Latest Comments by TheSHEEEP
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
12 Nov 2018 at 1:05 pm UTC
Flat monitors never had any real problems other than price and reaction time to begin with. They were just superior in each other aspect. And that both both price and reaction time would improve was clear from the beginning.
That was the time when tech still improved extremely fast - if you haven't noticed, that time is years gone.
Besides, both are just monitors, used in exactly the same way.
VR is not just the next version of monitors, it is something different.
But VR devices could get as cheap as they want, and as light as they want.
You'll still have to run around with a thing on your head vs having nothing extra on your head. And not being able to see anything around you vs. being able to see all your surroundings. Not everyone wants to get entirely lost in the screen, not by far.
There are just so many issues here that can never be solved and will always make normal monitors superior for everyday use.
You can not solve problems that can not be solved in theory.
VR's main problems are not in the practical nature, but already the theory, no amount of tech improvement will make them go away.
This is the same kind of urban myth as delirium furiosum (some people believed you would get dumb from riding in a train in the early 19th century).
Let's talk again in 10 years, see if you still think it will be the future in 10 years ;)
I can definitely see it gaining more traction if there will ever be blockbuster VR movies allowing you to actually look around during the movie. But even then I don't see every or even many movies featuring that.
12 Nov 2018 at 1:05 pm UTC
Quoting: bubexelVR and AR is the future of gaming.
Quoting: bubexelI remember when appeared the flat monitors that people was saying that never was going to work for gaming... there is no one with CRT monitors nowdays.You are comparing apples and oranges.
Flat monitors never had any real problems other than price and reaction time to begin with. They were just superior in each other aspect. And that both both price and reaction time would improve was clear from the beginning.
That was the time when tech still improved extremely fast - if you haven't noticed, that time is years gone.
Besides, both are just monitors, used in exactly the same way.
VR is not just the next version of monitors, it is something different.
But VR devices could get as cheap as they want, and as light as they want.
You'll still have to run around with a thing on your head vs having nothing extra on your head. And not being able to see anything around you vs. being able to see all your surroundings. Not everyone wants to get entirely lost in the screen, not by far.
There are just so many issues here that can never be solved and will always make normal monitors superior for everyday use.
Quoting: bubexelTechnology evolve and solve the problems, those high prices, resolution, weight, etc... will be solve with next years as in other kind of technology.You're blindly believing in tech. As someone who actually works in tech, I think that is maximally foolish.
You can not solve problems that can not be solved in theory.
VR's main problems are not in the practical nature, but already the theory, no amount of tech improvement will make them go away.
Quoting: bubexelAbout motion sickness, seems no one remember the first FPS games that was making motion sickness like doom , etc... But nowdays nobody get motion sickness because your brain is used to it.That is absolutely not how it works. Except for people who do get general motion sickness from FPS games, nobody ever got motion sick from these games.
This is the same kind of urban myth as delirium furiosum (some people believed you would get dumb from riding in a train in the early 19th century).
Quoting: bubexelBut the reality is that in 10 years all of you will be talking about with hmd you bought like now you do about wich video card you or monitor you get.The funny thing is that 10 years ago (well, 8, Oculus Rift prototype was 2011 afair), people believed the same thing. And where are we now? Exactly.
Let's talk again in 10 years, see if you still think it will be the future in 10 years ;)
I can definitely see it gaining more traction if there will ever be blockbuster VR movies allowing you to actually look around during the movie. But even then I don't see every or even many movies featuring that.
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 8:22 pm UTC
Even eye tracking doesn't really do it, because with kb&m I can do multiple things quickly without even looking.
Speech wouldn't help, either, as speaking a command would take longer than doing a few clicks.
I really couldn't think of anything that would be able to reach or improve on the precision offered by mouse & keyboard - short of "reading" one's mind and translating that into input commands.
And that just sounds like extreme scifi to me. Though if that ever happens, count me in ;)
11 Nov 2018 at 8:22 pm UTC
Quoting: GuestYeah, maybe, some day, but I honestly doubt it will happen within the foreseeable future.Quoting: TheSHEEEPPersonally I think VR can work out, for most games even, we need a middle step, where both keyboard and mouse are fully replaced by some superior peripheral (maybe something like EEG+speech recognition) and then that needs to be further improved to also be the replacement and successor of the (currently shoddy) motion control gimmick.Quoting: GuestVR was basically DOA, and until we get proper peripherals for it instead of roomscale and motion controller trash, it will remain DOA.Absolutely.
A tech gadget for those with enough money. And space, maybe space is even more important for those games with actual motion controls.
Every time a new VR gadget comes out, the "big future" of VR is announced, and yet, it just doesn't spread. I don't know how many more attempts it will take until even the most diehard fans realize VR is not "the future".
There are just too many games that would never work with VR (or gain absolutely no benefit from it), so that there's just no good reason to reach that deep into one's pockets. Not even beginning to talk about all the other downsides (discomfort, clunkiness, etc.).
It will have its niche, and that niche might even grow a bit (certainly enough to house a few VR-exclusive devs), but that's about it.
Even eye tracking doesn't really do it, because with kb&m I can do multiple things quickly without even looking.
Speech wouldn't help, either, as speaking a command would take longer than doing a few clicks.
I really couldn't think of anything that would be able to reach or improve on the precision offered by mouse & keyboard - short of "reading" one's mind and translating that into input commands.
And that just sounds like extreme scifi to me. Though if that ever happens, count me in ;)
Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 11:39 am UTC
A tech gadget for those with enough money. And space, maybe space is even more important for those games with actual motion controls.
Every time a new VR gadget comes out, the "big future" of VR is announced, and yet, it just doesn't spread. I don't know how many more attempts it will take until even the most diehard fans realize VR is not "the future".
There are just too many games that would never work with VR (or gain absolutely no benefit from it), so that there's just no good reason to reach that deep into one's pockets. Not even beginning to talk about all the other downsides (discomfort, clunkiness, etc.).
It will have its niche, and that niche might even grow a bit (certainly enough to house a few VR-exclusive devs), but that's about it.
11 Nov 2018 at 11:39 am UTC
Quoting: GuestVR was basically DOA, and until we get proper peripherals for it instead of roomscale and motion controller trash, it will remain DOA.Absolutely.
A tech gadget for those with enough money. And space, maybe space is even more important for those games with actual motion controls.
Every time a new VR gadget comes out, the "big future" of VR is announced, and yet, it just doesn't spread. I don't know how many more attempts it will take until even the most diehard fans realize VR is not "the future".
There are just too many games that would never work with VR (or gain absolutely no benefit from it), so that there's just no good reason to reach that deep into one's pockets. Not even beginning to talk about all the other downsides (discomfort, clunkiness, etc.).
It will have its niche, and that niche might even grow a bit (certainly enough to house a few VR-exclusive devs), but that's about it.
Obsidian Entertainment and inXile Entertainment have officially joined Microsoft
11 Nov 2018 at 7:59 am UTC Likes: 1
11 Nov 2018 at 7:59 am UTC Likes: 1
Well, considering their recent releases were more "meh" than "yay!", not too much of value would be lost, but still, this is worrisome.
I do not fully expect them to cancel the linux versions of games they already announced with linux support, though it wouldn't surprise me, either.
I do not fully expect them to cancel the linux versions of games they already announced with linux support, though it wouldn't surprise me, either.
Wine 3.20 released with new features and bug fixes
10 Nov 2018 at 5:13 pm UTC
If I wanted that, I could just use Wine as usual. Which I still do for non-Steam software.
10 Nov 2018 at 5:13 pm UTC
Quoting: x_wingThat isn't really the convenience I'm looking for when using Steam Play. Anything other than plug'n'play and settings in the Steam interface itself won't do.Quoting: TheSHEEEPI think you can. Each game gets their own proton prefix (aka wine prefix) on which you can do all the configurations you need. You can find it on: Steam/steamapps/compatdata/XXXX ("XXXX" is the game id).Quoting: LeopardSteamPlay has a nice feature you probably didn't notice it ; it picks the known working Proton version for games. Which means , let's say DOOM 2016 whitelisted against Proton 3.7 ; it will use it unless you say otherwise to Steam Client.What would really be needed would be a per-game setting.
Which eliminates regression possibility related to Wine.
You can change the used Proton version globally, but not per game, which can be rather annoying.
If I wanted that, I could just use Wine as usual. Which I still do for non-Steam software.
Wine 3.20 released with new features and bug fixes
10 Nov 2018 at 1:55 pm UTC
You can change the used Proton version globally, but not per game, which can be rather annoying.
10 Nov 2018 at 1:55 pm UTC
Quoting: LeopardSteamPlay has a nice feature you probably didn't notice it ; it picks the known working Proton version for games. Which means , let's say DOOM 2016 whitelisted against Proton 3.7 ; it will use it unless you say otherwise to Steam Client.What would really be needed would be a per-game setting.
Which eliminates regression possibility related to Wine.
You can change the used Proton version globally, but not per game, which can be rather annoying.
Snapshot Games have cancelled the Linux version of Phoenix Point
10 Nov 2018 at 9:00 am UTC Likes: 3
10 Nov 2018 at 9:00 am UTC Likes: 3
Requested a refund of course.
No way I'll let someone keep my money after such a decision with the typical just not true lazy excuses.
The only thing ringing true is the part about Unity having some random issues on linux, but all of those have been eventually resolved in other games, so... ???
I've also seen controllers and videos working just fine in all the Unity games I've played on linux.
Honestly, this smells bad.
No way I'll let someone keep my money after such a decision with the typical just not true lazy excuses.
The only thing ringing true is the part about Unity having some random issues on linux, but all of those have been eventually resolved in other games, so... ???
I've also seen controllers and videos working just fine in all the Unity games I've played on linux.
Honestly, this smells bad.
Can you stop a magical hyper-breeding horde of Rabbits? Fluffy Horde is out now
8 Nov 2018 at 3:21 pm UTC
8 Nov 2018 at 3:21 pm UTC
I hope they fix the graphics bugs soon. It is basically unplayable with the lower 30-40% of the screen flickering around. I don't know where you get your idea of "minor" from...
Valve's digital card game Artifact releases this month with same-day Linux support
2 Nov 2018 at 7:04 am UTC
2 Nov 2018 at 7:04 am UTC
Well, I'll certainly give it a go, too, at some point.
Popular retro-inspired FPS DUSK still coming to Linux, due sometime next year
1 Nov 2018 at 1:16 pm UTC Likes: 2
1 Nov 2018 at 1:16 pm UTC Likes: 2
I definitely like the art style as well, though I do prefer the sprite-based character models, like Ion Maiden has. They can just convey MUCH more than low-poly 3D models.
Other than that, I'm waiting for this. With a modicum of patience ;)
Other than that, I'm waiting for this. With a modicum of patience ;)
- Planetary Annihilation: TITANS gets revived as the devs ask for Linux help and feedback
- STALKER 2: Cost of Hope expansion announced for Summer 2026
- Grounded 2 gets Steam Deck Verified with the latest updates
- Hytale update 4 is another absolute whopper with over 500 new blocks
- Rebellion revealed first-person action horror Alien Deathstorm
- > See more over 30 days here
- Away all of next week
- GustyGhost - The Great Android lockdown of 2026.
- Auster - What Multiplayer Shooters are yall playing?
- Liam Dawe - Proton/Wine Games Locking Up
- Caldathras - What have you been playing recently?
- Strigi - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck
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