Latest Comments by beko
My experiences of Valve's VR on Linux
19 Aug 2020 at 8:25 am UTC
This is GamingOnLinux.
This is a niche already.
And VR on Linux is a niche in a niche.
I didn't say I don't like it. I was just surprised.
19 Aug 2020 at 8:25 am UTC
Quoting: Cyba.CowboyJust look at how many people are buying <insert VR solution> for use at home, and in the commercial market (e.g. family entertainment centers), VR is exploding.Yeah… calm down.
This is GamingOnLinux.
This is a niche already.
And VR on Linux is a niche in a niche.
I didn't say I don't like it. I was just surprised.
My experiences of Valve's VR on Linux
14 Aug 2020 at 8:14 am UTC Likes: 1
14 Aug 2020 at 8:14 am UTC Likes: 1
Quoting: PatolaUpdate: damn, that was my 1000th comment on gamingonlinux! I am practically a spammer! Cheers for me, guys! And don't forget to like, subscribe and click the little bell to be notified of updates!Unsubbed - now that you're fame 🤣
My experiences of Valve's VR on Linux
13 Aug 2020 at 9:38 am UTC Likes: 2
13 Aug 2020 at 9:38 am UTC Likes: 2
I never expected so much discussions on this topic at all. I guess the interest in VR is really high for such a niche?
My experiences of Valve's VR on Linux
12 Aug 2020 at 1:57 pm UTC
12 Aug 2020 at 1:57 pm UTC
Quoting: ElectroDDSounds like that. One way I found to ease the feeling and not fall while standing ( I almost tripped myself while standing ), is to make a step forward, and stay that way ( don't know how to describe t better in english, i'm french please forgive me xD ). Feet spread not sideway but on the front and the back, like you want to walk.Nice, thanks :) I think this is referred to as "lowering your weight" - or center of mass - in sports.
Then when you start to wlk in the game in a direction, you'll naturally put your weight on the front or back leg, you'll still feel the discomfort but at least, you won't fall because your brain tell your body to.
My experiences of Valve's VR on Linux
12 Aug 2020 at 1:07 pm UTC Likes: 2
12 Aug 2020 at 1:07 pm UTC Likes: 2
Quoting: ElectroDDConcerning the motion sickness in FPS, I tried alien isolation.Sounds like Space Adaptation Syndrome [External Link]. Does this compare? The description I mean. You've probably also never been to space before :woot:
It's not motion sickness you experience, but the strange feeling that your legs are not moving while you move creating a feeling of weirdness in your brain and you kind of lose sense of orientation and tend to believe you're falling.
Get ready to beat 'em up as 9 Monkeys of Shaolin releases in October
11 Aug 2020 at 7:40 am UTC Likes: 1
11 Aug 2020 at 7:40 am UTC Likes: 1
10 types of polearms. I'm hooked :)
Edited for more phun.
Edited for more phun.
Railway Empire gets a Complete Collection out now
9 Aug 2020 at 5:43 pm UTC
9 Aug 2020 at 5:43 pm UTC
I tried to like this. I really did.
As usual with Kalypso titles.
It's bearable without AI, that builds totally crazy all over the place.
As usual with Kalypso titles.
It's bearable without AI, that builds totally crazy all over the place.
Wonderful point and click comedy adventure Guard Duty is now on GOG
7 Aug 2020 at 10:45 am UTC
7 Aug 2020 at 10:45 am UTC
Quoting: jordicomaAt 0:43 he hates "simon the sorcerer".Chuckled at this too :D
It could be good.
Wonderful point and click comedy adventure Guard Duty is now on GOG
6 Aug 2020 at 1:00 pm UTC
6 Aug 2020 at 1:00 pm UTC
Nice! Missed the release of this and it got me curious with it's first trailers already :)
Jagged Alliance 2 game engine 'Stracciatella' has a big new release
6 Aug 2020 at 11:42 am UTC Likes: 1
It's what also killed M.A.X. back then.
This kind of games attracts a certain kind of players. This was understood for e.g. the XCOM series and while the game was streamlined it's still close to it's origins.
Things I enjoyed most:
* Audio (sound and voice was just awesome)
* tactical turn based with dices (like cover _may_ work)
* stealth/alarm mechanics
* unique characters and traits (they even sometimes didn't like each other xD)
* explore, upgrade and tinkering
* solid story
6 Aug 2020 at 11:42 am UTC Likes: 1
Quoting: PatolaVery interesting facts, didn't know that. I am very interested in this franchise, can you expand a little why Jagged Alliance: Back in Action [External Link], Jagged Alliance: Crossfire [External Link] and Jagged Alliance - Flashback [External Link] don't cut it? If you were talking about Jagged Alliance Online: Reloaded [External Link] I would understand better, since the servers have been just turned off and the game is thus unplayable today (like what happened with Shadowrun Chronicles [External Link] ), but these games from the gameplays on youtube do not seem so bad, and the bad ratings mostly seem to be from people who disagree with some mechanics decisions.Hard to put a finger on. Yes, game mechanic is a huge point. This is what happens when you change a turn based game wildly (also in art and style). And none of the follow ups brought back the flair and depth of the characters as players like me knew and loved their mercenaries. Unfinished Business was the last part I enjoyed.
It's what also killed M.A.X. back then.
This kind of games attracts a certain kind of players. This was understood for e.g. the XCOM series and while the game was streamlined it's still close to it's origins.
Things I enjoyed most:
* Audio (sound and voice was just awesome)
* tactical turn based with dices (like cover _may_ work)
* stealth/alarm mechanics
* unique characters and traits (they even sometimes didn't like each other xD)
* explore, upgrade and tinkering
* solid story
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