Latest Comments by TheSHEEEP
Bum Simulator will simulate life as a homeless person
12 May 2018 at 1:07 pm UTC Likes: 2
An example:
A guy who is always extra nice to people, never makes them aware of their mistakes because he doesn't want to hurt them, avoids confrontation, gives money to help the poor children in Africa, finds everything "super great!" and gives compliments freely.
On first glance, he appears good.
But nothing he does really helps anyone who needs it.
Always being extra nice just makes him appear to be sleazy and hiding some agenda after a while.
Never correcting people's mistakes only strengthens their belief they did nothing wrong. Better to hurt them a little (in the sense that own mistakes being brought to one's attention is never a good feeling), but also giving them a chance to improve themselves.
Avoiding confrontation only leads to people being overwhelmed when a confrontation finally does happen, as they never had to deal with it before.
Giving money to African charities only ends up cementing their shitty situation, as it keeps them in a "barely tolerable" state instead of an "intolerable" one that would eventually cause an improvement from the inside. Imagine what would have happened if aristocrats had given the French people just enough food and clothing to get by instead of nothing? French revolution would never have happened.
Finding everything great and showering people with compliments only makes them numb to compliments, or even worse, expecting them after every little thing.
No... Only he himself is being helped, as all of that stuff makes him feel better about himself.
That is what I call a textbook do-gooder and that is what I try to unmask whenever I can.
2. I am not your friend and your condescendence is not required to get your point across. You can go on, though. In contrast to others, I am not so easily offended ;)
12 May 2018 at 1:07 pm UTC Likes: 2
Quoting: tuubiThere is a difference between between doing good and being a do-gooder as I described them. Yes, the words, I know... don't blame me, blame the English language.Quoting: TheSHEEEPYes, you should always strive to hurt people because trying to do good is bound to result in something worse.Quoting: Purple Library GuySo did I.Quoting: TheSHEEEPI always love offensive games like that for the sweet butthurt they cause in all the hypocrites and do-gooders [External Link].I've noticed that it's currently considered much more of a social faux pas to be a do-gooder than a do-badder.
A good development, for once.
I'd much rather have more people that are unfriendly and appear dickish, but are honest, than those who "mean well" but only cause more harm.
An example:
A guy who is always extra nice to people, never makes them aware of their mistakes because he doesn't want to hurt them, avoids confrontation, gives money to help the poor children in Africa, finds everything "super great!" and gives compliments freely.
On first glance, he appears good.
But nothing he does really helps anyone who needs it.
Always being extra nice just makes him appear to be sleazy and hiding some agenda after a while.
Never correcting people's mistakes only strengthens their belief they did nothing wrong. Better to hurt them a little (in the sense that own mistakes being brought to one's attention is never a good feeling), but also giving them a chance to improve themselves.
Avoiding confrontation only leads to people being overwhelmed when a confrontation finally does happen, as they never had to deal with it before.
Giving money to African charities only ends up cementing their shitty situation, as it keeps them in a "barely tolerable" state instead of an "intolerable" one that would eventually cause an improvement from the inside. Imagine what would have happened if aristocrats had given the French people just enough food and clothing to get by instead of nothing? French revolution would never have happened.
Finding everything great and showering people with compliments only makes them numb to compliments, or even worse, expecting them after every little thing.
No... Only he himself is being helped, as all of that stuff makes him feel better about himself.
That is what I call a textbook do-gooder and that is what I try to unmask whenever I can.
Quoting: tuubiIf you actually believe that, you should start writing scripts for Hollywood my friend.1. I hope my clarification shows what I meant and yes, that is what I believe.
2. I am not your friend and your condescendence is not required to get your point across. You can go on, though. In contrast to others, I am not so easily offended ;)
Bum Simulator will simulate life as a homeless person
12 May 2018 at 7:49 am UTC Likes: 2
A good development, for once.
I'd much rather have more people that are unfriendly and appear dickish, but are honest, than those who "mean well" but only cause more harm.
12 May 2018 at 7:49 am UTC Likes: 2
Quoting: Purple Library GuySo did I.Quoting: TheSHEEEPI always love offensive games like that for the sweet butthurt they cause in all the hypocrites and do-gooders [External Link].I've noticed that it's currently considered much more of a social faux pas to be a do-gooder than a do-badder.
A good development, for once.
I'd much rather have more people that are unfriendly and appear dickish, but are honest, than those who "mean well" but only cause more harm.
Bum Simulator will simulate life as a homeless person
11 May 2018 at 12:01 pm UTC Likes: 6
11 May 2018 at 12:01 pm UTC Likes: 6
I always love offensive games like that for the sweet butthurt they cause in all the hypocrites and do-gooders [External Link].
The sideshows and comments are almost worth more than the game.
But ultimately a game has to be judged by its gameplay.
And this one I could see working as a multiplayer game, maybe co-op - or even PvP like Rust.
But single player only? And not even with a story (I could see this work as a Postal 2-like game)? Hmm...
Funny enough, there is a Bum simulator multiplayer game (not on Linux, yet, but they plan to implement Vulkan later on, if the game does well enough):
Hobo: Tough Life [External Link]
I have seen some streamers (was is BananaDuck? Possibly...) play the beta and that was very, very, very rough.
Basically a survival game with some funny gameplay elements (bin diving was some sort of minesweeper-like thing where skills had an actual influence).
The sideshows and comments are almost worth more than the game.
But ultimately a game has to be judged by its gameplay.
And this one I could see working as a multiplayer game, maybe co-op - or even PvP like Rust.
But single player only? And not even with a story (I could see this work as a Postal 2-like game)? Hmm...
Funny enough, there is a Bum simulator multiplayer game (not on Linux, yet, but they plan to implement Vulkan later on, if the game does well enough):
Hobo: Tough Life [External Link]
I have seen some streamers (was is BananaDuck? Possibly...) play the beta and that was very, very, very rough.
Basically a survival game with some funny gameplay elements (bin diving was some sort of minesweeper-like thing where skills had an actual influence).
The beat 'em up Bud Spencer & Terence Hill - Slaps And Beans left Early Access recently
10 May 2018 at 6:03 pm UTC Likes: 1
I even got myself a VPN to watch it from my location.
10 May 2018 at 6:03 pm UTC Likes: 1
Quoting: FeistNot a big fan of this type of game but I bought it anyway. I used to love their movies when I was a kid and if Netflix bought the rights, then I would stock up on tons of Beer, beans and hotdogs and have myself a whole weekend movie-marathon. :DThey are available on Amazon Prime. At least on the German one (no idea about the other, but I guess there, too as Amazon is quite international).
I even got myself a VPN to watch it from my location.
The beat 'em up Bud Spencer & Terence Hill - Slaps And Beans left Early Access recently
10 May 2018 at 3:14 pm UTC
10 May 2018 at 3:14 pm UTC
Not knowing Bug Spencer & Terrence Hill movies?!
Whoa... huge nerd cred nosedive.
Whoa... huge nerd cred nosedive.
Dark fantasy shooter 'Apocryph' released recently with Linux support, it's messy
9 May 2018 at 12:20 pm UTC Likes: 1
9 May 2018 at 12:20 pm UTC Likes: 1
Yeah, the Steam page is full reports like that.
What a mess.
And what a shame.
Guess we'll have to wait some more for a proper next Painkiller.
What a mess.
And what a shame.
Guess we'll have to wait some more for a proper next Painkiller.
Harebrained Schemes confirm again Linux support for BATTLETECH is a high priority
4 May 2018 at 9:32 pm UTC
For some people, the inclusion of an option (!!) is already an invasion into what is considered right and wrong. It matters not that they are in no way affected.
A character that is homosexual? Clearly agenda pushing.
No character that is homosexual? Clearly agenda pushing.
Inclusion/lack of a pronoun? Clearly agenda pushing.
A game set in medieval central Europe in a VERY rural place not depicting a person with darker skin color? Clearly racism.
A team that just happens to be mostly male/female? Clearly sexism/forced inclusion.
People who want to be offended will be offended and will always find a reason, SJW and anti-SJW alike. It would be madness to try and make a game that doesn't offend anyone.
And HBS have been very open about being SJWs. Hell, the lead designer (if I am not mistaken) of BattleTech is a trans woman, and a very active SJW, too.
So anything coming from them, therefore MUST BE pure agenda pushing. Right? ;)
Now, I'm not saying there is no agenda pushing in media. Clearly there is. And to me, that is fine. Competition is good. May the better agenda win.
But in this game? No.
I've talked to all the NPCs on board (there are not many) and all of them are pretty normal people, not at all being in-your-face about whatever sexuality, race, etc. they are. In fact, you just don't get that much personal information out of them - which is a welcome change from all the games in which people just tell a total stranger their life story.
4 May 2018 at 9:32 pm UTC
Quoting: ajgpIt is relatively simple.Quoting: zimplex1I can't in good conscience support this game; not with the forced diversity and the "they" issue.OK, someone is going to have explain these 2 points to me:
1. Forced diversity?
For some people, the inclusion of an option (!!) is already an invasion into what is considered right and wrong. It matters not that they are in no way affected.
A character that is homosexual? Clearly agenda pushing.
No character that is homosexual? Clearly agenda pushing.
Inclusion/lack of a pronoun? Clearly agenda pushing.
A game set in medieval central Europe in a VERY rural place not depicting a person with darker skin color? Clearly racism.
A team that just happens to be mostly male/female? Clearly sexism/forced inclusion.
People who want to be offended will be offended and will always find a reason, SJW and anti-SJW alike. It would be madness to try and make a game that doesn't offend anyone.
And HBS have been very open about being SJWs. Hell, the lead designer (if I am not mistaken) of BattleTech is a trans woman, and a very active SJW, too.
So anything coming from them, therefore MUST BE pure agenda pushing. Right? ;)
Now, I'm not saying there is no agenda pushing in media. Clearly there is. And to me, that is fine. Competition is good. May the better agenda win.
But in this game? No.
I've talked to all the NPCs on board (there are not many) and all of them are pretty normal people, not at all being in-your-face about whatever sexuality, race, etc. they are. In fact, you just don't get that much personal information out of them - which is a welcome change from all the games in which people just tell a total stranger their life story.
Harebrained Schemes confirm again Linux support for BATTLETECH is a high priority
4 May 2018 at 12:11 pm UTC Likes: 5
4 May 2018 at 12:11 pm UTC Likes: 5
I would very much recommend everyone to still wait on the game, Linux or not.
This delay for the game to come out on Linux later might be a blessing in disguise.
Currently, BattleTech has a lot of pretty serious grievances:
The loading times are a disaster, and "it's just Unity" is not the reason here. Other Unity games with way more things to load (more assets, more polygons, etc.) load way faster.
The game flow is constantly being interrupted:
Missions in this game can easily take 30-60 minutes. 50-80% of that are just you waiting for animations/effects/enemies to finish. Oof!
The tutorial doesn't explain 80% of what's going on and what the actual rules are. Instead it bothers you with no-brainers like "take cover" and "attack from behind"/"watch your back".
I had to read about pretty much everything online or just keep playing and derive the rules myself...
Mech categories (light/medium/heavy/assault) could be renamed to (bad/okay/good/awesome). There is 0 reason to ever field a light mech once you have access to medium mechs (and then medium->heavy, etc.). They are faster, but do very little damage and can take even less.
You always get to field 4 mechs, so you always want to field the heaviest that you can - there is no downside.
Again, mind-boggling that they did not instead make use of a tonnage limit so you'd have to decide yourself if you want more, but lighter mechs or fewer, but heavier ones.
Beneath all of this is a really good game, but one can only hope they patch all the filth away so that this good game can actually shine.
I played for about 10-15 hours so far, but can barely motivate myself to keep on playing as I know I will just have my time wasted for more than half the time of me "playing".
This delay for the game to come out on Linux later might be a blessing in disguise.
Currently, BattleTech has a lot of pretty serious grievances:
The loading times are a disaster, and "it's just Unity" is not the reason here. Other Unity games with way more things to load (more assets, more polygons, etc.) load way faster.
The game flow is constantly being interrupted:
- Animations are SUPER slow (yes, they *are* mechs, but come on!) and CANNOT be sped up. That's right, another turn-based tactics game with no possiblity to speed it up. Mind-bogglingly stupid to omit such a vital and easy to implement feature.
- After shots have been fired, it takes forever to display all the effects that were caused, and once that is finally done, there might still be a knockdown animation to watch... and then a sound to load and play as further acknowledgement...
- You are forced to wait for enemy animations to play out - even if you cannot see them as they are out of range! Incredible. XCOM did this better more than 20 years ago.
Missions in this game can easily take 30-60 minutes. 50-80% of that are just you waiting for animations/effects/enemies to finish. Oof!
The tutorial doesn't explain 80% of what's going on and what the actual rules are. Instead it bothers you with no-brainers like "take cover" and "attack from behind"/"watch your back".
I had to read about pretty much everything online or just keep playing and derive the rules myself...
Mech categories (light/medium/heavy/assault) could be renamed to (bad/okay/good/awesome). There is 0 reason to ever field a light mech once you have access to medium mechs (and then medium->heavy, etc.). They are faster, but do very little damage and can take even less.
You always get to field 4 mechs, so you always want to field the heaviest that you can - there is no downside.
Again, mind-boggling that they did not instead make use of a tonnage limit so you'd have to decide yourself if you want more, but lighter mechs or fewer, but heavier ones.
Beneath all of this is a really good game, but one can only hope they patch all the filth away so that this good game can actually shine.
I played for about 10-15 hours so far, but can barely motivate myself to keep on playing as I know I will just have my time wasted for more than half the time of me "playing".
The open source fantasy turn-based strategy game 'Battle for Wesnoth' is now on Steam
2 May 2018 at 10:40 am UTC Likes: 4
2 May 2018 at 10:40 am UTC Likes: 4
And it only took 10 years or so! :D
Steps we're taking as a site for GDPR compliance
29 Apr 2018 at 9:11 am UTC
29 Apr 2018 at 9:11 am UTC
Quoting: HoriMost people are against stuff that imposes mild inconveniences on them ;)Quoting: tuubiI've read the article, but the comments only a few random ones, and the ones I happened to read were against it, dunno.Quoting: HoriAm I really the only one who likes data protection laws?No, and you're not even the only one who didn't read the thread.
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