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Latest Comments by beko
Rebel Galaxy Outlaw and some reflection on Steam Reviews
16 Sep 2022 at 4:49 pm UTC Likes: 4

Hey @anewson - utter space pew pew nerd here I like that game a lot _and_ I play it on my X52 Pro :woot:

Got it on GoG so there is no Steam Input in that. It's a wild mix of virtual Gamepad (with MoltenGamepad) and AntimicroX to act as keyboard input. Works like a charm tho :grin:



There be video: https://www.youtube.com/watch?v=QMyhMWcH5xo [External Link]

Cancelled space sim Limit Theory opens up the source code
27 Jul 2022 at 1:57 pm UTC Likes: 3

It made the rounds and at least one dev is going to poke at it this weekend and see what can be used for Pioneer Space Simulator.

Fly Dangerous, the 'love letter' to Elite Dangerous racing is now on Steam
24 May 2022 at 10:16 pm UTC

Love that gem :> Failing in this since 0.2.0 now :woot:

Steam Racing Fest is now live until May 30th with a mini-trivia game
24 May 2022 at 10:34 am UTC Likes: 4

Can add now:

  • Fly Dangerous [External Link] 100% off (cuz it's free and will always be - oh and it's opensource)


Steam threw a wrench into the planned release date so it only popped up today and not at the start of the Racing Fest.

X4: Foundations 5.00 gets a Beta with AMD FidelityFX Super Resolution (FSR)
27 Jan 2022 at 7:07 pm UTC Likes: 1

Quoting: noctHas anyone had luck with FSR on Linux? I tried it on the weekend, but when I enable FSR it loads for a while and resets my setting. I'm running Pop OS and have a RTX 3070 if that makes a difference, but from what I read FSR should also work on nvidia cards.

Anyways, fantastic game, I recommend this to everyone who likes space games and simulations.
Didn't try it yet but yeah, fantastic game. Sunk many hours into this.

Get a fresh up close and personal look at the Steam Deck with Hellish Quart
21 Jan 2022 at 6:59 pm UTC

Quoting: skinnyraf
Quoting: bekoOh wow. Why didn’t my HEMA bubble tell me about this before?

That’s freakin awesome - for a game!
Skallagrim did at least one video covering Hellish Quart: https://www.youtube.com/watch?v=xmtuab65yHM [External Link]
Heh, thx. Didn't watch Skal in years (and also revoked my Patreon sub - dude gets enough and really didn't need my few bucks so I felt the money better used for some smaller artist). Mebbe I should catch up sometimes.

Get a fresh up close and personal look at the Steam Deck with Hellish Quart
20 Jan 2022 at 12:14 pm UTC Likes: 6

Oh wow. Why didn’t my HEMA bubble tell me about this before?

That’s freakin awesome - for a game!

DXVK 1.9.3 is out supporting DLSS, D3D9 improvements and more
11 Jan 2022 at 1:44 pm UTC Likes: 2

Quoting: mrdeathjrIn my case solve invisible things in richard burns rally
:smile:
I'm curious. Did you know there were invisible things?

Asking because it came as a surprise for me on some games when I could suddenly see something that was missing before. Cinematic videos included :woot:

Ryan Gordon gets an Epic MegaGrant to further improve SDL, helping with next-gen APIs
15 Nov 2021 at 3:58 pm UTC Likes: 2

Quoting: Whitewolfe80
Quoting: GroganThere's a name I haven't heard in a long time, I'm glad he's still working on Linux gaming. Back in the good old days, he was the guy for porting Linux games. I played a lot of them.

Some of his work still runs perfectly to this day, even if the Loki installers don't. For example, Unreal Tournament 2004... in one of his patches he included a 64 bit build. I still run that SAME game (with the directory copied to new computers over the years) on a pure 64 bit system simply by dropping some older 64 bit libraries in the program directory. (e.g. libstdc++.so.5)
He still does porting work he did the turok ports to linux for nightdrive
Indeed, he has a Patreon thingy going where you can read on his current shenanigans: https://www.patreon.com/icculus [External Link]

Ryan is busy, as usual :) We can be happy to have him around.

Interplay updating many classic titles on Steam to add support for Linux
18 Oct 2021 at 2:18 pm UTC Likes: 2

M.A.X.: Mechanized Assault & Exploration
Just by the off chance that anyone is still into this and wants to multiplayer: Mechanized Assault & eXploration Reloaded [External Link] is still out there.

The release is basically fine but very old.
The GIT develop branch has a lot of changes under the hood (mostly moving to SDL2) but we didn't reach release quality [yet]. It also uses CMAKE nowadays so it should be way easier to compile too.

Disclaimer: Yes, that's kinda my baby.