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Latest Comments by beko
Plague Inc: Evolved hits new all-time high on player count due to the Coronavirus outbreak in China
27 Jan 2020 at 11:47 pm UTC Likes: 2

Quoting: Dunc
Quoting: beko
Quoting: TheRiddickI think like thousand people have got this virus (probably more) now and only ~26 confirmed deaths so far. Nature is going to need to do a HELL of allot better then that to wipe us out!
Let's come back to this statement in ~10 yrs to do the math.
A fair point, but remember SARS (which was also a coronavirus)? The initial panic was very similar, then it all just sort of... fizzled out. Maybe this one's tougher or something, but I'll begin to worry when people I know are catching it.
I doubt we'll have to deal with just one soon. Also there's this climate catastrophe that _already happened_. It's downwards from here - that's what science tells us and I'd wager it's the optimistic version :(

Plague Inc: Evolved hits new all-time high on player count due to the Coronavirus outbreak in China
27 Jan 2020 at 1:46 am UTC

Quoting: TheRiddickI think like thousand people have got this virus (probably more) now and only ~26 confirmed deaths so far. Nature is going to need to do a HELL of allot better then that to wipe us out!
Let's come back to this statement in ~10 yrs to do the math.

Build a transportation empire with Transport Fever 2 out now, same-day support for Linux
19 Dec 2019 at 8:34 pm UTC

Look what rolled in today (Version 27560 (December 19)):

* Added train editing feature
* Added cargo load ratio feature
* Added Set line - New line feature

Source [External Link]

Build a transportation empire with Transport Fever 2 out now, same-day support for Linux
12 Dec 2019 at 1:45 am UTC Likes: 2

Build in pause mode seems to help a lot because in that case FPS drops don't matter much.
…and that AA is really killing FPS for me. Without I manage to keep my ~60 (vsync). Still fiddling with my config. Somewhat sorry that they didn't manage Vulkan :(

Gameplay wise it's nice. Played flawless for >6h now. They really polished track construction and once you get used to the new UI (and hotkeys) it's really smooth. Modular stations are fun. That dreaded "track is blocked" is gone. Can now build even with trains on the track. That is really awesome since it drove me up the walls with TF1 _a lot_. Also a clear indicator where some collision is.

Hope some missing features like auto-replace will be (re-)added soon.

Price is a sour spot. I understand that this is a niche game.

Transport Fever 2 confirmed for release on December 11, Linux support included
2 Dec 2019 at 9:11 am UTC Likes: 1

Quoting: juliotuxI'm beta testing the game, native on Linux, and the support is great! Much less problems than the final TF1 version!
I will not lie. First time I pre-ordered any game since the TW3 debacle. This comment helped a lot.

Shadow of the Tomb Raider Definitive Edition released with Linux support
2 Dec 2019 at 7:47 am UTC Likes: 1

It's interesting how much the cpu governor affects the gaming experience. First one is with powersave and has micro stutters all over the place. Second one is performance and smooth (enough for my display that does 60 max anyway xD)




Kinda cool that a game shows a gpu bound value here :D Used nvidia-smi before to find out about bottle necks.

The sad case of Trine on Mesa and Linux in 2019
20 Nov 2019 at 9:24 pm UTC

That's what I love about Linux. Someone always finds a way to work around an issue.

The sad case of Trine on Mesa and Linux in 2019
20 Nov 2019 at 11:39 am UTC

Great writedown. Trine 3 gave me the creeps. I really tried to play this but I simply could not wrap my head around this 2,5D mess they made out of it. The preview for Trine 4 looked great again. Sad to read that I [probably] won't be able to play this with my kids when they grow a little older :(

inXile's big party-based RPG 'Wasteland 3' launching May 19 next year, now up for pre-order
15 Nov 2019 at 4:23 pm UTC

Quoting: PangaeaLiked Wasteland 2 as well, though I never played it once the DC came out (I had some problems with it then, for some reason).
Yeah, that was a bug feast especially towards the end. I think they fixed most of it. I remember finishing the DC at least once.