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Latest Comments by TheSHEEEP
Indie devs have begun adding a no generative AI stamp to their store pages
24 Feb 2025 at 3:54 pm UTC Likes: 6

Ah, yes, the "AI bad" bandwagon.
We'll see how that is going in 5-10 years :grin:

Personally, I'd rather indies use what tools are available to them and make good games than reserving game making only for those who can afford everything hand-made.

Luanti (formerly Minetest) v5.11 out now with an in-game settings menu and better server browser
17 Feb 2025 at 3:09 pm UTC Likes: 2

Luanti is awesome name :D Suomi finland perkele.
That's not a Finnish word.
But it very much does sound like one, and/or might be a wordplay of luonti and something else? Lua? So torille anyway. 🇫🇮🏙️🏃🏻

Positively rated immersive-sim FPS Fortune's Run is on hold as the developer is going to prison
16 Jan 2025 at 12:15 pm UTC Likes: 2

Why can't people just DON'T TOUCH other people. What is wrong with people these days who think they have a right to lay their hands on others!
These days?
Are you new on this planet?

Scribbly comic-book styled Heroes of the Seven Islands is a party-based RPG inspired by 90s games
15 Jan 2025 at 9:14 pm UTC

But I'd personally have to be extremely invested in the game's story, logic and gameplay to look past the graphics.
I do get that. I'm the same way with the majority of anime styles (and games in that style as well).
Doesn't matter how well executed the style is technically, it's just a no from me.

Scribbly comic-book styled Heroes of the Seven Islands is a party-based RPG inspired by 90s games
15 Jan 2025 at 12:55 pm UTC Likes: 1

For me, the art is so fugly it's funny and it ends up working.
And clearly, this is done on purpose (also said somewhere by the dev).

I understand anyone not liking this art style - it is really VERY... uh... unusual - but comments like these grind my gears.
But, sorry, these placeholder graphics are absolutely awful, its not even some kind of artistic direction or a question of style. These are just awful placeholder graphics, imho.

Sorry, devs, please hire a skilled artist.
You are free to dislike the art style, of course, but to claim there is no art direction in this just shows a staggering amount of ignorance.

Here's what makes a well done art style: Consistency and execution.
That's it. Got nothing to do with the actual style, the amount of pixels or anything else - every professional artist will tell you as much.
And when you actually look at the screenshots and videos of this, the art style is remarkably consistent throughout, even including the UI.
And the execution of that "absurdist web comic" (not sure what else to call it) is at the very least decent.

Positively rated immersive-sim FPS Fortune's Run is on hold as the developer is going to prison
15 Jan 2025 at 12:39 pm UTC Likes: 6

Five year justical run for something that can put you in prison for three years?
That's... quite something.

Can 2025 please be the year more games add Text and UI Scaling
10 Jan 2025 at 8:42 am UTC

At least the Deck has a built-in magnifying glass feature.
But yeah, scalable UIs should be much more of a standard at this point...

Chained Echoes: Ashes of Elrant expansion announced
16 Dec 2024 at 2:13 pm UTC Likes: 2

Ah, the kind of DLC I never play, because I want to know how the story continues.
And I don't want to play through an entire game for a second time just to reach the DLC area - at least not in games where huge build variety isn't really a thing.

Anyway, if someone has never played this, it's by far the best JRPG released in the last decade, so waiting for that DLC would seem like a good idea to play for a first time.

Epic science fantasy roguelike Caves of Qud 1.0 is out now and it's a wild ride
10 Dec 2024 at 9:20 am UTC Likes: 1

Quoting: Jarmer
Quoting: Mountain ManRuns well on the Steam Deck, although it's surprisingly resource intensive. I had to leave the CPU and GPU speeds set to max or the game would chug. I guess there's a lot of data being crunched under the hood.
I've just barely even scratched the surface, but the depth of the simulation (you can do almost anything you can imagine) is supposedly just off the charts. I was reading some comment about how someone found a "spray a brain" item and accidentally used it on a piece of wall and now he has a nearly invincible pet but it's stupid as shit LOLOLOL. I can only imagine if the simulation running under the hood is cranking out insane possibilities, this could be why it's so intensive?
It is probably the fact that a lot of the calculation can only happen all at once, due to the turn-based nature.
When you do something, the game has to calculate all the things that also happen at that one time (not just the things immediately involved in your action).
I'd imagine this leading to a very high-spikes graph of CPU usage.

Old Skies from Wadjet Eye Games looks like one to remember with a new trailer
15 Nov 2024 at 6:03 am UTC

Quoting: EikeI would buy any point and click from Wadjet Eye Games without any additional information, pictures, trailers, anything.
Indeed.
Not many devs like that.