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Latest Comments by TheSHEEEP
The Steam Linux market share for June was 0.52% as Steam is still growing rather rapidly
5 Jul 2018 at 2:51 pm UTC

Quoting: skinnyrafLOL, so you have just stated that the only serious gaming is on PC, because of precision of control. Consoles are not serious, because a K/M will annihilate a controller, and mobile platforms are an absolute joke because of lack of precision of touch screen control.
Your reading comprehension seems limited. That is not what I said.

Though mobile platforms certainly are an absolute joke for most games, just look at the latest EA Command & Conquer release and compare that with what that series used to be. If that is not a sad joke, I don't know what it is.
Console vs. PC is really only a difference in input methods. But mobile has a tiny screen, there just isn't much you can do with such a small space that couldn't be done much better if you had a bigger screen.

And obviously, touching a screen can never be as accurate as moving a mouse cursor, restricting the possibilities further.
This is just simple logic.

There are games or even whole genres that can work on all platforms equally well. For example, I really don't get why Hasbro/WoTC do not finally do a real port of MTGO to all platforms. Oh, well...

Quoting: skinnyrafFor me, a guy who traveled the whole world to capture all Pokemon was quite a serious gamer - and Pokemon Go is definitely a mobile game.
Pokemon Go is barely a game. More of a toy.
Just because you can play with something, doesn't make it a game.

Quoting: skinnyrafAnd anyway, Fortnite is crossplay mobile vs Switch vs Xbox One vs PC.
From the Fortnite FAQ itself:
I’m on PC, when do I play against cross-platform players?

Mobile, PS4, or Xbox players who are in a cross-platform party may appear as enemies in your match.

“Fill” parties are same platform as you.

You will only play against PC players if you are playing Solo on PC.
You should maybe inform yourself before trying to appear clever. Otherwise, the attempt will backfire.
As I said before, cross-platform play is limited for games like Fortnite. And that is for a reason.
It is the same reason why the leading console players for those games often use devices like Xim 4.

This isn't about consoles vs PC, though. With the right input methods, both can be competitive.
After all, what is a console if not a PC in a special outfit?
But the standard for consoles is an input method that is simply inferior when it comes to what is required in a shooter. Hence the cross-platform restrictions.

The Steam Linux market share for June was 0.52% as Steam is still growing rather rapidly
5 Jul 2018 at 5:29 am UTC

Quoting: skinnyraf
Quoting: TheSHEEEPThere is just no serious gaming on mobile phones, just casual nonsense and time-wasters making up 90%+ of the mobile "gaming" market.
And it makes sense, of course. There's just not much else to be done with such a tiny screen, doesn't matter how much their capacity increases.
Tell that to my son happily deathmatching in PixelGun on his phone or to thousands of Fortnite players :)

eSport on mobile - not (yet?). Serious gaming - sure.
I feel honestly sorry for your son if he considers PixelGun serious gaming. Not because of mobile, but because of the simplistic nature of the game. Then again, he might just be very young. I know I played lots of shit happily when I was.

You see, there is a reason cross-play between PC and mobile is limited, if allowed at all.
PC players annihilate mobile (and console) players, simply due to better input and average skill level. I could probably duke it out 1vs10 against mobile players and come out winning. I don't see this ever changing if mobile doesn't evolve to the capacity and input capability of a PC with keyboard (or something similar) and mouse - and if mobile ever does reach that, there is no difference any more between it and PC.

And because of this, PC gaming will always stay relevant to the people interested in more than just casual stuff and esports of simplistic games.

Quoting: tonR
Quoting: TheSHEEEPIn the west, that myth popped up in the 2000s, but is pretty much debunked by now.
Just because one think is growing like crazy (mobile), doesn't mean the other thing (PC/console) is falling - merely growing smaller.
Look graph images at Malaysian Communications And Multimedia Commission (MCMC) report, "INTERNET USERS SURVEY 2017":


**Credit To IAMK Learning Center ( iamk.com.my ) for cropping-out this image from MCMC PDF.**

Here's the quote from MCMC report, page 10 and 11
Fully irrelevant.
This is about internet usage. If I was purely interested in internet usage, I also wouldn't bother to buy a PC.
It makes absolute sense that some of those who were primarily using their PC for things easily done on mobile nowadays switch to mobile.

But we're talking about gaming here.
If you can afford a proper big screen and a PC to go with it, you won't buy a tiny-screened mobile device for the purpose of gaming.
Depending on your needs, you'll go for a PC or subsidized PC with questionable input (aka console).

The Steam Linux market share for June was 0.52% as Steam is still growing rather rapidly
4 Jul 2018 at 3:24 pm UTC

Quoting: tonR
There's still a lot of ways Linux gaming needs to improve of course. It seems pulling in users from Asia would probably help quite a lot, but for that we need the heavy-hitting titles they seem to love like PUBG.
That's impossible to do with todays smartphone craziness in Asia. Significant majority of us are now rarely gaming on PC anymore. Everything smartphone.
I don't think that is valid.
There is just no serious gaming on mobile phones, just casual nonsense and time-wasters making up 90%+ of the mobile "gaming" market.
And it makes sense, of course. There's just not much else to be done with such a tiny screen, doesn't matter how much their capacity increases.
Good luck playing games like Starcraft 2 or Counter Strike on mobile ;)

There will always be a market for proper PC gaming, as there is simply no alternative.
Consoles are nothing more than subsidized PCs and I estimate both markets will kind of merge at some point.

I also don't think that the mobile market has harmed PC gaming.
In the west, that myth popped up in the 2000s, but is pretty much debunked by now.
Just because one think is growing like crazy (mobile), doesn't mean the other thing (PC/console) is falling - merely growing smaller.

GamingOnLinux is officially 9 years old this week
2 Jul 2018 at 1:50 pm UTC

Quoting: MichaelDNWhoo, I also turn 30 next month. High five '88 babies, (the crazy 88's) ;D
Tz.
Kids these days.

The Steam Linux market share for June was 0.52% as Steam is still growing rather rapidly
2 Jul 2018 at 9:12 am UTC Likes: 2

I am currently learning Chinese and yes, the Linux support for Chinese typing is simply much worse on it than on Windows.
That just makes it that much harder to gain any ground in China. Not really sure how that could change other than with some serious financial backing. Windows is such a standard in China, I don't think much ground is to be gained there, tbh.

Sudden Strike 4 Finland DLC is available, has new mini-campaigns
27 Jun 2018 at 4:50 am UTC

Quoting: drmoth
Quoting: GuestLiam, in spite of my googling i do not undertand well what you mean by the eschewing base building. You mean you do not build bases at all ?
Liam didn't write this article, BTRE did, but yes, that's correct - no bases.
It is basically more like Company Of Heroes or Dawn Of War 2 than it is like Starcraft or Dawn Of War 1.

Sudden Strike 4 Finland DLC is available, has new mini-campaigns
26 Jun 2018 at 4:18 pm UTC Likes: 2

Suomi mainittu torilla tavataan!

OpenSAGE, an early WIP game engine for Command & Conquer: Generals adds Linux support
25 Jun 2018 at 9:52 am UTC Likes: 5

Well, that's a nice surprise. I always liked Generals.

DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release
24 Jun 2018 at 6:42 pm UTC

Quoting: Sputnik_tr_02
Quoting: TheSHEEEPYou should just be able to run an .exe installer, for example, as if it was the most normal thing in the world.
Yes it would be very user friendly but it also brings some new problems; (Windows viruses). If everything is automated some harmful software designed for windows will surely take advantage of that. Perhaps users should be warned if that is the case for a distro.
Viruses have always been a selfmade user problem.
I completely removed any kind of firewall and antivir programs years (on Windows, too) and didn't have a single problem - simply because I don't download stuff from shady sites.

Freedom also means freedom to shoot yourself in the foot.

DXVK for Direct3D 11 over Vulkan in Wine has a new 0.60 release
23 Jun 2018 at 8:57 pm UTC Likes: 1

Quoting: Leopard2-) Wine is not a tool you can get good performance , good rendering , easy configure process.

4-) I really don't care about a game being native ( OGL , VLK ) vs Wine wrapped as long it works at good performance + renders correctly.

5-) Wine is not really a solution. It is open to regressions , tons of hacks to even running one game normally. It only can be considered as a bonus feature for people who have free time in their hands. Normal users ( which majority ) can't stand with it.
I somewhat agree with these statements as a picture of the current state.
However, I think there is much bigger potential in Wine (and tools like DXVK). I don't see it as unreasonable that a state can be reached of about 90% of "native" performance for new titles - at some point. People who care about those last 10% aren't going to switch either way as long as no true native port is available.

However, the rest might. If - and only if - Wine came integrated into the distro normally just like curl, without even requiring installing the package AND if you wouldn't need to do ANY of the current setup steps (create prefix, configure it, get winetricks, install libs, etc.). You should just be able to run an .exe installer, for example, as if it was the most normal thing in the world.
And of course it should create a desktop icon (or launcher) as naturally as it does on Windows and you should just be able to run that.

The remaining problem are the distribution platforms themselves, or rather, only Steam. At the moment, you cannot even download a Windows game running the Linux client. You have to install a separate Windows version of Steam, run that and install Windows games using that.
I don't see what could be done about that, though.
Maybe a deeper integration of Wine into the system, to easily switch to "Windows Mode" or something like that - as easily as switching workspaces.