Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by TheSHEEEP
Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
9 Feb 2020 at 8:25 am UTC Likes: 1

Quoting: KimyrielleFirst you say that most people in games known to be problematic are males, then you bash me for pointing out the fact that the overwhelming majority of toxic people in online games are males, and that the underlying problem is what's usually referred to as "toxic masculinity".
You are twisting my words to somehow fit your narrative.

I said that the majority of trolls in competitive online games are male because the majority of the playerbase in competitive online games is male.

What you are doing is the equivalent of pointing at a language school and saying: Most of the assholes there are women! Therefore, women are the problem!
(At least here, most students and teachers in language schools are women, in case that comparison doesn't make sense to some)

To those of us without some imaginary crusade to fight, that construction of a false causality just highly ridiculous. And unfortunately not too uncommon nowadays, which is why some of us are quite annoyed by it.

Quoting: KimyrielleI just wonder...if I am making all of this up, how come that many games publishers put in place measures to combat a problem that according to you and some other posters here, doesn't even exist?
Assholes don't exist?
I don't think anyone here claimed that. Like me, pretty much everyone here welcomed the method proposed by Valve.
It's just absurd (and sexist, btw.) to put it on gender, when the truth is that most of the players in these games are male to begin with - and therefore most of the assholes there, too.

And I especially welcomed the weighing of the reporter, because we all have known and met people who are prone to find everything offensive, take everything as a personal attack and go out of their way to be obnoxious nuisances making everything about themselves and their gender/race/sexuality/whatever their "thing" is.
Those people will go out of their way to try and silence others even if nothing bad was said - especially if reporting is made easy. Therefore, weighing the reporter is simply necessary to prevent reporting abuse.

Quoting: KimyrielleAs a general remark: I got quite some experience with bullies, both online and offline. And honestly, if I had a dime for every time I heard the line "Take a chill pill! It's just a game!!!" when somebody tried to excuse being an asshole in a game, I'd be rich.
By now I'm 90% sure those "assholes" and "bullies" you met online were just venting some frustration, which you somehow took personal and made a much bigger issue of than it really is.
Competitiveness leads to high stress levels, which lead to people being frustrated, which leads to venting - which usually isn't nice, true, but it's just part of the environment. And especially kids and teens are prone to that due to a general lack of self-control.
Which some people will do relentlessly and those need to be muted (trust me, I wish Mordhau had such a feature back when I played it). But if someone just goes sweary for a moment and then shuts up (which is the vast majority), there's no reason to step in.

Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
8 Feb 2020 at 11:52 pm UTC Likes: 1

Quoting: zimplex1I don't believe being "toxic" should be a punishable offense. People should just mute or vote kick.
I agree. "Sticks and stones..." and all that.

Quoting: Kimyrielle
Quoting: einherjar
Quoting: Kimyrielle
Quoting: SalvatosInteresting, but I hope it doesn’t start penalizing people who make frequent legitimate reports... I would expect people who are frequently targeted by reports to be weighted down instead.
... The toxic masculinity (and that's what we're talking about here in the end) that has more or less defined gaming culture since its inception needs to be finally removed from it.
Oh I think you forgot to mention that it is WHITE toxic masculinity! Of course women (and divers people?) do never show toxic behavior. Masculinity is the root of all evil (at least in the gaming world)!

It is really sad, that you bring this nonsense into the discussion. Hope you can find the irony.
I have no clue about their skin color, nor that it matters. You can't really see that stuff in chat, or in voice com. Shocking, I know! But what I can tell you is that in the cases I was able to ascertain their gender, 100% of the people that ever harassed me online were male. To you and your personal version of reality, it might be nonsense. To me - you're probably a part of the problem. Among things because your post made it evident that you're clearly in denial mode, because you felt a need to ridicule my point like that instead of addressing it in a mature fashion. Gosh, were have we seen THAT rhetoric before?
You prevented yourself from being taken too serious in this discussion by bringing in that "toxic masculinity" nonsense as soon you saw an opening to stick it to "the patriarchy" or whatever crusade it is you are on.
If you truly believe shitty behavior in gaming would only come from men, you are absolutely delusional. And probably blind to the irony of trying to paint masculinity as toxic.

Most reports of harassment and stories about people being douchebags in a competitive game tell about that person being male? What a surprise, in games that have a player base that is 80% (or more) male...

Quoting: GuestIronic that a thread talking about muting toxic people made mute a member here. :D
When someone continually harasses you, that person should be actively punished/reported, sure.
But blocking someone for disagreeing with you just makes you live in a bubble far away from reality. That will hardly solve any problems and just paints you as a weak-willed and immature person. It is the equivalent of a little child putting fingers in their ears, going "lalala I can't hear you!".

Proton 5.0 for Steam Play released - it's a huge update (updated)
8 Feb 2020 at 7:14 am UTC

Quoting: ageres
Quoting: Grifter
Quoting: Comandante ÑoñardoTime to retest..
Now, they should enable by default PROTON_FORCE_LARGE_ADDRESS_AWARE for ALL 32 bit games..
Pardon my ignorance, but what does this do?
32-bit applications cannot use more that 2 GB of RAM+VRAM combined, so they crash at high display resolution and high graphics settings, but with that option they can use 4 GB. I'm not sure if I understand this correctly though.
I'm not sure if VRAM is even affected by this.
But normal RAM definitely is. And anything could cause them to crash when exceeding 2GB, not only graphical assets. A few game objects too much, a dungeon that's just a bit too large, all could do the job.

Valve making steps to address toxic behaviour on Counter-Strike: Global Offensive
7 Feb 2020 at 9:57 am UTC Likes: 16

I especially like that they take the reporter into account.
Should prevent the "I'm so offended by everything!"-people from effectively mass-reporting everyone.

I also like that it still lets people play, they are just being muted.
More games should do that.

Steam hitting nearly 95 million 'monthly active' users and other Steam news
6 Feb 2020 at 9:24 pm UTC Likes: 1

Guys, what are you even talking about?!

PC gaming is dead!

A few months after entering Early Access, Daedalic put their RTS 'A Year Of Rain' on hold
5 Feb 2020 at 8:45 pm UTC Likes: 3

Quoting: 14
Quoting: TheSHEEEPAt some point, maybe, developers will realize that classic RTS development with a multiplayer focus just doesn't make sense.
For single player, sure, more than enough successful enough single-player RTS titles out there.

But multiplayer-classic-RTS is a dead genre, with a handful of (old) titles holding the players that are left captive. And those old titles are so well polished by now that any new challenger can only fail. Especially if it is in such a rough state as this one was on early access release.
How do you rank Northgard? When you say multiplayer, do you only mean competitive?
Northgard was quite fun, and I'm sure I'll return to it at some point.
And it does have quite a lot of single player content.

And I know a few people who play it online with friends mostly, some streamers, too.
When I say multiplayer, I indeed mean those that focus on competitive PvP. Games like Northgard, that offer multiplayer in some variant for those who want it, but don't try to go for the competitive scene, do rather well.
Especially if the multiplayer they offer is co-op friendly.

The Linux GOTY Award 2019 is now open for voting
5 Feb 2020 at 4:38 pm UTC

Quoting: scaineThere's no way that TheSheeeep could defend the appalling, muddy, messy graphics of something like Teleglitch (despite its fun gameplay),
While I personally don't like the Teleglitch style, either, from screenshots and gameplay videos, the style seems to be very consistently done and applied throughout the game - nothing seems unfitting or out of place at a first glance.
So I would still say its graphics are well done - if I (or anyone else) personally enjoy them or not doesn't matter in judging their quality.

Don't know if telling different zombie types apart is even relevant in a game like that (it sure wasn't in good old Alien Shooter) - if it was important, then yeah, you would be right about it.

A few months after entering Early Access, Daedalic put their RTS 'A Year Of Rain' on hold
5 Feb 2020 at 4:14 pm UTC Likes: 1

Quoting: Mountain Man
Quoting: TcheyToo many games release in Early Access way too soon in their life.
I don't understand this statement. Isn't the whole point of early access for developers to charge customers for the dubious privilege of beta testing their broken and unfinished games with no guarantee that it will ever reach a finished state? There's a reason I stay far away from any game with the "early access" tag.
Early access, just like anything else, can be done right or done wrong.

A game that is mostly finished, but just needs some more months in the oven for bugfixes, balancing and "polish", would be done right.
As would be a game like RimWorld or Rise To Ruins, where even the unfinished state is actually very polished and fun already and just grows from there.

A game like this, however, in a barely even playable state with tons of bugs, myriads of missing features and mostly incapable of delivering its own core gameplay - well, that is definitely done wrong.
They should have done a closed alpha or something like that instead.

Funny enough, I think the game would have had a better chance (still small, but nvm) if it had been kept in the oven until now and then announced and released in early access during the whole Warcraft 3: Refunded desaster. Not that that was foreseeable, but it should have been kept in the oven longer anyway.

You aren't wrong that many developers simply use early access completely wrong and due to that it is always a good idea to be very careful around early access titles.

A few months after entering Early Access, Daedalic put their RTS 'A Year Of Rain' on hold
5 Feb 2020 at 1:42 pm UTC Likes: 8

At some point, maybe, developers will realize that classic RTS development with a multiplayer focus just doesn't make sense.
For single player, sure, more than enough successful enough single-player RTS titles out there.

But multiplayer-classic-RTS is a dead genre, with a handful of (old) titles holding the players that are left captive. And those old titles are so well polished by now that any new challenger can only fail. Especially if it is in such a rough state as this one was on early access release.

I was looking forward to playing this game, actually. The campaign, that is.
Too bad it won't happen.

Hammer Dongers - an amusing local multiplayer game that's like Bomberman with Hammers
5 Feb 2020 at 11:56 am UTC

To be honest, this wasn't the first thing that came to my mind with a game with "dongers" in the title...