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Latest Comments by Half-Shot
Garry's Mod Hits the 6 Million Mark!
11 Sep 2014 at 7:10 pm UTC

Quoting: sevNever has an industry fought so hard to NOT take people's money as they do in Linux computing.

Nice to see sales numbers from a real developer. I have to admit I'm amazed at just how many Windows users there still are in the world. People who say Microsoft is in trouble are fooling themselves.

I'll definitely buy Garry's Mod. Probably won't play it, but I'll buy.
I want to fund it to show Linux is viable, but I don't want to fund the developer :/

Quoting: sevenis the dev happy with the sales on linux, did he give any comments on that?
His previous comment was that he didn't think the effort was worth it, and only Unity like tools can make it worthwhile for developers.

Garry's Mod Hits the 6 Million Mark!
11 Sep 2014 at 4:58 pm UTC Likes: 1

I certainly owned it long before the port. And to be fair it's stuff like this [External Link] that is stopping people from buying it!

Two Tribes brand new platform shooter RIVE is coming to Linux
10 Sep 2014 at 8:01 pm UTC

Aww, I was hoping for some 3D action...not that I'm graphics shallow or something. Looks cool though, will buy.

DayZ Creator Expresses Interest In A Linux Port Again
10 Sep 2014 at 1:32 pm UTC Likes: 1

Quoting: fabertaweNot this again please! There are other threads specifically for arguing about DRM and Steam.
This. Ever since I joined GOL this has been raging. Talk about it somewhere else.

GOL’s first monthly hardware survey EDIT
9 Sep 2014 at 2:28 pm UTC

Paying for a survey system! BAH, we should get our own!

Quoting: Segata SanshiroA game built ported through a wine wrapper should be considered native (even though it's not strictly native) simply because that counts as a Linux sale when you buy it. I should make that clearer in the next one though, it's a good point.
Well anything that is supported by the developers is a good metric to use.

Darksiders Is Getting Close To A Linux Release
8 Sep 2014 at 3:23 pm UTC Likes: 1

Quoting: BeamboomI find it so fascinating that it really only takes one man to do these ports. It can't be much work then, to get the job done?

It just amazes me, seeing how it takes hundreds of programmers several years to make those big productions.
You underestimate the power of one determined programmer. And that's all there is too it really, programming and determination.

7 Days To Die Looks Like It May Arrive On Linux Soon (UPDATED)
7 Sep 2014 at 9:57 am UTC Likes: 1


Ludosity Open Sourced Their Unity3D Steamworks Wrapper
5 Sep 2014 at 1:11 pm UTC Likes: 1

This is something you realise after a few weeks being an open developer that Licences are everything when it comes to open source. I really hope it will be unrestricted on others projects...

Also why did they use Sourceforge?

Borderlands 2 Also Looks Like It's Coming To Linux, UPDATE: Confirmed
2 Sep 2014 at 6:50 pm UTC Likes: 1

I played the original til I became bore(rlands)d of it. Now I can catch up with what I missed :)

The Metro Redux FPS Games Will Require OpenGL 4 On Linux
31 Aug 2014 at 7:55 am UTC Likes: 1

Quoting: toni
Quoting: ShmerlThat's exactly what I'm saying. He didn't say they target 4.4 core profile. He said "OpenGL 4 core profile" which is ambiguous and can mean any 4.x.
gtruc says:
"Since OpenGL 3.0, the ARB has designed OpenGL specifications so that all the revisions of OpenGL for a major version would work on the same hardware. Each major OpenGL number defines what we can call a hardware level. Hence, OpenGL 3 hardware can all implement OpenGL 3.0, OpenGL 3.1, OpenGL 3.2 and OpenGL 3.3. Of course, it’s the same logic for OpenGL 4 hardware"

Look the Introduction in Your text to link here... [External Link]

Since that's how things works, I assume that saying Ogl 4 means something like "ogl 4 hardware". And then it's a matter of drivers, and obviously I think Mesa driver are out of the track ATM, and Ati... well, we all know how Ati cares about their linux customers.
I think they're really saying "it will work on ogl 4 NV cards only right now", but being "diplomatic".
It's not something that worries me, we want very good looking linux games and with high fps, so we need the latest support for opengl. Currently only NV supports opengl 4 completely on linux and with a robust behaviour. So yes, the game probably is, right now, NV only.
Perhaps other drivers teams will read the signs and provide up to date drivers. After all, it's not that they didn't know the specs beforehand :)
Well technically AMD *catalyst* should run fine, however in practise is another thing entirely.

There is a small bit of me that hopes mesa (and by extension radeon) will also be ready, but if not at least it gives them a targer.