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Latest Comments by TheSHEEEP
Retro FPS Ion Fury getting an Aftershock expansion this Summer
24 Mar 2021 at 6:55 pm UTC Likes: 4

Quoting: WJMazepasI really loved this game. Last year was the first time i played Duke Nukem and Ion Fury and really enjoyed both of then so now i want to try every FPS made on this engine
Once you run out of the "official" games, I can recommend The AMC TC a lot.
A fan-made total conversion with some custom features, 9 playable characters (yes, really) and some pretty decent to good maps.

Microsoft reportedly have Discord in their sights to acquire
24 Mar 2021 at 7:31 am UTC Likes: 2

Hmmm, mixed bag.
Github is fine after their acquisition. As is Minecraft (if not better, actually).
Skype just went downhill after MS took over.

Those are honestly the only projects that MS bought that I had any personal interest in.

I don't really care enough for Discord to react one way or the other.
I'll just keep using it as needed, unless it becomes crappy now.

To celebrate one year, Half-Life: Alyx is the cheapest it's ever been
24 Mar 2021 at 6:19 am UTC

Quoting: slaapliedjeYou have 'gravity gloves' that yank things into your hands from a distance. There are fights where you have to duck behind objects and shoot at enemies. It's incredibly intense, and the experience wouldn't be anywhere near as good with a mouse / keyboard. There are even alien exploding balls that you can hold in your hand, until you squeeze them, then you have a few seconds to throw them before they blow up. Even cooler, you have to try to snatch them quickly from the grasp of the weird tentacle thing that is holding them.
Every action you mention here could be implemented with a normal mouse click + kb. Or a chain of clicking, holding, etc.
It would definitely be doable via simplification. Valve just decided not to do it, probably because of multiple reasons.

It is also somewhat funny, as most of these things are not "VR" at all - they just use the controllers typically associated with VR.
But there's no real reason you shouldn't be able to use these touch/finger controllers with just a normal monitor. In the end, they are just a much improved variant of what started with the Wiimote.
I've always said and will likely always continue to say that not the headset, but the controls are the actual "revolution" here. The headset "just" increases immersion and lets you look around - saving a button/stick on the controllers.

Arrow is a new open source app for developing text adventures and game narratives
22 Mar 2021 at 11:12 am UTC Likes: 4

Interesting. I'm working on researching and testing algorithms for a game sporting highly complex procedural generation - and part of that will at some point (far in the future) be the need to integrate mixed manual-procedural quests and storytelling (e.g. create a quest "outline" manually, incl. most writing, then let the procgen fill out the details).

And it just so happens I'm using Godot for the project.

I know there are tons of tools for writing dialogue trees, etc. but so far I wasn't aware of any that could be directly integrated into the toolchain I'm using anyway and was halfway content having to write that on my own, as well.
Definitely storing this one in the "to take a look at once it is time" pile.

X4: Foundations 4.00 update and X4: Cradle of Humanity expansion out now
18 Mar 2021 at 10:46 am UTC Likes: 2

Quoting: Gueststarting new is certainly a different experience with just the one ship where you're rather lowly.
One of the most fun aspects for me (when playing in 3.1, but no doubt this is still the same) was starting in a little ship doing some mining or patrolling maybe.
And then upgrading to the next big category of ship. Standing in those giant space docks, seeing how your new ship dwarves your old one from the perspective of a human-sized person.
And then repeating that through all the size categories.

I wasn't quite sure what the point of first person would be in a game like X4 that doesn't actually do much with it. Well, that epic sense of scale is certainly a good point.

The developer of Rise to Ruins is absolutely mad and has secured funding for their games
16 Mar 2021 at 7:22 pm UTC Likes: 1

Quoting: GuestSaying everyone who study the stock market hard enough can turn 200k into 2.5M is survivor bias.
Quoting: GuestSeriously, you just said a 10x return in less than a year is normal story for anyone studying the stock market like Doerr did.
I did not say any of that and seriously encourage you to improve reading comprehension before putting words into other people's mouths.

What I did say is that people putting their health on the line for their passion is a normal story.
Or at least one heard relatively often.

Quoting: GuestJust like the now-famous guy on reddit who made millions with GME. He could have lost it all with GME going bankrupt.
THAT is indeed luck and no serious investor on the stock market would have invested into GME.
Those who do understand the stock market and the companies and fields they invest in are not just randomly gambling like in a lottery as you seem to think.
Of course there is always some luck involved in success on the stock market, but that is true for almost any business.
That's also why you diversify instead of just investing into a single company (which Doerr correctly did, even if he apparently kept within the same sector).

The developer of Rise to Ruins is absolutely mad and has secured funding for their games
16 Mar 2021 at 5:12 pm UTC Likes: 2

Quoting: GuestYOLOing all your family saving because you hate the industry so much doesn't seems like an amazing story in my opinion.
You didn't read the article, then.

Stock market isn't gambling or YOLOing - those who invest a lot of time and effort to learn it and stay on the pulse can make a lot of money with it.
Problem is, you really have to invest A LOT of time into doing that, which Doerr did by apparently sacrificing his health for a while until the goal was achieved.

Which is honestly a relatively normal story for people passionate about something and pouring their all into it.

Wasteland 3 gets a permadeath mode and skill respec in the 1.3.3 update
11 Mar 2021 at 10:34 am UTC Likes: 1

Not a fan of respec - at least if it is given for free or very cheap.

The big fun in these games comes from the thinking you put into your builds, the preparations you do for them, and then seeing it all work out in action.
It forces commitment and is rewarding if done right.

When respec is free or cheap, that removes the need to put in any thinking and to plan ahead. There is no commitment and no reward of figuring it out. You can just brainfart your way around until something works.

That was also the big mood killer for me in Diablo 3. I didn't feel commited to any character for a single second as I knew I could just switch everything around at-will.

Get Stellaris and a bunch of DLC in the latest Humble Bundle
11 Mar 2021 at 8:34 am UTC Likes: 1

Quoting: GuestThanks for bringing attention to tis. This bundle is quite good opportunity to get most of the DLCs, at a good discount too.
Exactly.
Paradox DLCs are generally too pricey IMO, so such discounts are very welcome.