeing new games come out for Linux rather than old ports on this engine and I expect Steam will fill up with Cryengine games soon enough.
12 Mar 2014 at 6:48 pm UTC
Quoting: philip550cYou want a Origin Client? It's not worth it. EVERQuoting: AnonymousYeah but it doesn't mean that they will make a Linux client.Quoting: philip550cOrigin is written in Qt, which runs on Linux.Quoting: paupavI hope Crysis 2 and 3 will come to Linux.Right now Crysis 3 is origin only.
I'm more interested in seeing new games come out for Linux rather than old ports on this engine and I expect Steam will fill up with Cryengine games soon enough.
CRYENGINE from Crytek Announces Official Linux Support Ahead Of GDC
11 Mar 2014 at 4:42 pm UTC
11 Mar 2014 at 4:42 pm UTC
I really hope that the Free SDK will also see native Linux support, it's important.
Project NEX Arena Based FPS Aims To Revive Arena FPS Games
10 Mar 2014 at 8:41 pm UTC
10 Mar 2014 at 8:41 pm UTC
Quoting: liamdaweMm, we will see. It's refreshing to see a full time developed Arena game.Quoting: n30p1r4t3Finally an arena FPS not built with outdated (in terms of features) builds of Quake2!Performance may take a hit though, since it is Unity which isn't the fastest engine around especially for a fast paced FPS.
The UnEarth Initiative Crowdfunding Now Supporting Linux Without A Stretch Goal
10 Mar 2014 at 7:40 pm UTC
10 Mar 2014 at 7:40 pm UTC
Backed.
Race To Mars Space Company Simulation Released Into Early Access On Linux
8 Mar 2014 at 11:17 am UTC
8 Mar 2014 at 11:17 am UTC
Quoting: lainiwakuThe price is too much for indie game.I agree, its an ambitious price which means I will probably wait for a Sale.
I would take it for under 10€ but no more !
7 Days To Die Zombie Survival Game Hitting Delays, Linux Still Being Worked On
7 Mar 2014 at 7:30 pm UTC
7 Mar 2014 at 7:30 pm UTC
but it definitely is still being worked on.Oh thats reassuring.
The UnEarth Initiative, A Strategy Game About Colonizing Alien Worlds
7 Mar 2014 at 7:26 pm UTC
7 Mar 2014 at 7:26 pm UTC
It's really sad that they aren't making Linux a core platform because I love the developers work and the style doesn't bother me at all. If they had said they would do a port but more money would mean a quicker port that would bother me less.
Puppy Arcade - Retro Gaming Live CD
5 Mar 2014 at 7:41 pm UTC
5 Mar 2014 at 7:41 pm UTC
Looks pretty cool. I guess this would be perfect for old laptops hanging around ;), provided they could emulate some games.
Toy Soldiers: Complete May Come To Linux If The Interest Is There
4 Mar 2014 at 8:24 pm UTC
There is no new content, there needs to be at maximum one more programmer and I'm sure you could contract one for minimal amounts to how much these games make. Though quite frankly the resources are there (SteamDevDays Videos for instance) to make your own port in-house. If your shipping something like XNA or Unity then your there already (FNA or ..Unity)
4 Mar 2014 at 8:24 pm UTC
Quoting: SmartiesBah. I want someone to show me the actual cost of porting a game.Quoting: minjI am starting to resent statements like these. It does not mean we have different game tastes just because we run Linux. We run the same hardware and input devices ffs. Countless studios have already witnessed that the market exists.Depends how big the game is, but sometimes the port might simply cost more than than it would likely make.
If the devs are not sure their game is worth our attention perhaps they should not be making it in the first place. All new games should start with OpenGL from day zero. This will save dev time and other resources, prevent frustration, theirs and ours, and as Valve has shown will even increase performance.
I currently own many more games than I've actually played. This means that THEY need to come to us with their product. Time for begging is over.
There is no new content, there needs to be at maximum one more programmer and I'm sure you could contract one for minimal amounts to how much these games make. Though quite frankly the resources are there (SteamDevDays Videos for instance) to make your own port in-house. If your shipping something like XNA or Unity then your there already (FNA or ..Unity)
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