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Latest Comments by TheSHEEEP
Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 5:01 pm UTC

Quoting: CatKillerDevelopers aren't paying for anything, customers are.
That's semantics, really.
I'd say customers give 100% of the money to the developers, which have to forward 30% of it to Valve. Or customers give 100% to Valve, which withhold 30% from the developer - that's probably more correct.
Either way, developers lose 30% of what the customers were paying for their game. The developers are the ones losing more money in that scenario than they should.
Keep in mind that taxes go on top of that, in the EU that's about 20% gone additionally (unless you add 20% to the price in VAT countries, which I don't think anyone really does).
So from the get-go you lose 50% of value. Ouch. I'd be pissed about that, too.

Did Valve develop or market that game? No. They host its data and provide some (good) service around it - which is fair to compensate, of course, but 1/3rd is excessive. 1/4th or 5th would be much more reasonable, you don't have to do the lowballing that Epic does to just cover the expenses (of the hosting/service).

Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 2:55 pm UTC Likes: 3

Quoting: LinasIt's easy to judge the 30% cut as "too much", but maintaining all the infrastructure is not free.
I actually work in this field and no, it isn't free. But you don't need 30% for that. Not even remotely.
15% would be much closer to cover maintenance and still have a small profit.

Quoting: LinasAlso Valve is financing a lot of development work in the Linux world: Mesa, Proton, kernel drivers, etc., which benefits people who don't even use Steam.
This is not an argument about if they are making good use of their income, I'd say they do.
It's an argument about if developers should be the ones to pay for all of Valve's extracurricular efforts.

As a developer, if I sell something on a storefront, I'm fine paying the maintenance cost of what I actually use and a bit extra for the storefront's profit - but anything beyond that I'd not be okay with.

Quoting: rustybroomhandleIt's perfectly fine to like or dislike the 30%, but imo there's no legal grounds to sue over it.
That's probably true.
As long as most are willing to pay the cut, it won't change.

Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 1:18 pm UTC

Bad for devs, good for corporations.
So yes, that was to be expected.

30% cut is and remains too much for what little work Valve has "per unit sold"/per game hosted and for most devs not using what "additional value services" Valve provides, but probably just something devs will have to arrange themselves with - or keep out of Steam, which some successfully do.

About the clause, well that's just weird. Why even make a claim like that if you can't back it up?

GTA modders behind re3 and reVC fire back in court
19 Nov 2021 at 7:48 am UTC Likes: 2

Quoting: MordragIs there any way to support them ? Given the situation I definitly think many would happily pay to support this ...
I'm not sure if them earning money with the project wouldn't actually hurt their position in court.
Unless you mean like a fund raiser for lawyer costs.

GTA modders behind re3 and reVC fire back in court
18 Nov 2021 at 1:43 pm UTC

Quoting: ZlopezI still have the same opinion on this. Once the developer stops supporting the game, release the code under Open Source license, so the game could either live if there is a community around it or die, if it isn't good.
Yes, but then how could you make money with it?

(I know the answer, and that open source doesn't exclude selling a product, but many bored lawyers and clueless executives have no intention of ever understanding this)

KDE developer thinks they will become the 'Windows or Android' of the FOSS world
15 Nov 2021 at 3:52 pm UTC Likes: 1

Can't say I disagree with the article.

Went through quite a number of distros before I ended up on Manjaro, which comes with Plasma by default.

RetroArch brings more emulator cores to Steam including PPSSPP
10 Nov 2021 at 9:08 pm UTC

Quoting: GuestI get that RA is meant to work everywhere, from handhelds to dedicated SBCs attached to big TVs and so on... but on the desktop is just a horrible experience.
I agree, the consolized UI is my biggest gripe with it.
I don't touch my controller until I'm in a game, so having to navigate that controller-centric UI is a pain, especially if you have a lot of games. Finding single ones among them is something you really have to figure out first.
Even MAME is superior in that and that's really not a cornerstone of intuitive kb&m design.

Either way, it's still the easiest to set up, even if you can't really make it pretty with box art, screenshots, etc.

System76 patches APT for Pop!_OS to prevent users breaking their systems
10 Nov 2021 at 12:43 pm UTC Likes: 15

Quoting: sudoerso he should change his approach and mindset, embracing the new (awesome) toy and reading its manual.
I see you have never met the average computer user :tongue:
(Which Linus actually above in knowledge, but still managed to fail here)

Stuff like that should be there for people who are interested in digging deeper, but should by no means be a requirement for the average user (unless you aim at techies as your average user).

Clearly, the "make users type some silly string to discourage them" approach just doesn't work.
Never has, never will.

System76 creating their own desktop environment written in Rust
10 Nov 2021 at 6:11 am UTC Likes: 2

Quoting: CreakApparently communication between System76 and GNOME is not exactly as System76 describes it: https://blogs.gnome.org/christopherdavis/2021/11/10/system76-how-not-to-collaborate/ [External Link]
Oh, look, GNOME devs burning some more bridges.

Q.E.D. I guess.

System76 creating their own desktop environment written in Rust
9 Nov 2021 at 2:55 pm UTC Likes: 2

On one hand, this is bad.
Linux fragmentation is already one of the primary downsides of the entire ecosystem vs a system that gathers and focuses developers on improving only a few alternatives.

On the other hand, I can't say that I'm particularly happy with Gnome and have switched away from it on every single OS installation I have at home.
Either towards KDE or Cinnamon (which, I know, is technically still based on Gnome but splitt off quite some time ago).

Don't really care much about another one written in Rust, but whatever works in the end is fine, and Rust can still support C/C++ libraries, so all should be well in that department.