Latest Comments by TheSHEEEP
Easy Anti-Cheat are apparently "pausing" their Linux support, which could be a big problem (updated)
5 May 2019 at 7:50 pm UTC Likes: 3
5 May 2019 at 7:50 pm UTC Likes: 3
Oh, my.
These "China bad!" posts are kinda funny, no matter where they pop up and no matter how far from any topic they are.
It's like rule 34, but for games: "No matter what you are discussing, at some point, someone will try to turn the discussion into 'China bad'".
These "China bad!" posts are kinda funny, no matter where they pop up and no matter how far from any topic they are.
It's like rule 34, but for games: "No matter what you are discussing, at some point, someone will try to turn the discussion into 'China bad'".
Marble Skies brings some fun 3D platforming to Linux
29 Apr 2019 at 3:31 pm UTC Likes: 1
29 Apr 2019 at 3:31 pm UTC Likes: 1
This isn't usually my type of game, but I have such fond memories of Marble Madness that I'll likely give this one a try. Once it is finished.
Starbound 1.4 'Bounty Hunter' update coming soon, now available for testing
29 Apr 2019 at 9:36 am UTC
29 Apr 2019 at 9:36 am UTC
Funny, currently playing Minecraft again with the new patches.
And once I do go diving with a Dolphin there, I might consider that done and move on to see what's new in Starbound ;)
And once I do go diving with a Dolphin there, I might consider that done and move on to see what's new in Starbound ;)
Imperator: Rome from Paradox is out today with same-day Linux support (updated)
26 Apr 2019 at 5:35 am UTC Likes: 1
More seriously, though, the 2.2 update really turned the game around. From "Well, this is nice for some easy space LARPing" (which, admittedly, was pretty great to begin with for that) to "Wow, I actually need to plan things now and cannot just click random buttons!".
And that wasn't the first "game changing" update.
Over time, all the Paradox grand strategy games tend to become something that only resembles the initial version on the surface.
26 Apr 2019 at 5:35 am UTC Likes: 1
Quoting: 14Any point before the Star Trek: New Horizons mod came out ;)Quoting: TheSHEEEPNow we just need to wait the usual two years until the first 14 big patches and four full-priced DLCs make the game great!When wasn't Stellaris great?
Worked with EU4, worked with Stellaris, I have no doubt it will work here...
More seriously, though, the 2.2 update really turned the game around. From "Well, this is nice for some easy space LARPing" (which, admittedly, was pretty great to begin with for that) to "Wow, I actually need to plan things now and cannot just click random buttons!".
And that wasn't the first "game changing" update.
Over time, all the Paradox grand strategy games tend to become something that only resembles the initial version on the surface.
Imperator: Rome from Paradox is out today with same-day Linux support (updated)
25 Apr 2019 at 8:19 pm UTC Likes: 2
25 Apr 2019 at 8:19 pm UTC Likes: 2
Now we just need to wait the usual two years until the first 14 big patches and four full-priced DLCs make the game great!
Worked with EU4, worked with Stellaris, I have no doubt it will work here...
Worked with EU4, worked with Stellaris, I have no doubt it will work here...
Surviving Mars: Green Planet to introduce terraforming, releasing in Q2 this year
10 Apr 2019 at 6:56 pm UTC Likes: 1
10 Apr 2019 at 6:56 pm UTC Likes: 1
Quoting: Purple Library GuyI think for humans, the bigger problem that isn't mentioned much is Mars doesn't have much of a magnetic field. So you could have an atmosphere, with oxygen, and a greenhouse effect warming the place up, and plants, and you still wouldn't be able to go out in it except every once in a while, except at night I guess. The solar wind would slowly kill you; treat it like the Earth outdoors and you'd just rack up too many rads. Probably makes normal Earth animal life impossible too--again, except maybe nocturnals like bats who hide in caves during the day.Totally worth it to make a new Pitch Black movie with real mutated bats.
Surviving Mars: Green Planet to introduce terraforming, releasing in Q2 this year
9 Apr 2019 at 9:01 pm UTC
Realistically speaking, I'd also assume we'd go for other planets before Mars. Why terraform if you can find something that doesn't need terraforming? Limited colonies on other planets around our sun, for science, resources, etc. Sure. Full-on colonization/terraforming? Probably not.
I refuse to believe there wouldn't be any other habitable planets out there somewhere. And reaching them, I'm quite fond of the idea of generation ships travelling through space (sign me up, btw, not too fond of this particular rock), that's always been a bit more "realistic" as far as sci-fi goes.
9 Apr 2019 at 9:01 pm UTC
Quoting: TheRiddickThe whole idea of terraforming mars is a bit of a pipe dream. The amount of energy and resources needed makes it impractical and impossible for humans to achieve, but whatever..Impossible? Well, a thousand years ago it was "impossible" that mankind took to the air. There is only our current stand of knowledge. Which is valid only for as long as it is.
Realistically speaking, I'd also assume we'd go for other planets before Mars. Why terraform if you can find something that doesn't need terraforming? Limited colonies on other planets around our sun, for science, resources, etc. Sure. Full-on colonization/terraforming? Probably not.
I refuse to believe there wouldn't be any other habitable planets out there somewhere. And reaching them, I'm quite fond of the idea of generation ships travelling through space (sign me up, btw, not too fond of this particular rock), that's always been a bit more "realistic" as far as sci-fi goes.
Surviving Mars: Green Planet to introduce terraforming, releasing in Q2 this year
9 Apr 2019 at 2:35 pm UTC Likes: 1
No matter where you start, the first 10-15 hours of the game are basically identical.
A lot of "survival management" games have that problem, but some (like Rise To Ruins) can give you a vastly different situation to start in.
While Mars... is always Mars, only slightly varying in availability of resources and frequency of "bad things". But that increases only challenge, not variance.
Surprisingly, Mars might just not be the most interesting location to be at ;)
9 Apr 2019 at 2:35 pm UTC Likes: 1
Quoting: liamdaweThat's the biggest problem I have with the game.Quoting: DuncSounds awesome. I never really got all that far in SM when I first played it, and going back to it recently I realised there's a lot of stuff in there which I didn't expect that keeps your interest going once you've got a nice colony ticking along and it might otherwise start to wane (no spoilers for anyone who doesn't have it, but long-time players will probably know what I'm talking about). Absolutely brilliant game.Yup! It certainly does have a slow start, but it's wonderful when you start getting through some research and build up a big colony.
No matter where you start, the first 10-15 hours of the game are basically identical.
A lot of "survival management" games have that problem, but some (like Rise To Ruins) can give you a vastly different situation to start in.
While Mars... is always Mars, only slightly varying in availability of resources and frequency of "bad things". But that increases only challenge, not variance.
Surprisingly, Mars might just not be the most interesting location to be at ;)
KeeperRL had a rather game-changing update recently with the addition of Z-levels
4 Apr 2019 at 3:39 pm UTC Likes: 1
4 Apr 2019 at 3:39 pm UTC Likes: 1
Quoting: pbI'm not so sure about adding the 3rd dimension. It didn't end well for Trine 3...That is about as comparable as an elephant to a frying pan.
Risk of Rain 2 works very nicely on Linux thanks to Steam Play, it's also pretty crazy
4 Apr 2019 at 8:42 am UTC Likes: 1
I mean, I agree, but you can find quite a few co-op online games that still force EAC or other stuff upon their users, for reasons I can't quite fathom.
Hopefully, this game doesn't follow that trend, but I'll certainly wait and see before I buy.
4 Apr 2019 at 8:42 am UTC Likes: 1
Quoting: kuhpunktI wish it were that simple...Quoting: MayeulCI had a blast with this one, was really surprised at how smoothly it went. However, I agree that I am a bit afraid they might add some anti-cheat and ruin compatibility with Proton.Anti-Cheat is for competetive games, though. Risk of Rain doesn't need that.
I mean, I agree, but you can find quite a few co-op online games that still force EAC or other stuff upon their users, for reasons I can't quite fathom.
Hopefully, this game doesn't follow that trend, but I'll certainly wait and see before I buy.
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