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Latest Comments by Half-Shot
What The Hell Happened To The GamingOnLinux Design?
14 Apr 2014 at 6:33 pm UTC

Quoting: liamdawe
Quoting: Pic
Quoting: liamdawe
Quoting: edgleyCan't say I'm keen on the likes system. Also, the text fields clash with the new theme.
You mean the text-area for where you type comments? It's being worked on :)
By the way, there's no feedback when I click the "Quote". I was hoping for an automated scroll down to the text-area. And I see it's an <\a> tag, but since it has no href it doesn't change the cursor in FF. Here's a link [External Link] on how to change the pointer :P
I have made it to change the mouse pointer when using the quote link now. Will also look into some sort of on-screen feedback to tell you it has quoted or something...
I have ideas on that already :P

What The Hell Happened To The GamingOnLinux Design?
14 Apr 2014 at 3:50 pm UTC

Quoting: liamdaweThat's not the sole reason though, it will soon have things like a trailer included inside, or screen-shots. It's still a W.I.P.
That would be nice. Would get rid of some of the space.

Steam Controller May Not Arrive Until Near The End Of The Year
14 Apr 2014 at 1:05 pm UTC

Quoting: WaldirI hope they don't forget that in order for games to be playable from the couch developers also have to adapt their games to work with larger fonts.
You know, that's one thing I have a problem with too. It's all very well having high resolution graphics but I have a slight shortsightedness to my eyes so its not exactly great squinting at the screen to read peoples names, kills or something. Heres hoping valve will fix that, even with the absence of the touch screen which might have fixed it.

Mojang Offer No Hints As To When Scrolls Will Get The Promised Linux Release
14 Apr 2014 at 9:13 am UTC

A launcher? That's pathetic!
It's interesting to note that Minecraft's Linux launcher worked from day one/shortly after as far as I can remember. Honestly expected better of Mojang, I remember Notch being quite the tux enthusiast when valve made their famous 'catastrophe' statement.

A Quick Message On Sponsored Articles, My Apologies
10 Apr 2014 at 7:41 am UTC

Quoting: liamdaweAlso I turned down another offer of $100 today for an article from someone else, they also refused to let me put a sponsored tag on, so no deal.
Starting to sound like the 'occulus' problem all over again. Thanks for holding integrity. I don't find you all that agressive. Quite frankly, the amount of problems from other elements GOL gets it's amazing your haven't flipped yet :P.

Valve Publishes Their SteamOS Mesa Patched Branch On Github
30 Mar 2014 at 6:50 pm UTC

Quoting: mdibaieeActually, I'm not sure what Mesa is and what it does.

But I'm happy that everything is coming together to make an awesome gaming platform out of Linux, Yay!
3D Acceleration for ye open source drivers in a nutshell.

Facebook Buys Oculus VR, The Internet Freaks Out
26 Mar 2014 at 5:52 pm UTC

Quoting: scainePledges on Kickstarter don't give you any leverage, but the engagement and communication give you the illusion of leverage. OR has destroyed that now. No one will trust a hardware-based kickstarter after this. No one with any sense that is.
To be honest, right now its getting harder to trust start-ups/indie games in general that get acquired. A few years ago 'Ace of Spades' was a windows/mac/Linux game which was only in 0.3 but rocked because it was 'Minecraft with Battlefield'. Jagex marched in and remade it and made a REAL mess of it. It cost £6-10 and I believe its only on Windows. So yeah, why do people bother with Kickstarters if they just go onto making deals and pretty much making the kickstarters seem worthless.

Facebook Buys Oculus VR, The Internet Freaks Out
26 Mar 2014 at 11:37 am UTC

Its up to GabeN and SteamVR to save us now :|.

Valve's Vogl OpenGL Debugger Now Works On AMD's Drivers
15 Mar 2014 at 7:27 pm UTC

Quoting: paupavYou are very arrogant. It's not about AMD it is about OpenGl. OpenGl is messy API and need to improve fast.

Wikipedia:
addition to the features required by the core API, GPU vendors may provide additional functionality in the form of extensions.
And OpenGl doesn't have basic features so gpu vendors have to add extensions.

OpenGl needs drastical changes or people will abandon it. Now when Valve is in OpenGl group its time for change.
Well the one thing I credit AMD for is not doing the NVidia/Apple "lets make our own extensions and then we will get all the monies". So in part it is Nvidia's fault for not sharing OpenGL extensions out but hey, they aren't opensource guys. AMD do have some blame though, those drivers are just bad in implementation as they are in OpenGL.

I haven't actually done much with raw OpenGL myself but just watch the sheer number of extension checking it has to do for platform specific extensions when you load a source game.

Edit: But I think people abandoning OpenGL is going a bit far, I mean its literally impossible at this point, its like abandoning C++.

Valve's Vogl OpenGL Debugger Now Works On AMD's Drivers
15 Mar 2014 at 7:04 pm UTC

It's funny to see people claiming AMD's drivers have improved, yet when you see developers and Valve themselves here clearly having to go to extra lengths for their drivers, AMD still has work ahead of them.
Mhmm, pretty much why I abandoned the official driver to go hang out with the FOSS driver. (Funny cause these issues don't happen on that driver). I still want AMD to flip all the catalyst code into the FOSS driver where it fits and then work on that full time. These issues would be avoided much easier.