Latest Comments by Brisse
Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
7 June 2019 at 6:35 pm UTC Likes: 1

Quoting: F.Ultra
Quoting: Brisse
Quoting: OdisejDoes Stadia "beam" picture to you computer and computer sends the input to the server? Is that all? It does not matter what OS is being used on the device at home? It can be a 386sx as far as google is concerned? I will be most grateful if somebody explains this.

That's pretty much it! It's like watching a video on YouTube, but it's interactive and let's you send inputs from your controller to Googles server where the game runs. The server encodes a video stream instead of outputting the graphics to a display. The video stream is sent to your client which plays it back just like any video in your browser. For now it's Chrome only. The time it takes between your button press until you see a change on screen is about 150-200ms I think, which is about the same as a console connected to an average TV without "game mode" enabled on the TV, which means it's going to be fine for most people but it will be annoying for latency sensitive people playing fast paced games.

I think that it will be much lower than 150-200ms. I have aprox 80ms round-trip right now over mobile Internet between my home computer in Sweden and one of our servers in the UK. And Google is going to use local servers.

My number is based on DF's test of Project Stream. They are measuring not just network latency but total latency from button press to on screen reaction using a 120fps camera. It's possible it has been improved and will be improved further, but it will never be as fast as playing locally on a decent PC of course. I think Stadia will be fine for a lot of games but I wouldn't use it for stuff like Doom or CS:GO, especially since I like to play those sort of games at higher refresh rates than 60hz.

Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
7 June 2019 at 6:17 pm UTC Likes: 1

Quoting: OdisejDoes Stadia "beam" picture to you computer and computer sends the input to the server? Is that all? It does not matter what OS is being used on the device at home? It can be a 386sx as far as google is concerned? I will be most grateful if somebody explains this.

That's pretty much it! It's like watching a video on YouTube, but it's interactive and let's you send inputs from your controller to Googles server where the game runs. The server encodes a video stream instead of outputting the graphics to a display. The video stream is sent to your client which plays it back just like any video in your browser. For now it's Chrome only. The time it takes between your button press until you see a change on screen is about 150-200ms I think, which is about the same as a console connected to an average TV without "game mode" enabled on the TV, which means it's going to be fine for most people but it will be annoying for latency sensitive people playing fast paced games.

Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
6 June 2019 at 7:32 pm UTC

Quoting: MaathIt will be interesting to see if any of the games on this list which are already out but not available on Linux become available. For example Shadow of the Tomb Raider. The other two in this series are already available for Linux.

We already know that Feral is porting SotTR so that's definitely coming, but there are many other games on the list that will be interesting to see such as Borderlands 3, Metro Exodus, Doom 2016, Doom Eternal, Baldur’s Gate III, Assassin's Creed Odyssey etc. Sadly, I don't have much hope since some of these have been out for years and we know Doom 2016 had an unreleased Linux build years ago. AC: Odyssey was part of Project Stream, the beta test of Stadia, so they had a working build since quite some time ago, yet it's never been released on Linux desktop. So far it's not looking good.

Info on Google Stadia from today’s Stadia Connect, Baldur’s Gate III announced too
6 June 2019 at 5:35 pm UTC Likes: 8

Nope. Not touching it. Maybe I'll give it a try in 2020 once they release the basic subscription but even then I don't see myself putting much trust or faith in it. No ownership, the ultimate DRM, and don't forget Googles history of suddenly shutting down various services.

Wasn't one of the big selling points supposed to be a low barrier to entry? This looks like a pretty big barrier to me.

It's just a shame that we will probably never see proper Linux releases on Steam, GOG etc. for some, or even most of those games that run on Stadia, even though they clearly run well on Linux.

New Borderlands 2 DLC is on the way called Commander Lilith & The Fight For Sanctuary
6 June 2019 at 4:34 pm UTC

Slight off topic, but I just learned that Borderlands 3 is coming to Google Stadia, which surprised me considering the whole Epic exclusive thing.

It also means they have a working Linux build running on Vulkan which I pessimistically suspect we Linux gamers will never see outside of Stadia :(

Source: https://arstechnica.com/gaming/2019/06/google-stadia-requires-130-upfront-10-per-month-at-november-launch/

DXVK 1.2.1 really does improve Overwatch quite a lot on Linux with NVIDIA
22 May 2019 at 2:26 pm UTC Likes: 4

Quoting: Xakep_SDKCan this stuttering be fixed from DXVK side?

The way to fix it is to download a pre-built shader cache, which is something that Steam does when using Steam Play. When using Wine instead of Steam Play you will just have to accept the initial stuttering since the cache has to be built locally on your machine.

SteamOS had another beta update recently, new Steam Play Proton version 4.2-4 is out
14 May 2019 at 8:34 pm UTC Likes: 7

Wow, RAGE 2 was released like just now and it's already getting Proton fixes? That's pretty impressive.

D9VK sees a first actual release for getting Direct3D 9 games running on Vulkan with Wine
9 May 2019 at 12:26 am UTC Likes: 10

Okay Joshua and Phillip, you realize you are f****ng heroes, right? I cannot thank you enough. ^_^

Woops - Valve accidentally put up the Valve Index, Base Station and Controllers unfinished store pages
1 April 2019 at 8:54 pm UTC Likes: 12

In this industry, "leaks" are often intentional and a way to build hype. Not saying that's the case here, but it's certainly a possibility.

DXVK 1.0.2 is out with some bug fixes, d9vk seems to be progressing nicely
1 April 2019 at 8:51 pm UTC Likes: 5

[quote=YoRHa-2B]
QuoteJoshua definitely knows his stuff and dedicates a lot of time and effort to this project, and I believe it can happen, but keep in mind that the project isn't backed by anyone and if Josh has to pull out of it for whatever reason, there's going to be no one to maintain it in the long run.

Do they have a Patreon or something? Is there any way the community could help out other than committing code which a lot of us aren't really qualified to do?