Latest Comments by TheSHEEEP
Sunless Skies has added the important feature of tooting your horn in the latest update
2 Aug 2019 at 1:53 pm UTC Likes: 2
2 Aug 2019 at 1:53 pm UTC Likes: 2
Weird as it sounds, I was somewhat disappointed when I played the game and couldn't toot the horn.
It felt a bit like playing GTA, but being unable to toot aggressively.
It felt a bit like playing GTA, but being unable to toot aggressively.
Defiant Development, makers of Hand of Fate are closing up and moving on
24 Jul 2019 at 12:10 pm UTC
24 Jul 2019 at 12:10 pm UTC
The unfortunate and natural result of an overcrowded market. Hope everyone had a plan B or at least a buffer, because indie game development without a plan B for when (I did not put an "if" here on purpose) it fails seems rather short sighted nowadways.
Songs of Syx, a city-builder with empire management, tactical battles and RPG elements
20 Jul 2019 at 8:52 pm UTC Likes: 1
That said, I do wonder why they did not go with itch.io ...
20 Jul 2019 at 8:52 pm UTC Likes: 1
Quoting: PatolaNot on Steam? :-(From their homepage:
Songs of Syx is in development since 2014 and early access will be available March 2020 for Windows, Mac and Linux.Actually, I find this very commendable. Instead of spamming Steam with even more unfinished ****, they wait until they are actually ready for the public.
That said, I do wonder why they did not go with itch.io ...
RetroArch, the front-end app for emulators and more is heading to Steam
19 Jul 2019 at 10:41 am UTC
Why the hell would you hide that usable desktop GUI behind some shortcut instead of making it the default on desktop PCs with connected keyboard & mouse?
Still weird that the search disappeared in the other menus.
19 Jul 2019 at 10:41 am UTC
Quoting: axredneckWell, this is indeed something usable!Quoting: TheSHEEEPI just wish RetroArch devs would finally develop a UI that doesn't suck when used with mouse & keyboard.Retroarch has Qt GUI called WIMP.
Having to manually scroll through hundreds of N64/SNES/NES/GB/GBA/etc. games (all of which I legally own. Obviously) is slightly annoying, to say the least. Just give me a frickin' text search field like MAME does.
Why the hell would you hide that usable desktop GUI behind some shortcut instead of making it the default on desktop PCs with connected keyboard & mouse?
Still weird that the search disappeared in the other menus.
RetroArch, the front-end app for emulators and more is heading to Steam
16 Jul 2019 at 4:20 pm UTC
I'm also not seeing any input entry that would sound like it would open a search field. I'm using version 1.7.7.
Edit:
After looking around a bit, it seems that version 1.36 had such a function, but it has seemingly disappeared at some point.
16 Jul 2019 at 4:20 pm UTC
Quoting: adolsonNever heard of that. But I tried it now, and pressing S does: nothing.Quoting: TheSHEEEPI just wish RetroArch devs would finally develop a UI that doesn't suck when used with mouse & keyboard.Did you try pushing S to bring up the search field?
Having to manually scroll through hundreds of N64/SNES/NES/GB/GBA/etc. games (all of which I legally own. Obviously) is slightly annoying, to say the least. Just give me a frickin' text search field like MAME does.
I'm also not seeing any input entry that would sound like it would open a search field. I'm using version 1.7.7.
Edit:
After looking around a bit, it seems that version 1.36 had such a function, but it has seemingly disappeared at some point.
Tower Defense game "Defend The Keep" is out with same-day Linux support
16 Jul 2019 at 12:09 pm UTC
16 Jul 2019 at 12:09 pm UTC
Interesting, will add to my wishlist.
D9VK for translating D3D9 to Vulkan for Wine has another new version out, 0.13f - "Hypnofrog"
15 Jul 2019 at 8:00 pm UTC Likes: 11
15 Jul 2019 at 8:00 pm UTC Likes: 11
Someone has to do it...
RetroArch, the front-end app for emulators and more is heading to Steam
15 Jul 2019 at 3:43 pm UTC
15 Jul 2019 at 3:43 pm UTC
I just wish RetroArch devs would finally develop a UI that doesn't suck when used with mouse & keyboard.
Having to manually scroll through hundreds of N64/SNES/NES/GB/GBA/etc. games (all of which I legally own. Obviously) is slightly annoying, to say the least. Just give me a frickin' text search field like MAME does.
Having to manually scroll through hundreds of N64/SNES/NES/GB/GBA/etc. games (all of which I legally own. Obviously) is slightly annoying, to say the least. Just give me a frickin' text search field like MAME does.
Ubuntu LTS releases (and so derivatives too) to get updated NVIDIA drivers without PPAs
12 Jul 2019 at 6:14 pm UTC Likes: 1
Thinking about it now, the packages for the different versions are probably not "updates" in the PPA sense, just different packages.
Oh, well, either way, a positive change.
12 Jul 2019 at 6:14 pm UTC Likes: 1
Quoting: tuubiInteresting, I always assumed that a round of apt update apt upgrade would also update my GPU drivers. It never did. Installed 4.18 at some point and that was what it was when I last saw it.Quoting: TheSHEEEPYou must be looking at the wrong PPA then. This [External Link] should be the right one, and 430.26 is available for all LTS releases since 14.04. Probably not the latest one, but recent enough.Quoting: Luke_NukemI don't really see it from the article text, to be honest. "Up-to-date" by Canonical standards can really mean quite a range of time ;) Currently, in the "usual" PPA, 4.18.XX is the up-to-date one...Quoting: liamdaweDon't listen to him. He's lying!Quoting: tuubiYes.Quoting: TheSHEEEPUbuntu GPU drivers are usually VERY outdated, though, I'm not sure if that will resolve this issue.Isn't that what this news is all about?
Thinking about it now, the packages for the different versions are probably not "updates" in the PPA sense, just different packages.
Oh, well, either way, a positive change.
Valve has launched "Steam Labs", a place where Valve will show off new experiments
12 Jul 2019 at 6:03 pm UTC Likes: 1
Six seconds is not enough to explain fundamental mechanics of even simpler strategy games like Civilization, for example. What can you show there? A unit moving a tile, the purchase of a building, a glimpse of the tech tree, a camera movement over the map. That's about it, it has to be slow enough that people can still grasp what they are looking at.
That will tell you a tiny bit about the game, in some cases enough to tell you "this isn't for me", in others enough to pique interest.
But it also opens the door to not showcasing a part that someone might have liked, cause you just can't fit everything in there. And that person would then - based on those six seconds - decide to not give a further look.
This technique will lead to a large number of "false negatives". The question isn't if that will happen or not. It will, because it must. You couldn't fully explain a movie in a vine, either, and games are often way more complex than movies.
The question is if that number will be bigger or smaller than false negatives based on just the title screen. And that... no idea. Couldn't tell if this is better or worse for developers. I think it might be better for more action-oriented games, while it might be useless or bad for more cerebral ones.
But that wasn't my point, anyway. I was merely stating that it is impossible to fully showcase a game in six seconds. If that was possible, trailers wouldn't be minutes long.
12 Jul 2019 at 6:03 pm UTC Likes: 1
Quoting: orochi_kyoThat is not my opinion, but a fact.Quoting: TheSHEEEPYou can't showcase a game in six seconds - or if you can, you have a super simplistic game on your hand.That is pretty much your opinion, I can tell with this six second trailers when a game is not for me. It is up to devs to make the right video.
Six seconds is not enough to explain fundamental mechanics of even simpler strategy games like Civilization, for example. What can you show there? A unit moving a tile, the purchase of a building, a glimpse of the tech tree, a camera movement over the map. That's about it, it has to be slow enough that people can still grasp what they are looking at.
That will tell you a tiny bit about the game, in some cases enough to tell you "this isn't for me", in others enough to pique interest.
But it also opens the door to not showcasing a part that someone might have liked, cause you just can't fit everything in there. And that person would then - based on those six seconds - decide to not give a further look.
This technique will lead to a large number of "false negatives". The question isn't if that will happen or not. It will, because it must. You couldn't fully explain a movie in a vine, either, and games are often way more complex than movies.
The question is if that number will be bigger or smaller than false negatives based on just the title screen. And that... no idea. Couldn't tell if this is better or worse for developers. I think it might be better for more action-oriented games, while it might be useless or bad for more cerebral ones.
But that wasn't my point, anyway. I was merely stating that it is impossible to fully showcase a game in six seconds. If that was possible, trailers wouldn't be minutes long.
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