Latest Comments by TheSHEEEP
Factorio to release early in August to avoid Cyberpunk 2077
1 Jun 2020 at 10:24 am UTC Likes: 3
1 Jun 2020 at 10:24 am UTC Likes: 3
I bet game releases around CP 2077 will generally be very....
Wouldn't want to release anything close to that myself, not even if it was far away genre-wise.
It's one of those handful-per-decade games that almost everyone will want to play.
Besides, how are you supposed to release hotfixes for your recently released game if you are too busy playing Cyberpunk? ;)
Wouldn't want to release anything close to that myself, not even if it was far away genre-wise.
It's one of those handful-per-decade games that almost everyone will want to play.
Besides, how are you supposed to release hotfixes for your recently released game if you are too busy playing Cyberpunk? ;)
Linux Kernel patch being discussed to help Windows games run in Wine
1 Jun 2020 at 7:09 am UTC Likes: 5
1 Jun 2020 at 7:09 am UTC Likes: 5
I read "the open source conspiracy firm"... :D
Total War: WARHAMMER II - The Warden & The Paunch DLC out now on Linux
29 May 2020 at 5:27 am UTC
29 May 2020 at 5:27 am UTC
Good timing, just bought a few DLCs I didn't have yet on sale.
Steam Beta adds Vulkan shader processing
27 May 2020 at 4:02 pm UTC
27 May 2020 at 4:02 pm UTC
It would be nice if they added a better indicator of how long the process takes, though.
I've had the bar fill pretty quickly until the last "chunk". And then nothing happened for a minute - so then I just cancelled, the game didn't stutter anyway to begin with.
I've had the bar fill pretty quickly until the last "chunk". And then nothing happened for a minute - so then I just cancelled, the game didn't stutter anyway to begin with.
Serious Sam 4 announced for August, confirmed for Stadia (updated)
21 May 2020 at 8:44 am UTC
21 May 2020 at 8:44 am UTC
It really is odd that they seemingly removed the Linux support (for the moment), given how Linux-compatible their tech is (and almost always was).
Hopefully, that will be added later on.
Hopefully, that will be added later on.
The Force Engine is a fresh attempt to rebuild the Jedi Engine
19 May 2020 at 2:56 pm UTC
19 May 2020 at 2:56 pm UTC
Not gonna lie, Outlaws looked a lot better in my memory.
But Dark Forces still looks nice. Weird.
But Dark Forces still looks nice. Weird.
The Elder Scrolls II: Daggerfall continues living with Daggerfall Unity
15 May 2020 at 12:00 pm UTC
The number one mark of a great entertainment product.
I'm sure all those highly-knowledgable-about-games CEOs, managers and marketing people (those who really make and play games, you know) would agree with you.
Personally, I never had a doubt mobile games are the pinnacle of gaming. Just look at how many people play them!
I never got why there were any rating systems or talks about superfluous stuff like depth of game mechanics, choices, challenge, how well they achieve their design goals, etc. when all you need to judge a game is to know how many people bought it!
It's not as if anything like a "lowest common denominator" gameplay would help crappy, but highly polished or marketed products sell in huge numbers these days...
15 May 2020 at 12:00 pm UTC
Quoting: scaineI honestly can't be bothered to respond to that kind of negativity, except to point out that a) Skyrim is the 15th best selling game of all time. It's the fifth best-selling on PC.Ah, yes, sales numbers and numbers of people using it.
The number one mark of a great entertainment product.
I'm sure all those highly-knowledgable-about-games CEOs, managers and marketing people (those who really make and play games, you know) would agree with you.
Personally, I never had a doubt mobile games are the pinnacle of gaming. Just look at how many people play them!
I never got why there were any rating systems or talks about superfluous stuff like depth of game mechanics, choices, challenge, how well they achieve their design goals, etc. when all you need to judge a game is to know how many people bought it!
It's not as if anything like a "lowest common denominator" gameplay would help crappy, but highly polished or marketed products sell in huge numbers these days...
Quoting: scaineAnd b) I enjoyed it hugely, sinking around 130 hours into it over multiple playthroughs.So what? I played it for 400+ hours according to Steam. Surprised even me. And Skyrim certainly is a much better game than Oblivion - it's still a far cry from what it could have been, looking back at Daggerfall and Morrowind (both very flawed, too, but at least not in gameplay depth areas).
Crusader Kings III launches for Linux on September 1
15 May 2020 at 6:50 am UTC
15 May 2020 at 6:50 am UTC
I've never been a huge CK2 fan.
I just found all the Sims-style character babysitting (who gets to marry who, who is happy/sad, give X a present, give Y a job, ...) to be rather distracting from the better-than-EUIV combat/levy system and the kingdom management.
Wish there was a way to disable or automate all that stuff and play the game more like EUIV or Vicky.
And don't even get me started on the hoops you have to jump through just to not have your realm fall apart if you are stuck with Gavelkind.
On one hand, they want it to be historically accurate, but on the other hand, all that leads to is you killing off all your sons after the first (or killing off your spouse after the first son). Pretty dark comedy, there...
I just found all the Sims-style character babysitting (who gets to marry who, who is happy/sad, give X a present, give Y a job, ...) to be rather distracting from the better-than-EUIV combat/levy system and the kingdom management.
Wish there was a way to disable or automate all that stuff and play the game more like EUIV or Vicky.
And don't even get me started on the hoops you have to jump through just to not have your realm fall apart if you are stuck with Gavelkind.
On one hand, they want it to be historically accurate, but on the other hand, all that leads to is you killing off all your sons after the first (or killing off your spouse after the first son). Pretty dark comedy, there...
The Elder Scrolls II: Daggerfall continues living with Daggerfall Unity
15 May 2020 at 5:33 am UTC Likes: 1
After Morrowind, things just went downhill with Bethesda.
Thankfully, with projects like these and OpenMW, we'll have more than enough Morrowind and Daggerfall for many years to come ;)
And who knows, maybe someone will pick up the ball of gameplay depth they dropped from Oblivion onwards (when they started replacing deep RPG mechanics with clicky action combat) and do something with it.
15 May 2020 at 5:33 am UTC Likes: 1
Quoting: GuestI know I am.Quoting: scaineThis was one of the first few games that made me "wow" at the potential future of PC games. Free-roaming, first person, RPG progression with quests, guilds and more. Amazing freedom. Obviously, the game kind of suffered as a result - I remember often wondering what the hell I was meant to do next! In fact, I got that feeling quite a lot in Morrowind too, I think. It wasn't until Oblivion that they made the primary quest more prominent.Damn, you must be disappointed now so many years later then, about all the unrealized potential I mean.
Great to see this get the same kind of love that Morrowind has enjoyed with OpenMR [External Link] though.
After Morrowind, things just went downhill with Bethesda.
Thankfully, with projects like these and OpenMW, we'll have more than enough Morrowind and Daggerfall for many years to come ;)
And who knows, maybe someone will pick up the ball of gameplay depth they dropped from Oblivion onwards (when they started replacing deep RPG mechanics with clicky action combat) and do something with it.
The Elder Scrolls II: Daggerfall continues living with Daggerfall Unity
14 May 2020 at 2:06 pm UTC Likes: 2
14 May 2020 at 2:06 pm UTC Likes: 2
With all these modifications, the game is more playable now than ever.
And really a great example of how you don't need a high poly count for a good atmosphere.
And really a great example of how you don't need a high poly count for a good atmosphere.
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Source: thumbs.gfycat.com
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