Latest Comments by TheSHEEEP
Europa Universalis IV: Emperor expansion announced for release this year
4 Mar 2020 at 2:51 pm UTC
After that, a complete game package just becomes too expensive to be reasonable. And unfortunately, some of those DLCs really are mandatory if you don't want a severely limited experience. Not only limited in flavor content, mind you, but actual functionality.
Though HoI4 is way crazier in this regard than EU4, to be fair.
TfV basically made you pay to click a button without which you'd be severely handicapped if you conquered anyone.
There's also the question how other developers manage to support their games for years just as well - without requiring a yearly/bi-yearly payment of 20€.
4 Mar 2020 at 2:51 pm UTC
Quoting: PhiladelphusNobody is saying there shouldn't be any DLCs, but there is a sweet spot here. 2-4, I'd say. Not 10-99+.Quoting: TheSHEEEPThe game was released 7 years ago. S-E-V-E-N!!!Whereas spending hundreds of <insert your currency> on EU5, EU6, and EU7 instead is somehow better…how, exactly? :wink: I'd personally rather pay hundreds for one truly great game refined over seven years than a few mediocre ones churned out and abandoned after a year or two.
Any DLC at this point, no matter if it is actually a good one or not, is milking.
When you need to spend hundreds of <insert your currency> to get a complete game, something is very, very, very wrong.
They should have been working on EU5 since years ago. Instead we got Rome... and we all know how that went.
After that, a complete game package just becomes too expensive to be reasonable. And unfortunately, some of those DLCs really are mandatory if you don't want a severely limited experience. Not only limited in flavor content, mind you, but actual functionality.
Though HoI4 is way crazier in this regard than EU4, to be fair.
TfV basically made you pay to click a button without which you'd be severely handicapped if you conquered anyone.
There's also the question how other developers manage to support their games for years just as well - without requiring a yearly/bi-yearly payment of 20€.
Europa Universalis IV: Emperor expansion announced for release this year
4 Mar 2020 at 7:24 am UTC
4 Mar 2020 at 7:24 am UTC
The game was released 7 years ago. S-E-V-E-N!!!
Any DLC at this point, no matter if it is actually a good one or not, is milking.
When you need to spend hundreds of <insert your currency> to get a complete game, something is very, very, very wrong.
They should have been working on EU5 since years ago. Instead we got Rome... and we all know how that went.
Any DLC at this point, no matter if it is actually a good one or not, is milking.
When you need to spend hundreds of <insert your currency> to get a complete game, something is very, very, very wrong.
They should have been working on EU5 since years ago. Instead we got Rome... and we all know how that went.
Speculation: porting studio Feral Interactive could be in some trouble (updated: they're fine)
26 Feb 2020 at 12:58 pm UTC Likes: 3
26 Feb 2020 at 12:58 pm UTC Likes: 3
Sad news, I hope it is just a timing issue and not a financial one.
I wouldn't give it too much credit.
Quoting: TeodosioAs Phoronix noted, Feral has terrible employee reviews on Glassdoor. There is something not working there.Glassdoor is an outlet for disgruntled ex-employees. People there all have a bone to pick.
I wouldn't give it too much credit.
Hearts of Iron IV's espionage-themed expansion, La Résistance, is a fun addition to a hard-fought war
26 Feb 2020 at 6:34 am UTC Likes: 1
But that is a matter of days or weeks in-game, not months.
Still, I could see espionage operations giving a malus to that planning bonus, would make sense.
Also, I am relatively sure that the game does have the concept of months-long plans. I could imagine that it makes a plan or decides on something and then works towards that goal over the course of time. At least I hope it does that... "decide on a goal and work towards it" is kind of the minimum of a useful AI.
Finding out as Germany where exactly the invasion is going to happen would be cool, but it would also be pointless as frankly the AI is just incapable of doing naval invasions - that's the no.1 reason Axis is overwhelmingly strong currently.
Its historical weakness - no naval control - just doesn't matter much in HoI4.
Instead of doing a proper invasion with tons of troops and support at a focal point, it just sends waves after waves of small amounts of troops to perish at the coast. It's a meatgrinder and it never even comes close to reaching the invasion cap.
Basically, if you as a player don't do a proper naval invasion, it just won't happen.
I once won WW2 for the Allies (as Canada!) by establishing a stable bridgehead in Italy.
Once there is a stable bridgehead, your AI allies are happy to make use of it.
26 Feb 2020 at 6:34 am UTC Likes: 1
Quoting: Purple Library GuyThis time lapse means that if you have good espionage you can find out about an enemy operation significantly before it actually happens, and prepare. But that function just isn't relevant in games because that time lapse doesn't exist. You could build it in, but if you weren't careful it would make the game boring.This definitely exists in HoI4. But it is a bonus that is applied to the troops - the longer they are "in place" before you attack, the bigger the bonus (up to a cap).
But that is a matter of days or weeks in-game, not months.
Still, I could see espionage operations giving a malus to that planning bonus, would make sense.
Also, I am relatively sure that the game does have the concept of months-long plans. I could imagine that it makes a plan or decides on something and then works towards that goal over the course of time. At least I hope it does that... "decide on a goal and work towards it" is kind of the minimum of a useful AI.
Finding out as Germany where exactly the invasion is going to happen would be cool, but it would also be pointless as frankly the AI is just incapable of doing naval invasions - that's the no.1 reason Axis is overwhelmingly strong currently.
Its historical weakness - no naval control - just doesn't matter much in HoI4.
Instead of doing a proper invasion with tons of troops and support at a focal point, it just sends waves after waves of small amounts of troops to perish at the coast. It's a meatgrinder and it never even comes close to reaching the invasion cap.
Basically, if you as a player don't do a proper naval invasion, it just won't happen.
I once won WW2 for the Allies (as Canada!) by establishing a stable bridgehead in Italy.
Once there is a stable bridgehead, your AI allies are happy to make use of it.
Hearts of Iron IV's espionage-themed expansion, La Résistance, is a fun addition to a hard-fought war
25 Feb 2020 at 1:39 pm UTC
25 Feb 2020 at 1:39 pm UTC
The compliance system in particular is really interesting.
It will finally allow smaller nations to actually benefit from occupied territories manpower-wise. It was always a bit absurd how you didn't gain any noticeable manpower from conquered states. Even years after conquering them when one could argue that some form of government and stability surely has been established by now.
Might actually make some minor runs (e.g. Communist Greece) way more viable now.
And of course, the Agency itself will also give minors a bit more to do.
It will finally allow smaller nations to actually benefit from occupied territories manpower-wise. It was always a bit absurd how you didn't gain any noticeable manpower from conquered states. Even years after conquering them when one could argue that some form of government and stability surely has been established by now.
Might actually make some minor runs (e.g. Communist Greece) way more viable now.
And of course, the Agency itself will also give minors a bit more to do.
Big games of Stellaris are going to run a lot smoother in the 2.6.0 update
21 Feb 2020 at 1:33 pm UTC
But I never had any problems with Cities: Skylines performance to begin with.
21 Feb 2020 at 1:33 pm UTC
Quoting: DuncGreat work, guys. Now do Cities: Skylines. (Yeah, I know it's not in-house, but surely they could give Collosal Order some tips?)Tips aren't going to help much if their code architecture isn't even similar.
But I never had any problems with Cities: Skylines performance to begin with.
Children are indestructible weapons in 'Dad Quest' - Linux Beta out now
21 Feb 2020 at 10:21 am UTC Likes: 1
21 Feb 2020 at 10:21 am UTC Likes: 1
Valve has banned tens of thousands of Dota 2 accounts as they tweak their smurf detection
13 Feb 2020 at 10:14 am UTC
You are just trying to get started, but even on the lowest ranks, the average skill level seems to be way above your own. That's not much fun, and no doubt causes a lot of people to leave.
I play card games often (currently Eternal, since Elder Scrolls Legends shuts down) and the problem is the same there. You're just getting started, have some beginners deck - and are matched against another player who has a high-tier deck full of expensive/rare cards. On the lowest of ranks. Sure, some of them might be whales, but not nearly all.
I suspect many are smurfing there as well - though I have no clue as to why.
13 Feb 2020 at 10:14 am UTC
Quoting: 14It's been a while since I've played Dota. Maybe it's time to try it out again. What pushed me away last time was players expecting me to play better than I am. Dota is not my life, so no I can't play as if it was.Many competitive games have this problem, IMO.
You are just trying to get started, but even on the lowest ranks, the average skill level seems to be way above your own. That's not much fun, and no doubt causes a lot of people to leave.
I play card games often (currently Eternal, since Elder Scrolls Legends shuts down) and the problem is the same there. You're just getting started, have some beginners deck - and are matched against another player who has a high-tier deck full of expensive/rare cards. On the lowest of ranks. Sure, some of them might be whales, but not nearly all.
I suspect many are smurfing there as well - though I have no clue as to why.
Godot Engine enters new territory with Vulkan API support merged in for the upcoming 4.0 release
12 Feb 2020 at 7:59 am UTC Likes: 1
12 Feb 2020 at 7:59 am UTC Likes: 1
What is happening is now that 3.2 is out of the door, all the projects that were being worked on already for 4.0 are being merged into master.
This, the NavigationServer (new navigation, yay! unfortunately too late for me as I want to use Godot 3.2 and am rolling my own navigation: https://github.com/TheSHEEEP/godotdetour [External Link] ), and I have no doubt more will be merged with master in the coming months.
This, the NavigationServer (new navigation, yay! unfortunately too late for me as I want to use Godot 3.2 and am rolling my own navigation: https://github.com/TheSHEEEP/godotdetour [External Link] ), and I have no doubt more will be merged with master in the coming months.
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