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Latest Comments by TheSHEEEP
Valve update Team Fortress 2 to deal with bots and chat abuse
18 Jun 2020 at 8:53 am UTC

Quoting: Purple Library Guy
Quoting: TheSHEEEPThe problem is that nowadays everything can be called "hate-speech" and get the perpetually offended raging, calling for mommy (aka whoever runs the game) to restrict others so they can have their completely opposition-and-adversity-free safe space.
I've noticed that the people who love their gratuitous kaka-language insults get tremendously offended and thin-skinned whenever they're confronted with someone who considers it juvenile stupidity. Buncha snowflakes.
They sure do.
Just a month ago or so, I was playing some Mordhau and chat was especially active with beautifully infantile insults.
My "What's going on here? School's out early?" was met with just the right amount of upset kiddies and ROFLing adults.

Wouldn't want to have it any other way.

Valve update Team Fortress 2 to deal with bots and chat abuse
18 Jun 2020 at 6:10 am UTC Likes: 2

Quoting: x_wing
Quoting: PatolaOk, your avatar, your representation in a virtual world is shred to pieces in a graphical manner and with sophisticated animations, 3D graphics and sounds, but still words which are as virtual as any graphics are worse? So the words unambiguously affect the person, they could not be "protected" by these nasty words like, you know, not giving a f* about them instead of asking for censorship?
It's a game were you will finds teens playing. But even if it wasn't the case, most communities have norms against hate-speech so this is not censorship, these are just measures in order to make this rules work.
The problem is that nowadays everything can be called "hate-speech" and get the perpetually offended raging, calling for mommy (aka whoever runs the game) to restrict others so they can have their completely opposition-and-adversity-free safe space.
Even terribly uncreative insults. Like, really, whoever programmed these bots had a gold mine that could have been used for Monkey Island-style insult banter, but instead they went with lame stuff. Meh.

"Hate-speech" really has lost most of its meaning, it's just a "whatever I don't like"-term used by people who are unable to deal with words of opposition and some lame insults. Meanwhile, real hate-speech is still rampant on Twitter, Facebook, etc. and rarely penalized.
Some people should really learn to internalize the "sticks and stones" and grow some skin.
Or disable the chat, especially voice chat (not because of insults, but I just find babbling people annoying as hell when I play). Which they now can in TF2. Hooray!
Besides, what happened to the good old ******ing of words?

Being German, I used to get lots of "nazi!" comments in online games when I still played them (and had a more obvious accent than I do nowadays), but I was only amused by the lack of creativeness of my opponents. Also, it was generally a sign that I was playing well to get anyone feel the need to vent bollocks.
But - and that's the important part - I'd never, ever, have called for anyone to silence them (except if they just spammed and made chat unusable with it).
If they need to vent, let them vent. Also makes it easy to identify sore losers.
Then again, I'm just not one of the people who want to silence all opposition because I don't like their words, nor do I feel so insecure about myself that I'd need a "safe chat" free of people calling me names...

Stadia gets The Elder Scrolls Online free on Pro, Premiere Edition price cut
17 Jun 2020 at 10:43 am UTC

Stadia really, badly, needs a built-in resolution picker as I've seen games do this repeatedly with no other way than the external Stadia Plus plugin to help. Their own performance picker doesn't force a resolution, only set the limits of what it will do overall.
Stadia, Netflix, Amazon Prime, Spotify, ...
None of the streaming services actually offer good services. They are all completely barren when it comes to features that would both just make sense and be easy to implement.

I have no clue what's behind that lack of quality software, but it is very noticeably tied to streaming services.

Valve update Team Fortress 2 to deal with bots and chat abuse
17 Jun 2020 at 10:33 am UTC Likes: 8

Someone made an effort to write a bot slinging insults in chat?
What's the point of that? You aren't even around to witness the meltdowns... :tongue:

Anyway, lots of games could use a better player reporting feature. I have played quite a few games that didn't have any built-in method of reporting players.
You'd instead have to make videos or screenshots yourself, go to some obscure website, follow multiple support-ticket-steps, ...

Sure, if it is very easy to report someone, you'll get lots of false reports for various reasons, but that's just something you'll have to sift through. If the game is big/successful enough, there shouldn't be a problem in hiring people for that.

Most devs really don't want to deal with problems in their playerbase.

Mixing old with new Prodeus is an intense FPS arriving this 'Fall'
15 Jun 2020 at 9:52 am UTC Likes: 1

Quoting: Comandante ÑoñardoI am really tired of these "retro" look games.
In those days, the games looked pixelated because of the technical limitations of that era (like low res images and 256 colours) and not because the developers wanted to do that...

I'm very sure the devs of those days wanted to give the highest graphic quality they could achieve with the few technical resources they had.
You are right about why the games looked that way back then, but you completely ignore the fact that now these looks are "rediscovered" not as a technical fact or limitation or excuse, but as a style of choice or - like in this case - something to experiment with to achieve interesting results (*).
Nowadays, a look like that is very often a conscious decision, and those kinds of decision generally lead to the best results.
Just like there are still black-and-white movies being made - a conscious decision of style for various reasons, not necessarily to look like "back then".

You also strongly confuse graphical style with graphical quality.
Graphical quality is high if the art style is well-executed and consistent - "everything fits together".
It is rather objective and has nothing, absolutely nothing, to do with the amount of pixels or vertices on display.
There is no doubt Prodeus devs are going for the highest graphical quality they can achieve, most devs generally do.

Graphical style is something you can enjoy or - like you in this case - not.
But don't confuse your subjective taste with objective quality.
There are lots of styles that I don't enjoy, no matter how well done they are (e.g. I can't stand most anime, ugh).

* Not sure if I like this look myself, but it sure looks intriguing.
They are using 16-directional sprites afaik and IMO that reaches a level of 3D-detail where you might as well just use full 3D animated models to begin with. There are a few too little gaps for the imagination to fill out to work like 8-directional sprites do.
Personally, I rather look at sprites like they have in Ion Fury, the ones in Prodeus evoke something of an "uncanny valley" for me.

System Shock reboot gets a weirdly chill new trailer
15 Jun 2020 at 8:36 am UTC

Yeah, that trailer completely fails at delivering that tense System Shock atmosphere.
No idea who thought this music was a good idea.

It is hilarious, sure, but what are they trying to sell here?
System Shock or Serious Sam?

Supraland is leaving GOG after less than a year, dev says sales were low
12 Jun 2020 at 8:49 pm UTC Likes: 1

Quoting: ShmerlI'm surprised their issue was some API integration. I guess achievements and such? Not something I really care about. It's one thing to rely on those APIs for multiplayer game and having trouble supporting multiple backends. Making a big deal out of it for a single player one and then pulling out of the store because of it, that sounds very misguided.
I'm also not fully buying it.
How hard can it be to implement achievements if you have already done it for another game (and GOG & Steam as well).
It's not like these APIs change a lot.

Supraland is leaving GOG after less than a year, dev says sales were low
12 Jun 2020 at 5:36 pm UTC

Quoting: x_wingDoes anyone know which are the APIs that are required by GOG?
I'm assuming they are talking about APIs to interact with the platform features like achievements, game overlay, chat, etc.

I'd say multiplayer, matchmaking, etc. but I doubt that's the case for them.

Chip designer Jim Keller has resigned from Intel
12 Jun 2020 at 10:11 am UTC Likes: 6

Quoting: GuestExcited to see what he does next.
Hoverboards.

Supraland is leaving GOG after less than a year, dev says sales were low
12 Jun 2020 at 5:55 am UTC

Quoting: scaine
Quoting: TheSHEEEPIf a game just requires you to run Steam in order to run in, what's the big deal? You open Steam, start your game, done. Big deal. I don't see the problem here.
Well, you just probably haven't run into it, so you think it's not a problem. I was on a train fairly recently (before lockdown) and it was a five hour journey. I opened Steam, I had no internet, went into offline mode, and then discovered, infuriatingly, that several of the games I wanted to play wouldn't start, because it had been months since I'd played them on that device, and I didn't have any internet to "prove" I owned them.
Do you really have to play the actual game to prove you own it?
I thought it was like Spotify, Deezer, etc. in that you need to be online like once a month or so and that applies to your entire library.

But I also never keep games around I don't play, always installing/uninstalling them as I need them so I wouldn't run into that problem anyway.

Quoting: scaineI won't go into the old "what if Steam goes under" argument, because I'm a realist and I don't think it's likely. Even if it happens, I have libraries on Humble, Itch and GOG, so it'll be a first-world problem no matter how much I lose.
That's never been an argument to begin with.
So what if I lost my entire library over night with no possibility whatsoever to save it beforehand (not gonna happen like that in any case, but let's assume...)?
Here's what will happen: The (very, very, very few) games I have an interest in playing again, I'll just buy again - in case I have the time for it, which is unlikely given my perpetually increasing backlog. Games aren't expensive if you don't buy them in the dozens-per-month. Online libraries are not physical collections where you'd lose your nice display rack or anything like it.
Or I'll just sail the seven seas - given that I already gave a dev money for the game, I find that morally acceptable.

It would be an inconvenience of varying degrees, nothing that anyone should spend their time worrying about.