Latest Comments by beko
Building a Retro Linux Gaming Computer - Part 1: Dumpster Diving
2 Mar 2021 at 8:28 am UTC Likes: 1
2 Mar 2021 at 8:28 am UTC Likes: 1
Whaddya say… the Loki games still work to date :grin:
I still have Railroad Tycoon II and Call To Power installed :)
I still have Railroad Tycoon II and Call To Power installed :)
Valheim is now one of the most successful survival games on Steam with two million sold
19 Feb 2021 at 9:34 am UTC Likes: 1
19 Feb 2021 at 9:34 am UTC Likes: 1
Quoting: NanobangSigh. I still have screen shots of the itch version. It was so darn cute.I still have a dedicaded up and the client for that too :)
Viking open-world survival game Valheim enters Early Access
8 Feb 2021 at 12:35 am UTC Likes: 1
(and mebbe remove that /dev/null - you want logs in case things break )
8 Feb 2021 at 12:35 am UTC Likes: 1
Quoting: drlambI've so far played 11 hours of this game and I haven't ventured out of the starting area yet. As I've got a group of people interested in playing I've set up a dedicated server so that it's not dependent on whoever happens to be online. The next step is putting the dedicated server into a container using this [External Link] as the base image. Steamcmd is 32bit and thus requires 32bit libs to be installed on the host.This won't save your world data when the server is stopped because it only does so with a SIGINT (not a SIGKILL or SIGTERM). For this there was this weird echo hack but that no longer works as well. Use this in [Service] to improve this:
If anyone is curious, here's the systemd service unit I'm using for my server as of right now. The systemd unit doesn't take updating the game server into account yet but that could be added with a call to steamcmd in an 'ExecStartPre' directive.
- Setup a user 'steam' with the home /home/steam to run steamcmd
- The game server is downloaded to steam's homedir
[Unit]
Description=Valheim Dedicated Server
[Service]
User=steam
Environment="LD_LIBRARY_PATH=/home/steam/valheim/linux64:$LD_LIBRARY_PATH"
Environment="SteamAppId=892970"
ExecStart=/home/steam/valheim/valheim_server.x86_64 -name "YOUR_SERVER_NAME" -port 2456 -world "YOUR WORLD" -password "YOUR_PASSWORD" -public 1 > /dev/null
Restart=on-failure
[Install]
Wants=network-online.target
After=network-online.target
WantedBy=multi-user.target
KillSignal=SIGINT(and mebbe remove that /dev/null - you want logs in case things break )
Viking open-world survival game Valheim enters Early Access
3 Feb 2021 at 1:49 pm UTC Likes: 1
You can transfer the world saves to a dedicated later and vice versa. In fact that's currently the only way to get a specific SEED to a dedicated server.
(And your character is saved locally and can hop between servers, inventory included. If you want to make sure do backups of your character file).
I love this very open approach that let's you just have fun wherever and however and with whomever you want :)
3 Feb 2021 at 1:49 pm UTC Likes: 1
Quoting: g000hAsking about the Server side of things in this game:You can do both. In fact single player also just runs a server in the background.
If you launch the game, planning to play in single-player - Is the server hosting the game world part of the single-player process, or do you need to separately set up a server to host the game-world which you then connect to ?
You can transfer the world saves to a dedicated later and vice versa. In fact that's currently the only way to get a specific SEED to a dedicated server.
(And your character is saved locally and can hop between servers, inventory included. If you want to make sure do backups of your character file).
I love this very open approach that let's you just have fun wherever and however and with whomever you want :)
Transport Fever 2 to release Vulkan API support on February 23
28 Jan 2021 at 2:14 pm UTC Likes: 1
28 Jan 2021 at 2:14 pm UTC Likes: 1
Quoting: BrisseIs this kind of like OpenTTD but with fancy graphics?Yes.
Transport Fever 2 to release Vulkan API support on February 23
28 Jan 2021 at 11:43 am UTC
28 Jan 2021 at 11:43 am UTC
Tried the beta briefly because the OpenGL version fails to start on my amd gpu and everything looked good so far.
No idea about late game performance.
No idea about late game performance.
Colony building sim Maia surprises with a big feature release, gets ray-marched shadows
27 Jan 2021 at 11:11 am UTC Likes: 2
27 Jan 2021 at 11:11 am UTC Likes: 2
Quoting: NezchanWell, I guess you do have a point. I remember mentioning this to the dev already years ago because the website doesn't suggest the appropriate news channels for the game at all. So yes, it really does look abandoned on first glance 🤔Quoting: bekoNeither of which I've been following.Quoting: NezchanEvery time this updates now my reaction is the same: "Wait, this wasn't abandoned?"Ah… what gave you that impression? Dev is active on Twitter and on the Discord channel of Maia all the time 🤔
Colony building sim Maia surprises with a big feature release, gets ray-marched shadows
26 Jan 2021 at 11:15 pm UTC
26 Jan 2021 at 11:15 pm UTC
Quoting: NezchanEvery time this updates now my reaction is the same: "Wait, this wasn't abandoned?"Ah… what gave you that impression? Dev is active on Twitter and on the Discord channel of Maia all the time 🤔
Steampunk survival game Volcanoids has a huge combat upgrade
22 Jan 2021 at 8:53 am UTC
22 Jan 2021 at 8:53 am UTC
Impressive. Especially when compared to before. This looks like a lot of fun now :)
Odin is finally pleased so the open-world survival game Valheim releases on February 2
19 Jan 2021 at 10:54 am UTC Likes: 1
Alpha ramblings:
Yes, the alpha was buggy but I've no idea what IPv4 NAT may have to do with this. Wrong network layer and totally of no concern for the game itself.
I'm still running a dedicated alpha server. It's net traffic is uncompressed and requires a lot of bandwidth. I also still have a copy of the alpha client for Linux PC available.
The portals _in the alpha_ are totally buggy and it takes a lot of time until they reconnect sometimes but that's all.
The server list lobby was disabled though so you have to enter the server domain or ip you want to connect to. This service is down.
It was taken down from Itch by the dev because it is old and does not compare to the current status of the game any more at all. Keeping this and the lobby service up and the questions and bug reports from this version was a waste of time.
19 Jan 2021 at 10:54 am UTC Likes: 1
Quoting: JJNovaI don't understand this comment at all.Quoting: ShmerlA pity the author pulled itch.io release because of IPv4 NAT problems that he solves by using Steam-only service.Thanks for your comment. This is what I came to find out. It is a bit unfortunate.
The game was quite fun.
Alpha ramblings:
Spoiler, click me
Yes, the alpha was buggy but I've no idea what IPv4 NAT may have to do with this. Wrong network layer and totally of no concern for the game itself.
I'm still running a dedicated alpha server. It's net traffic is uncompressed and requires a lot of bandwidth. I also still have a copy of the alpha client for Linux PC available.
The portals _in the alpha_ are totally buggy and it takes a lot of time until they reconnect sometimes but that's all.
The server list lobby was disabled though so you have to enter the server domain or ip you want to connect to. This service is down.
It was taken down from Itch by the dev because it is old and does not compare to the current status of the game any more at all. Keeping this and the lobby service up and the questions and bug reports from this version was a waste of time.
- The "video game preservation service" Myrient is shutting down in March
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- Run your own band in the pixel art management game Legends of Rock
- California law to require operating systems to check your age
- The OrangePi Neo gaming handheld with Manjaro Linux is now "on ice" due to component prices
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck