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Latest Comments by TheSHEEEP
Survival game Vintage Story gets another huge upgrade with improved combat
11 Jan 2022 at 2:31 pm UTC Likes: 1

Quoting: EhvisRealism? So when you die, wait out the night at your base. Then next morning you go to the place of your death hoping that the wolves have moved on only to find that your stuff has despawned is about realism?
That you respawn at all makes it pretty clear that this aspect is not about realism.
Although, who knows, there could be an in-game explanation for your respawning, I don't actually know. And now there is optional permadeath, too, so...

But the world itself, how seasons work, food, animals, crafting, etc. definitely is striving for realism.
So it is definitely realistic that animals and monsters will have taken some or all of your stuff.
If it was all of it, that sucks. I wouldn't even deny that it might have been a bug, I usually was able to recover something at least, IIRC.
But with the limited playtime, I question what valuable thing you could have possibly lost that couldn't be re-made in an hour or two. I doubt you had metal yet, which does take ages to produce.

Losing your base in Vintage Story sucks (and is practically impossible), but a single expedition's gear? Meh.

Quoting: EhvisNo, that's just about making you work again for hours and hours to get it back.
You lost something due to your own mistakes (by venturing out further than was safe, which always comes with a risk).
You now expect to be handed it back for free instead of having to create what you lost again and are clamoring on about "fairness".

Let me tell you a story:
I died to the last boss in Valheim once. Lost gear that easily took dozens of hours to get. It would have been possible to recover it - but there was still the boss to deal with in order to get to it. And I'd need the gear I lost in order to beat the boss.

It was my fault. I made a mistake. I was not prepared well enough.
Tough shit.
But I never once claimed that it was unfair or that it was the game's fault that I had to re-do what I did before. The game made the rules clear from the get-go (and other times that I got wasted and had to recover my stuff).

Quoting: EhvisNo thanks, I'll pass.
Fair enough. Not every game is for everyone and that's great.
But don't talk crap about a game, just because you cannot handle it and don't take responsibility for your own mistakes.

Survival game Vintage Story gets another huge upgrade with improved combat
11 Jan 2022 at 12:30 pm UTC Likes: 1

Quoting: EhvisI have enough experience in survival games to know when things are unfair.
Maybe you've had a lucky world roll. Maybe I've had unlucky ones. But nothing I've experienced was fair.
Wait, did you expect a survival game that strives for realism in its approach to present you with... fair wolves? Like what, they should scale to your level?
Or that it magically puts you in a "safe zone" for the first few hours, or... ?

I really don't know what you mean with "fair" in regards to a realistic survival game.

Quoting: EhvisIt's not the temporal storm, that is at least announced. It's the cog thing that runs down.
That's kind of the same thing.
That cog is the temporal stability - if it becomes unstable, monsters spawn.
A temporal storm strongly decreases temporal stability.

All of which is explained in the in-game tutorial/wiki.
Don't get me wrong, that in-game help kind of sucks (it definitely helped me survive the first 20 hours or so, but after that I had to use community wikis more and more), but this part it DOES explain.

Of course, it sounds to me like this new patch changed it somewhat so monsters now only spawn from rifts? Not sure how those things all come together.

Survival game Vintage Story gets another huge upgrade with improved combat
11 Jan 2022 at 11:40 am UTC Likes: 3

Quoting: EhvisPlayed it for like 15 hours and then gave up on it. The wolves in this game are just stupid. You can't avoid them and you can't defend against them (at least for the duration that I played). I don't mind to be punished for mistakes, but being punished for playing is not my cup of tea.

And the game doesn't even tell you about a major game mechanic that kills you. First game I died 3 days in after the screen going wonky and getting overrun by hordes of enemies. Same happens after you respawn so the game is unsalvageable by then. Had to google it to figure out what happens. That and a couple of other things speak to the sadistic nature of the dev. Unless things have changed, I would avoid it.
Sorry, but to me that sounds a lot like:


Played the game and after the first encounter, I knew to avoid wolves - which is something you can very easily do and nobody had to tell me how. It's just common sense:
Don't go into deep forests, everywhere else you can spot them AND you can outrun / outclimb / outswim them just fine.
If you struggle with that after 15 hours of playing, then that is VERY MUCH your mistake. Don't blame the game for your shortcomings.

Until a few hours later I got some minimal weapons and armor and could deal with them from then on - though you still have to be careful not to attack a whole pack.

The second thing you describe is a temporal storm. Those happen every few days.
And you can be perfectly safe from them if you hide inside some hut or shack, or hell, even just a dirt hole if you can get some air. Just sit it out. The game warns you of it, too! Well enough in advance.
That, too, is something I'd simply consider common sense. After all, everything in that world is deadly, what did you think a "temporal storm" is going to do? So of course you hide when the game tells you one is coming up, ESPECIALLY when you've never witnessed one.

My only gripes with the game is how many things just take so long.
E.g. it took me WEEKS in-game to find an ore vein. Realistic, sure, but I'd strongly recommend installing a mod that makes finding ore a lot easier. Unless you enjoy mostly blindly digging deep holes until you stumble upon ore.

And also how food is much more of a problem than it realistically should be. Mostly due to the game not being finished in lots of areas, so many ways to gather food are missing - e.g. fishing is totally bare-bones right now. And up until now, no fruity trees were to be found.
But those issues, too, can be well handled with mods - last time I played (1.13 maybe?), the game got a lot better with a good food mod [External Link] installed .

DOOMED: Demons of the Nether turns Minecraft into modern DOOM
11 Jan 2022 at 11:28 am UTC Likes: 8

I am stuck between "Wow!" and "Why?!".

Building a Retro Linux Gaming Computer - Part 8: Shovelware with a Penguin
10 Jan 2022 at 8:50 pm UTC Likes: 1

These shareware disks were great.

Of course, by the time I got my hands on the first of them, I had no clue whatsoever what a "Linux" was.

But I still remember some of the games to this day.
Like The Last Eichhof [External Link] or Raptor [External Link].
Curiously, both games seem to also be "available" for Linux, with the first one actually being open-source now.

Linux Kernel 5.16 is out now bringing the futex2 work to help Linux Gaming
10 Jan 2022 at 5:33 pm UTC

Quoting: BTREThe steam package ought to have created /lib/udev/rules.d/70-steam-input.rules and that should have a couple of entries for the pro controller.
It does, and the entries there even fit the controller from what I could see from the lsusb, etc. It also recognizes the controller - but the controller either doesn't work at all or constantly reconnects.

That was on my 5+ years old laptop, though, might just be something incompatible in there.

Linux Kernel 5.16 is out now bringing the futex2 work to help Linux Gaming
10 Jan 2022 at 2:15 pm UTC

Nintendo Joy-Con and Pro Controller support
Bought a Pro Controller a month ago and was really surprised that it isn't supported yet.
There were a few custom drivers around, but not one of them got the controller working for me. Just weird behavior with the controller turning itself on and off constantly when connected via Bluetooth (and nothing at all via USB).

Hopefully, once this kernel is "safe" for Manjaro, this will no longer be a problem.

The Steam Winter Sale 2021 is now live
22 Dec 2021 at 7:29 pm UTC Likes: 2

Quoting: MohandevirCP2077... You're finally mine! :grin:
You sure it's ready yet? :wink:

I bought some co-op games for my GF and me to try.
Time to get rekt endlessly in Barotrauma.

Death Stranding absolutely sold me and you should play it
22 Dec 2021 at 6:40 pm UTC Likes: 1

Quoting: Mar2ckthe act of traversing the world is fun and challenging in and of itself
This has to be a joke.
It is practically impossible to fail in this game. You don't die (unless you count that one scene). You just respawn a bit back with all of your stuff.
Except if human enemies kill you - in which case you lose some packages, but can just go look for them again.
But dying to human enemies is likewise basically impossible, given the inane state of enemy AI - unless you have two left hands and your eyes at the back of your head.
And even then, sorry, but that's not a fail state. A challenge requires the realistic possibility to fail at it and some kind of stake.

So only the terrain and the "challenge" of traversing it remains.
In my 7-9 hours of trying to get from cutscene to cutscene, as the "gameplay" itself certainly was no motivation, I did not manage to fall even once (after the tutorial).

At some point, I gave up on the repetitive and entirely-devoid-of-challenge gameplay and instead just watched the story unfold on YouTube.
Which is cool - felt a bit like watching an overpriced arthouse movie.

Other than that, this game is the very best example of The Emperor's New Clothes in game form.
I read a review once that pretty much goes like this and I found it very fitting:
"It feels like some vernissage, famous people, expensive food, ... - and nobody really understands what’s the point of the paintings but you are semi-intimidated into praising the masterpieces, while no one wants to admit they are bored."

I can really only assume some people enter a kind of zen-like trance when meandering through the nothingness of the game, which then counts as "fun" for them.
Somewhat similar to people who waste their time away play Animal Crossing and somehow find enjoyment in that.

Beats me how that works, but more power to them, I guess!
Believe me, I wish I could be entertained in that manner. I'd spend a lot less money on games. :grin:

PS: Yes, yes, I know. "Players work together to achieve a goal!" "Inspires altruism!" "Such a brave premise!" yadda yadda, bla bla,... all fine and dandy, but none of that makes the gameplay better.

VAXEE offer up some really great mice, thoughts on the VAXEE Outset AX
18 Dec 2021 at 8:15 am UTC

Ugh.
Silent or bust.
Clicky sounds are triggering.