Latest Comments by TheSHEEEP
Summer Islands strategy and simulation game will see Linux support (updated)
10 Feb 2018 at 10:33 pm UTC Likes: 1
10 Feb 2018 at 10:33 pm UTC Likes: 1
Holiday Island was one of my favourite games growing up.
The sounds, the art, everything was just super fascinating to me.
I don't know how many islands I ended up driving into financial ruin :D
The sounds, the art, everything was just super fascinating to me.
I don't know how many islands I ended up driving into financial ruin :D
Parkitect beta 3 released with a new ride, new props and bug fixes
6 Feb 2018 at 12:52 pm UTC
6 Feb 2018 at 12:52 pm UTC
At some point they talked about how "cosmetic" improvements should actually work more complex than in Planet Coaster, for example - where it is just "if cosmetic stuff close to the ride, then attractiveness++".
Has this been implemented yet?
Has this been implemented yet?
Colourful action RPG 'The Swords of Ditto' is confirmed for Linux
5 Feb 2018 at 7:31 am UTC Likes: 5
5 Feb 2018 at 7:31 am UTC Likes: 5
How can I kill anything if everything is so cute?! :O
Pretty and welcoming roguelike 'Tangledeep' has left Early Access
2 Feb 2018 at 10:38 am UTC
2 Feb 2018 at 10:38 am UTC
I also wrote a review [External Link] on Steam, it's fairly good (the game, I mean).
Godot Engine, the open source game engine has evolved with the big 3.0 release
31 Jan 2018 at 8:40 am UTC Likes: 3
And there is an extra exporter for Blender.
So anything that is in the first three formats OR can be loaded into Blender (which is pretty much everything) and then exported from there can be used.
Basically, you can use stuff from any asset library, load it into Blender, export and you're done.
And learning basic Blender controls is pretty much a must for any open source dev anyway ;)
31 Jan 2018 at 8:40 am UTC Likes: 3
Quoting: KimyrielleAre there any decent (and free) asset libraries for this engine out there? I can code well enough, but I am artistically challenged.The great thing about Godot is that it supports OBJ, DAE and (since 3.0) GLTF natively.
And there is an extra exporter for Blender.
So anything that is in the first three formats OR can be loaded into Blender (which is pretty much everything) and then exported from there can be used.
Basically, you can use stuff from any asset library, load it into Blender, export and you're done.
And learning basic Blender controls is pretty much a must for any open source dev anyway ;)
Godot Engine, the open source game engine has evolved with the big 3.0 release
30 Jan 2018 at 9:09 pm UTC
30 Jan 2018 at 9:09 pm UTC
I've been making some tests with an older version of it and it was already really capable.
And it got better so I might just try to port my old tests and see what happens at some point.
And it got better so I might just try to port my old tests and see what happens at some point.
Keith Packard's video from 'LinuxConfAu 2018' talking about Virtual Reality and Linux is up
30 Jan 2018 at 3:17 pm UTC
The funny thing is that I remember me looking around in Lynx (!!!) about how it could be achieved. What I don't remember is why I needed that in the first place...
30 Jan 2018 at 3:17 pm UTC
Quoting: AnzaAh, what I needed was to have two X sessions with only one monitor (or rather, on a laptop with no spare monitor around). By switching the contexts using the good old Ctrl+Alt+F1-8, I tried to start another X session on one of them.Quoting: TheSHEEEPIn some form it has been possible for long time. Oldest one around is to make all monitors separate X displays. Makes things pretty cumbersome though as clients programs can't be dragged between the displays and which display programs end up is determined with an environment variable. And setup can't be really changed dynamically. Getting rid of the setup requires editing configuration file and the restarting the Xorg server.Quoting: AnzaBut even now, there's some cool stuff coming out because people are working to get VR working properly on Linux. Basically that was something that simplifies sharing displays on multi-seat setup much easier.Sounds interesting, multiple separate X sessions at the same time are a really something that is missing at the moment. Not only for VR, but in general. A few weeks ago, I was in a situation where I would've really needed that...
If I'm able to explain it correctly, it's way to lease the display to a program that wants exclusive (but still revocable) access for a display, while making sure that client doesn't have access to the clients running on the real X server. X server or kernel can revoke the access at any time and control comes back to the X server without any disastrous issues.
Xephyr was somewhat more practical, it's basically a window that contains another X server, ie. nested X server.I don't think I have ever tried to play games with it though. But in theory it could be possible at it should have GLX support now. I don't think mouse is locked inside the window though, which for some games might not be practical.
The funny thing is that I remember me looking around in Lynx (!!!) about how it could be achieved. What I don't remember is why I needed that in the first place...
Keith Packard's video from 'LinuxConfAu 2018' talking about Virtual Reality and Linux is up
30 Jan 2018 at 3:07 pm UTC
Also... it was you who can imagine that VR devices will eventually replace everything.
30 Jan 2018 at 3:07 pm UTC
Quoting: EikeYou pulled that sentence out of context, which is amazing, considering you quoted the next sentence right after that... You can read them as "I don't see... except for...".Quoting: TheSHEEEPI don't see where a VR device offers that much more functionality than a monitor + controller/mouse.Right. It's you who doesn't see this.
Quoting: EikeYou seem to be trying to refute that VR devices will replace everything - but I'm asking again, who even said that before you were trying to refute it?I already answered that question. What do you want from me? :S:
Also... it was you who can imagine that VR devices will eventually replace everything.
Keith Packard's video from 'LinuxConfAu 2018' talking about Virtual Reality and Linux is up
30 Jan 2018 at 2:53 pm UTC
30 Jan 2018 at 2:53 pm UTC
Quoting: AnzaBut even now, there's some cool stuff coming out because people are working to get VR working properly on Linux. Basically that was something that simplifies sharing displays on multi-seat setup much easier.Sounds interesting, multiple separate X sessions at the same time are a really something that is missing at the moment. Not only for VR, but in general. A few weeks ago, I was in a situation where I would've really needed that...
If I'm able to explain it correctly, it's way to lease the display to a program that wants exclusive (but still revocable) access for a display, while making sure that client doesn't have access to the clients running on the real X server. X server or kernel can revoke the access at any time and control comes back to the X server without any disastrous issues.
Keith Packard's video from 'LinuxConfAu 2018' talking about Virtual Reality and Linux is up
30 Jan 2018 at 2:39 pm UTC
Of course an average smartphone is bigger than an old Nokia. But it does not only replace that Nokia, it also replaces (at least partly) having to carry a laptop around. Or accessing your emails at home, doing onlinebanking, etc.
Do I really need to tell you that or are you just desperately trying to prove me wrong in something?
I don't see where a VR device offers that much more functionality than a monitor + controller/mouse. For gaming, or generally anything where being "inside the first person" has an advantage, sure. But that's just a small fraction of things that classical monitors cover.
30 Jan 2018 at 2:39 pm UTC
Quoting: EikeAs an example of a technology that spread widely because they made people's lives easier and are less cumbersome than what came before.Quoting: TheSHEEEPThen why did you bring it up?Quoting: EikeYeah, that's why people replaced their little Nokias with big Smartphones. Oh, wait...Not a valid comparison.
I hear you say "But these do way more!"
Yes, just like VR devices.
Of course an average smartphone is bigger than an old Nokia. But it does not only replace that Nokia, it also replaces (at least partly) having to carry a laptop around. Or accessing your emails at home, doing onlinebanking, etc.
Do I really need to tell you that or are you just desperately trying to prove me wrong in something?
I don't see where a VR device offers that much more functionality than a monitor + controller/mouse. For gaming, or generally anything where being "inside the first person" has an advantage, sure. But that's just a small fraction of things that classical monitors cover.
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