Latest Comments by Half-Shot
DoubleFine Ceasing Spacebase DF-9 Development, Releasing Code For Modders
18 Sep 2014 at 5:52 pm UTC
18 Sep 2014 at 5:52 pm UTC
Quoting: Segata SanshiroIt's a bit like Valve did with TF2, but in fairness to them the game was released in 2007 and to this day is receiving updates.Well you just answered it there. The reason we are kicking up so much is because a hell of a lot of people didn't buy the game early but bought it on sale just a few weeks ago or even hours ago. What about our game time?Yup, that's probably the most dickish thing they did. Without that, I would probably let them off the hook, but that kind of behaviour is the kind of thing a conman does, not "the lovable creators of Psychonauts".
DoubleFine Ceasing Spacebase DF-9 Development, Releasing Code For Modders
18 Sep 2014 at 5:44 pm UTC Likes: 1
18 Sep 2014 at 5:44 pm UTC Likes: 1
Quoting: Toost IncAs someone who bought it in Alpha 01, I don't really see the need for a kerfuffle.Well you just answered it there. The reason we are kicking up so much is because a hell of a lot of people didn't buy the game early but bought it on sale just a few weeks ago or even hours ago. What about our game time?
I spent hours in that first alpha, and though I haven't had much of a chance to actually play since then, I have been keeping up with SB-DF's development, and they've only added more amazing things.
Quoting: Toost IncAnd let's be honest. the only reason why this game now seems unfinished is because of the roadmap. Had they kept that internally, and publicly said "Spacebase is done", it would just have been a normal release and that would be that.Oh come on, it's not even close to being a full game. The bare essentials are there to keep it interesting for a few days but even EA will put more content into the base game, and they are the king of cutting content for DLC.
Quoting: Toost IncInstead, now we get the entire source code to play with as well, and although it probably won't be released under any real open-source licence, it's still a great modding opportunity, and a very nice gesture towards the community.Lua can't run on its own, and so it's never going to be the full codebase. Probably little more than just a few gameplay scripts we can play with until we realise there is no real way to add content properly. It's a nice gesture from a company who is ditching their game.
Quoting: Toost IncAgain, probably not going to be truly open-sourced, but God forbid you spent money on an open-source project! You must feel like a right dupe!I spent money on a game, not an open source project. I would rather spend money for that on things which will go somewhere.
DoubleFine Ceasing Spacebase DF-9 Development, Releasing Code For Modders
18 Sep 2014 at 4:40 pm UTC
18 Sep 2014 at 4:40 pm UTC
Wow. I spend days in the forums fighting off people telling me it isn't worth a purchase and they go and release it for 1.0 this early! Amazing. I don't WANT to make content for your game unless everything is open source.
That's not how it works, you don't half bake a cake and leave it.But it's worse than that analogy. They have essentially left a cupcake, and given us the ingredients for icing and then if the cake suddenly tastes like crap then we are left with nothing.
Lua scripting is restrictive by default, its there to write gameplay code within a sandbox. It's not the same as open source, it's about as open source as Garrysmod or many other games already on Steam. It means nothing to say the game is open source but you can only add new features, not reshape the game if it suddenly breaks.
EDIT: Oh wait, it's already broken for lots of Linux gamers because the game is about as fast as your average Vista machine. Let's fix that with LUA!
EDIT2: The game won't be entirely written in lua. Usually best case is when the gameplay is written in it and you get a certain amount of modding room. But more often than not it's left to things like AI and objects rather than global gameplay.
That's not how it works, you don't half bake a cake and leave it.But it's worse than that analogy. They have essentially left a cupcake, and given us the ingredients for icing and then if the cake suddenly tastes like crap then we are left with nothing.
Lua scripting is restrictive by default, its there to write gameplay code within a sandbox. It's not the same as open source, it's about as open source as Garrysmod or many other games already on Steam. It means nothing to say the game is open source but you can only add new features, not reshape the game if it suddenly breaks.
EDIT: Oh wait, it's already broken for lots of Linux gamers because the game is about as fast as your average Vista machine. Let's fix that with LUA!
EDIT2: The game won't be entirely written in lua. Usually best case is when the gameplay is written in it and you get a certain amount of modding room. But more often than not it's left to things like AI and objects rather than global gameplay.
Starbound Could Be Open Source In Future
16 Sep 2014 at 9:50 pm UTC
16 Sep 2014 at 9:50 pm UTC
Quoting: DrMcCoyMu [External Link].I meant within the context of propiatory software and the permissive being able to read ,make changes to it, and share with other licenced users. Obviously in Free Software terms it would be incredibly hard to maintain that.
UE4 is not under a permissive license [External Link].
Starbound Could Be Open Source In Future
16 Sep 2014 at 9:43 pm UTC
16 Sep 2014 at 9:43 pm UTC
Quoting: DrMcCoyThat's a rather poor argument, care to state why you feel like systems UE4 don't work?Quoting: Half-Shotpermissive licence [...] Then if you take the source then it's no different from piracyNo.
Skullgirls Developers Detail What's Going On With The Linux Port
16 Sep 2014 at 9:27 pm UTC
16 Sep 2014 at 9:27 pm UTC
Quoting: VonThis is surprisingly negative post. I'm disappointed. I expected more neutrality, but oh well.This so much. Thanks von for being the voice of reason :)
The port is still being worked on, one way or another. Also no deadline was announced. I don't really get why many of you put it like it is never going to be ported.
The main problem here is obviously lack of transparency, which is being admitted and hopefully fixed.
I'm pretty amazed at how good people are at counting someone else's money. With no evidence people just assume these things and go bashing that specific someone else. Not mature. Not cool.
render,
I wonder, if there is a possibility of those volunteers being paid later down the line from the revenue the linux port generates. Am I right to assume that it is only fair that some kind of this thing happens?
Starbound Could Be Open Source In Future
16 Sep 2014 at 9:22 pm UTC
16 Sep 2014 at 9:22 pm UTC
People, it's ALL about licences. If they add a permissive licence and accept pull requests this could go far. They could either give some sort of github/ssh key away with steam copies or by request to sort payments legally. Then if you take the source then it's no different from piracy (and no easier, let's be honest).
The benefits are stuff like raspberry pi/arm support, android support and more. That is surely worth the risk of a few v-immoral pirates.
The benefits are stuff like raspberry pi/arm support, android support and more. That is surely worth the risk of a few v-immoral pirates.
Skullgirls Developers Detail What's Going On With The Linux Port
16 Sep 2014 at 9:14 pm UTC Likes: 1
16 Sep 2014 at 9:14 pm UTC Likes: 1
I feel that there may have been some mismanagement and it annoys me they did not say sooner about the guy leaving, I could have dropped them a word when I had lots of time in July/August.
And this ex Linux porter seems a bit shady to me. I think the volunteers will do a fantastic job though :)
And this ex Linux porter seems a bit shady to me. I think the volunteers will do a fantastic job though :)
Lutris Open Gaming Platform New Release
14 Sep 2014 at 7:45 am UTC Likes: 2
14 Sep 2014 at 7:45 am UTC Likes: 2
Interesting idea, and the interface was not hit with the ugly stick in a break from 0.3 tradition.
Garry's Mod Hits the 6 Million Mark!
11 Sep 2014 at 8:29 pm UTC
Garry has sort of taken the fame to his head and it's sad that he can't see the benefits beyond the money aspect.
But in general Linux has never just been about sales. It should be a fun thing to want to port to and shouldn't cost you lots of development or support time if you do it well. I've actually felt sometimes that when I go public with my projects to leave them with Linux only compatibility because Windows/Mac offer no incentives other than money and a pain to develop for.
Some developers have had life far to easy, and I think Garry is one of them.
11 Sep 2014 at 8:29 pm UTC
Quoting: EKRboiBit of citation before somebody claims otherwise : http://garry.tv/2014/01/16/steam-dev-days-day-1/ [External Link] (middle section)Quoting: Half-ShotHis previous comment was that he didn't think the effort was worth it, and only Unity like tools can make it worthwhile for developers.Seeing as how Gary's Mod is currently the #4 top seller of linux games on steam, that is very discouraging. I certainly don't want only unity games. Yes, they work mostly, but it has issues that I can't help but notice, and I instantly know when I am playing a unity game.
I certainly don't like to see multiple developers who release linux games complain about sales in one week. It's bad publicity for us, as it looks bad from the outside looking in. Both developers though had sold their games on steam for windows for far longer than steam for linux has been around and I really think that has a lot to do with it. Hopefully other developers that are interested in linux and are "looking in" on us right now understand that.
It's also no surprise that the linux gaming community is small. Right now, there is NO reason for someone who is happy gaming on windows to switch over to linux. The games many want to play simply are not available, and "the normals" are NOT going to play with wine to get windows games working at possibly far less graphical fidelity than they can get from windows. Like having to force a beautiful dx11 game to render in dx9 making it look like an xbox 360 game (see Tomb Raider 2013).
There is kind of a chicken and egg thing going on. Linux wont see the gaming crowd start to possibly move until the games are there and The devs are complaining there aren't enough linux gamers.
Garry has sort of taken the fame to his head and it's sad that he can't see the benefits beyond the money aspect.
But in general Linux has never just been about sales. It should be a fun thing to want to port to and shouldn't cost you lots of development or support time if you do it well. I've actually felt sometimes that when I go public with my projects to leave them with Linux only compatibility because Windows/Mac offer no incentives other than money and a pain to develop for.
Some developers have had life far to easy, and I think Garry is one of them.
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