Latest Comments by TheSHEEEP
Space Station 14 is another attempt to capture the spirit of the classic BYOND multiplayer RPG
11 May 2020 at 12:11 pm UTC Likes: 3
11 May 2020 at 12:11 pm UTC Likes: 3
For those who don't know what Space Station 13 is, Sseth has got you covered:
https://www.youtube.com/watch?v=URJ_qSXruW0 [External Link]
@Liam: The images in the article don't load for me.
https://www.youtube.com/watch?v=URJ_qSXruW0 [External Link]
@Liam: The images in the article don't load for me.
The FOSS real-time strategy 0 A.D. gains FXAA, more animals and a lot more ready for Alpha 24
11 May 2020 at 6:40 am UTC Likes: 2
IMO it is mostly due to them using JavaScript (Spidermonkey afaik) for scripting. JS simply wasn't made with high performance in mind, that's just not where it shines.
But now that the script engine is that deeply integrated since years, you can't just rip it out like a bad tooth to replace it with a shiny C# or Lua tooth. At best, I could imagine more scripting logic being rewritten in C++, only called from script.
Actually, the latter makes most sense IMO, as that is how scripting should be used anyway (as in, if it is performance critical, don't do it in script, do it in C++).
11 May 2020 at 6:40 am UTC Likes: 2
Quoting: TcheyAlso, i find the perf mid-game to drop quite a lot, and with 50+ units on screen, it’s not great. Could be my computer, but for similar situation, i have better perf with SupCom or Zero-K.Unfortunately, the game's rather bad performance is well known.
IMO it is mostly due to them using JavaScript (Spidermonkey afaik) for scripting. JS simply wasn't made with high performance in mind, that's just not where it shines.
But now that the script engine is that deeply integrated since years, you can't just rip it out like a bad tooth to replace it with a shiny C# or Lua tooth. At best, I could imagine more scripting logic being rewritten in C++, only called from script.
Actually, the latter makes most sense IMO, as that is how scripting should be used anyway (as in, if it is performance critical, don't do it in script, do it in C++).
The FOSS real-time strategy 0 A.D. gains FXAA, more animals and a lot more ready for Alpha 24
10 May 2020 at 6:01 am UTC Likes: 7
FXAA is a relatively simple post-effect, just blurring together neighboring pixels more or less. One of the reasons it makes stuff quite blurry and some prefer having no AA at all over FXAA.
SMAA is more involved, effectively "intelligently" smoothing edges instead of just blurring. But it also requires a lot more GPU power (and afaik CPU as well for the preparation?).
It is possible their graphics pipeline is not set up for that. Who knows.
10 May 2020 at 6:01 am UTC Likes: 7
Quoting: TheRiddickWhy not SMAA? its superior!Because it is a lot harder to implement.
FXAA is a relatively simple post-effect, just blurring together neighboring pixels more or less. One of the reasons it makes stuff quite blurry and some prefer having no AA at all over FXAA.
SMAA is more involved, effectively "intelligently" smoothing edges instead of just blurring. But it also requires a lot more GPU power (and afaik CPU as well for the preparation?).
It is possible their graphics pipeline is not set up for that. Who knows.
If you feel the need to take down capitalism then Tonight We Riot is out now
9 May 2020 at 1:21 pm UTC Likes: 16
9 May 2020 at 1:21 pm UTC Likes: 16
I knew what to expect from the discussion when I saw the game's name & trailer and wasn't disappointed.
"China bad!" in the first comment, even. Glorious :D
"China bad!" in the first comment, even. Glorious :D
Happy hour has arrived at bar GOL with the Wine 5.8 release and it's a real corker
8 May 2020 at 8:53 pm UTC Likes: 1
8 May 2020 at 8:53 pm UTC Likes: 1
I prefer cider, personally. But we don't really have that as software.
RetroArch 1.8.6 is out with Savestate Compression, 3DS improvements and plenty of fixes
6 May 2020 at 4:26 pm UTC Likes: 4
6 May 2020 at 4:26 pm UTC Likes: 4
Whenever I see any kind of Retroarch news I get this itch...
I have to remind myself: "No! Not now! Your backlog is way too long already without you playing console/arcade games from 30 years ago!"
Sometimes, I forget or willfully ignore my reminder.
I have to remind myself: "No! Not now! Your backlog is way too long already without you playing console/arcade games from 30 years ago!"
Sometimes, I forget or willfully ignore my reminder.
EVERSPACE 2 looks incredible in the latest footage, lots of player ship variation will be possible
6 May 2020 at 5:58 am UTC Likes: 1
6 May 2020 at 5:58 am UTC Likes: 1
Well, their reasons for not supporting VR right away are very valid.
They need a good business case for it, and for VR, there is none as they have seen in their last project - you can't just plug something in and expect that now VR works for your project.
It is essentially a new platform and one that is actually a lot harder to support than say, doing a PC -> console port, since more than just the control scheme changes. It is a ton of work for a quite small audience (Hell, even Alyx stats don't look that impressive, https://steamcharts.com/app/546560 [External Link] , Divinity: Original Sin 2 has more concurrent players years after release than Alyx had on release).
Given how reasonable from a business perspective they are about VR, it is somewhat odd they do (plan to) support Linux, but I guess that just shows how easy it is to do a Linux build compared to a platform that is different even from a design perspective.
They need a good business case for it, and for VR, there is none as they have seen in their last project - you can't just plug something in and expect that now VR works for your project.
It is essentially a new platform and one that is actually a lot harder to support than say, doing a PC -> console port, since more than just the control scheme changes. It is a ton of work for a quite small audience (Hell, even Alyx stats don't look that impressive, https://steamcharts.com/app/546560 [External Link] , Divinity: Original Sin 2 has more concurrent players years after release than Alyx had on release).
Given how reasonable from a business perspective they are about VR, it is somewhat odd they do (plan to) support Linux, but I guess that just shows how easy it is to do a Linux build compared to a platform that is different even from a design perspective.
EVERSPACE 2 looks incredible in the latest footage, lots of player ship variation will be possible
5 May 2020 at 7:51 pm UTC
5 May 2020 at 7:51 pm UTC
Grab your stick and double throttle for space, space, spaaaaaace....
Roots of Pacha brings the village farming RPG sim back to the stone age
2 May 2020 at 6:00 am UTC Likes: 1
That genre never really went away.
But bless it anyway, just in case. It's good enough to get some extra wololo.
2 May 2020 at 6:00 am UTC Likes: 1
Quoting: hardpenguinBless Stardew Valley for creating this renaissance for top-down farming RPG simsI'm not sure Stardew Valley did this.
That genre never really went away.
But bless it anyway, just in case. It's good enough to get some extra wololo.
Lenovo are to start shipping Fedora Linux as an option on their ThinkPad laptops
25 Apr 2020 at 6:28 am UTC Likes: 2
Just because I could deal with a complicated installation process, doesn't mean I want to.
25 Apr 2020 at 6:28 am UTC Likes: 2
Quoting: RoosterMaybe in the sense of "tech-literate people, too, are lazy".Our installer aims to make the complicated process of installing Fedora to replace another operating system as easy as possible, but it’s still a barrier even for tech-literate peopleWait what?
Just because I could deal with a complicated installation process, doesn't mean I want to.
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