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Latest Comments by TheSHEEEP
Egosoft have confirmed that X4: Foundations will be on Linux
17 Jul 2018 at 8:53 am UTC

Quoting: appetrosyanSo what are these games like? I played Freespace (2) when I was a kid, and loved every minute, but nevera actually had a chance to compare it against the X franchise.

What's it like?
Do NOT go into X expecting anything like Freespace.
X is way more economy orientied. Trading plays a vital role, and the whole UI is tailored to that aspect.

It IS possible to just play as some bounty hunter, but the game simply has a greater scale than just that.

Egosoft have confirmed that X4: Foundations will be on Linux
13 Jul 2018 at 8:45 pm UTC

Quoting: scaineI really enjoyed X3, but the learning curve was a bit brutal. Hopefully this retains the incredibly open mechanics of their previous games but smooths out that difficulty. Will be picking this for sure.
I agree, the game just threw you into the world without explaining much of anything and the tutorial that was there was complete shite.

Hopefully, they can manage to make it more like RimWorld, where you start so small that you just don't have many options and then gradually the game opens up as you open up new possibilities.

Warhammer 40,000: Gladius - Relics of War is out with Linux support
13 Jul 2018 at 5:13 am UTC Likes: 2

Here's a positive review from a reviewer I usually trust:
9 Min YouTube Review [External Link]

Psychological horror 'Lust for Darkness' is coming to Linux, developers want to see demand for it
12 Jul 2018 at 6:41 am UTC Likes: 1

Quoting: TheRiddickThere is screenshots and gameplay elsewhere I believe.
YouPorn? :D

Grab a glass as Wine 3.12 is officially out of the bottle
10 Jul 2018 at 9:07 am UTC Likes: 4

Man, if I would grab a glass of wine these days each time Wine got an update...


Developers of the RPG 'Edge Of Eternity' are still waiting on Unity before supporting Linux
10 Jul 2018 at 8:33 am UTC

Quoting: TakI'm skeptical about the accuracy of the developer's post. These have all been working on OpenGL+Linux since their inception, except the one that just doesn't make sense.

  • Sparse textures: Already supported on OpenGL+Linux, and explicitly listed in the Unity doc they linked as being supported on OpenGL

  • Async GPU Readback: Already supported on OpenGL+Linux, covered by automated tests

  • GPU Fence API: Only used on PS4 today, not sure why this would be a blocker for Linux and not other desktop platforms

  • Streaming mipmaps: Already supported on OpenGL+Linux

Now I'm confused...

Asteroid Fight is a hugely promising online RTS where you build your hero unit and it will support Linux
10 Jul 2018 at 8:27 am UTC

Well, THAT sure looks interesting.
Will follow this.

The name is absolutely horrible, though. Just sounds pretty boring.

Developers of the RPG 'Edge Of Eternity' are still waiting on Unity before supporting Linux
9 Jul 2018 at 12:15 pm UTC

That list honestly doesn't look like it will come true any time soon.
Not exactly small things to implement, and if the Unity devs didn't bother to do so for Linux, I doubt they'll change their mind.

Empires of the Undergrowth adds a customizable Freeplay mode and it's great
6 Jul 2018 at 12:45 pm UTC

Does anyone know how close this is to release?
It doesn't seem to be a game like RimWorld or Factorio, for example, which were/are perfectly fine even a year prior to release so I'm not sure if getting this in EA would be the right thing to do for me here.

The Steam Linux market share for June was 0.52% as Steam is still growing rather rapidly
6 Jul 2018 at 12:20 pm UTC

Quoting: tonRNot everyone need an full size desktop to most things that you can do it on smartphones, including gaming.
Really?
So I can just take my smartphone and play Europa Universalis IV? Oh wait, I can't, it couldn't handle the demands and I wouldn't be able to see a thing.
Well, then I could surely play some Spellforce 3 on it! Oh, seems like I can't. Because there is no physical way all that information could fit into one tiny screen without causing eye damage.
What strategy games can be played on mobile are some very simplistic or turn-based ones.
Okay, so maybe no complex strategy games that would require much information on the screen at the same time. What about shooters, then?!
Surely I can play Fortnite or PUBG and compete with PC gamers. Ooops, can't do that, not in solo at least - because the inferior input and smaller screen would put me at a serious disadvantage.
Well, what about games like the new Doom, then, or Shadow Warrior (the 2013/16 ones)? No? Well, damn...
What shooters can be played on mobile are rail shooters or simplified shooters with aim assist. Well, once I'm old and senile, I might be interested in that...

I could go on like this for weeks, but the point is:
You can not just play everything on mobile that you can on PC (and vice versa, though PC is way less limited). It is simply impossible.

Quoting: tonROnly PC gaming enthusiasts now staying on PC platform. Post-PC especially PC gaming booming right now won't last long. Well, it's not a bubble but saturated market cannot growing anymore.
It doesn't have to be growing like crazy, it just has to stay big enough for everyone who's interested to afford producing worthwhile games and hardware.
All the casuals leaving to mobile will only improve the games on PC, or at least thin the herd of terrible games.

Quoting: tonRIf I'm game developer, I know where's best futureproof platform to publish my games on (and making money).
If the only thing you as a game developer would be interested in is making money, then you would have lost your soul and nothing worthwhile would ever come of your work.
Just look at EA. One terrible game after another, with just enough gameplay to keep the mass of casuals hooked.
Not a single great game among them. Number of units sold is simply not connected to quality.

Quoting: tonRPeople do not give a damn on how small their screen as long they can 'gaming' on anywhere without a problem. That's a fact.
People who game just as a matter of passing the time don't give a damn about the screen size, that's for sure.
Just look at this:
https://www.statista.com/statistics/690150/leading-mobile-games-google-play-world-revenue/ [External Link]
Every single one of them a "game" that lives only by providing the most primal of reward mechanisms without any challenge to the player whatsoever.
Just some colourful effects, bling-bling and the illusion of challenge as you need to touch somewhere every now and then. Every PC gamer would fall asleep in less than five minutes.
This might be the future of "passing time", but it sure isn't the future of gaming as a serious hobby and activity. There is no challenge in those games, no world to get immersed in, nothing to learn, nothing to grow with.

I am sorry, but you just sound like those people in the West when the smartphone boom started there 15 years ago.
Or when consoles became a thing.
"PC gaming is dead, consoles/smartphones/whatever are the future!" Bla, bla, bla...
And here we are, 15 years later (which is an eternity in tech time), with more PC games releasing than ever and more of them being sold than ever.
Eh, PC gaming is doing great and will keep on doing so. I couldn't care less how much more well mobile does - it simply doesn't matter.

Quoting: tonRMicrosoft looking to unite all their systems (Windows, XBox, W10 Mobile/ARM etc) on single ecosystem (read walled garden). Apple already 1/2 step closer.
That would surely be wonderful - a common platform for everything, removing the need of ports for the most part -, but I don't see that happening soon.

Don't get me wrong, I do expect that all kind of PC/console/mobile will eventually unify into one thing that can fulfill all purposes. But that probably won't happen in my lifetime (which is hopefully at least 40-50 years still).