Latest Comments by TheSHEEEP
Imperator: Rome from Paradox is out today with same-day Linux support (updated)
25 Apr 2019 at 8:19 pm UTC Likes: 2
25 Apr 2019 at 8:19 pm UTC Likes: 2
Now we just need to wait the usual two years until the first 14 big patches and four full-priced DLCs make the game great!
Worked with EU4, worked with Stellaris, I have no doubt it will work here...
Worked with EU4, worked with Stellaris, I have no doubt it will work here...
Surviving Mars: Green Planet to introduce terraforming, releasing in Q2 this year
10 Apr 2019 at 6:56 pm UTC Likes: 1
10 Apr 2019 at 6:56 pm UTC Likes: 1
Quoting: Purple Library GuyI think for humans, the bigger problem that isn't mentioned much is Mars doesn't have much of a magnetic field. So you could have an atmosphere, with oxygen, and a greenhouse effect warming the place up, and plants, and you still wouldn't be able to go out in it except every once in a while, except at night I guess. The solar wind would slowly kill you; treat it like the Earth outdoors and you'd just rack up too many rads. Probably makes normal Earth animal life impossible too--again, except maybe nocturnals like bats who hide in caves during the day.Totally worth it to make a new Pitch Black movie with real mutated bats.
Surviving Mars: Green Planet to introduce terraforming, releasing in Q2 this year
9 Apr 2019 at 9:01 pm UTC
Realistically speaking, I'd also assume we'd go for other planets before Mars. Why terraform if you can find something that doesn't need terraforming? Limited colonies on other planets around our sun, for science, resources, etc. Sure. Full-on colonization/terraforming? Probably not.
I refuse to believe there wouldn't be any other habitable planets out there somewhere. And reaching them, I'm quite fond of the idea of generation ships travelling through space (sign me up, btw, not too fond of this particular rock), that's always been a bit more "realistic" as far as sci-fi goes.
9 Apr 2019 at 9:01 pm UTC
Quoting: TheRiddickThe whole idea of terraforming mars is a bit of a pipe dream. The amount of energy and resources needed makes it impractical and impossible for humans to achieve, but whatever..Impossible? Well, a thousand years ago it was "impossible" that mankind took to the air. There is only our current stand of knowledge. Which is valid only for as long as it is.
Realistically speaking, I'd also assume we'd go for other planets before Mars. Why terraform if you can find something that doesn't need terraforming? Limited colonies on other planets around our sun, for science, resources, etc. Sure. Full-on colonization/terraforming? Probably not.
I refuse to believe there wouldn't be any other habitable planets out there somewhere. And reaching them, I'm quite fond of the idea of generation ships travelling through space (sign me up, btw, not too fond of this particular rock), that's always been a bit more "realistic" as far as sci-fi goes.
Surviving Mars: Green Planet to introduce terraforming, releasing in Q2 this year
9 Apr 2019 at 2:35 pm UTC Likes: 1
No matter where you start, the first 10-15 hours of the game are basically identical.
A lot of "survival management" games have that problem, but some (like Rise To Ruins) can give you a vastly different situation to start in.
While Mars... is always Mars, only slightly varying in availability of resources and frequency of "bad things". But that increases only challenge, not variance.
Surprisingly, Mars might just not be the most interesting location to be at ;)
9 Apr 2019 at 2:35 pm UTC Likes: 1
Quoting: liamdaweThat's the biggest problem I have with the game.Quoting: DuncSounds awesome. I never really got all that far in SM when I first played it, and going back to it recently I realised there's a lot of stuff in there which I didn't expect that keeps your interest going once you've got a nice colony ticking along and it might otherwise start to wane (no spoilers for anyone who doesn't have it, but long-time players will probably know what I'm talking about). Absolutely brilliant game.Yup! It certainly does have a slow start, but it's wonderful when you start getting through some research and build up a big colony.
No matter where you start, the first 10-15 hours of the game are basically identical.
A lot of "survival management" games have that problem, but some (like Rise To Ruins) can give you a vastly different situation to start in.
While Mars... is always Mars, only slightly varying in availability of resources and frequency of "bad things". But that increases only challenge, not variance.
Surprisingly, Mars might just not be the most interesting location to be at ;)
KeeperRL had a rather game-changing update recently with the addition of Z-levels
4 Apr 2019 at 3:39 pm UTC Likes: 1
4 Apr 2019 at 3:39 pm UTC Likes: 1
Quoting: pbI'm not so sure about adding the 3rd dimension. It didn't end well for Trine 3...That is about as comparable as an elephant to a frying pan.
Risk of Rain 2 works very nicely on Linux thanks to Steam Play, it's also pretty crazy
4 Apr 2019 at 8:42 am UTC Likes: 1
I mean, I agree, but you can find quite a few co-op online games that still force EAC or other stuff upon their users, for reasons I can't quite fathom.
Hopefully, this game doesn't follow that trend, but I'll certainly wait and see before I buy.
4 Apr 2019 at 8:42 am UTC Likes: 1
Quoting: kuhpunktI wish it were that simple...Quoting: MayeulCI had a blast with this one, was really surprised at how smoothly it went. However, I agree that I am a bit afraid they might add some anti-cheat and ruin compatibility with Proton.Anti-Cheat is for competetive games, though. Risk of Rain doesn't need that.
I mean, I agree, but you can find quite a few co-op online games that still force EAC or other stuff upon their users, for reasons I can't quite fathom.
Hopefully, this game doesn't follow that trend, but I'll certainly wait and see before I buy.
Valve are having a rethink with Artifact, no updates due soon as they look to address the major issues
30 Mar 2019 at 2:07 pm UTC Likes: 5
As MtG Arena has shown, the market is truly big.
However, as has been iterated many times by now, you really have to do it right, and Valve just didn't this time.
If all of this leads to a re-release next year, who knows, it might actually have a chance.
30 Mar 2019 at 2:07 pm UTC Likes: 5
Quoting: GuestReleasing a digital card game years after Heartstone filled the market...gee i wonder what could go wrongNot much, if you do it right.
As MtG Arena has shown, the market is truly big.
However, as has been iterated many times by now, you really have to do it right, and Valve just didn't this time.
If all of this leads to a re-release next year, who knows, it might actually have a chance.
Tropico 6 releases today with Linux support from Limbic Entertainment and Kalypso Media
29 Mar 2019 at 6:00 pm UTC
29 Mar 2019 at 6:00 pm UTC
Now, repeat after me:
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
I will not buy a Tropico game at launch.
Dark sci-fi action RPG 'Hellpoint' looks good in the new trailer, still coming to Linux
29 Mar 2019 at 12:27 pm UTC Likes: 2
29 Mar 2019 at 12:27 pm UTC Likes: 2
Quoting: chui2chMaybe you should start streaming dark souls 3. Then you can get good before hellpoint releases.It's spelled "git gud".
No Man's Sky runs very nicely on Linux with Steam Play, huge online feature update and VR support coming
26 Mar 2019 at 8:31 pm UTC Likes: 7
Nobody would pay for a Windows-only game planning to play it via Steam Play if it doesn't run via Proton. Or they do, notice that it won't run and refund - no money lost in that case.
Either way will show both Valve and the developer that their game is being used (or at least tried) on Linux. Which is an infinite amount more than what would have happened without Wine (or rather Proton), in which case the dev never would have known Linux even existed.
It also ignores that the ONLY way for Linux market share growth (within gaming) is supporting as many titles as possible. And for a user thinking about using Linux for a change, and most already using Linux, it doesn't matter in the end HOW that happens (which is why services like Stadia are an interesting take as well).
Natively, this will simply never happen. There will be the odd natively developed game, as it has always been, and that's cool, but that has never lifted the Linux percentage by any significant amount.
In the end, all that matters is that you get to play the game. Convenience wins, usually.
I'm certain we'll see (hopefully before 2030 in Valve time...) some statistics by Valve showing what effect Steam Play had.
I do not see a single possible negative outcome of it. Even if it resulted in fewer native games, the number would be offset incredibly by the amount supported via Steam Play. The whitelisted games alone would probably already have that effect.
What support are you talking about? The vast majority of bugs are game logic related or appear on other platforms as well. The other kind of bugs will give the ProtonDB rating a lower score so only very few people are going to "fall for it" anyway.
26 Mar 2019 at 8:31 pm UTC Likes: 7
Quoting: GuestThat thought completely ignores the fact that you only pay for the game if it works on Linux.Quoting: ScooptaIn my opinion voting for Linux with your wallet through proton is kinda like sending mixed messages. "I'm here give me games" but also "I'll take non-native games so don't bother porting."It's voting against Linux support, really, because you're showing them that you're on Linux but will pay them regardless for a Windows game and regardless of the fact they aren't supporting Linux, like you said.
Nobody would pay for a Windows-only game planning to play it via Steam Play if it doesn't run via Proton. Or they do, notice that it won't run and refund - no money lost in that case.
Either way will show both Valve and the developer that their game is being used (or at least tried) on Linux. Which is an infinite amount more than what would have happened without Wine (or rather Proton), in which case the dev never would have known Linux even existed.
It also ignores that the ONLY way for Linux market share growth (within gaming) is supporting as many titles as possible. And for a user thinking about using Linux for a change, and most already using Linux, it doesn't matter in the end HOW that happens (which is why services like Stadia are an interesting take as well).
Natively, this will simply never happen. There will be the odd natively developed game, as it has always been, and that's cool, but that has never lifted the Linux percentage by any significant amount.
In the end, all that matters is that you get to play the game. Convenience wins, usually.
I'm certain we'll see (hopefully before 2030 in Valve time...) some statistics by Valve showing what effect Steam Play had.
I do not see a single possible negative outcome of it. Even if it resulted in fewer native games, the number would be offset incredibly by the amount supported via Steam Play. The whitelisted games alone would probably already have that effect.
Quoting: GuestPaying for Proton games directly hurts you by not giving you support like normal gamers get, and it sends the exact wrong message and discourages future Linux support because you're decreasing the number of gamers willing to pay for Linux support by paying for Windows support instead.That is incredibly theoretical to the point of irrelevance.
What support are you talking about? The vast majority of bugs are game logic related or appear on other platforms as well. The other kind of bugs will give the ProtonDB rating a lower score so only very few people are going to "fall for it" anyway.
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Proton Experimental updated to fix the EA app again on SteamOS / Linux
- Four FINAL FANTASY games have arrived on GOG in the Preservation Program
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck