Latest Comments by MyGameCompany
Dirk Dashing 2 v0.9.1 is out!
2 Jun 2012 at 10:17 pm UTC
2 Jun 2012 at 10:17 pm UTC
I googled it, and I kinda remember it now - especially after it mentioned that it was part of the Microsoft Windows Entertainment Pack. I had that pack, but never played this particular game - I must have tried it at one point but didn't care for it.
I was more into games from Apogee, Sierra, and Interplay at the time. Those had better graphics, engaging stories/characters, and fun gameplay. That's where the inspiration comes for my games (at least the action-based ones). I also happen to love comic books (even drew a bunch of my own in high school and college), which is why my games have a cartoon/comic visual style and are very story-driven. I kinda carried my passion for drawing & reading comic books over into my game development when I started making games.
I was more into games from Apogee, Sierra, and Interplay at the time. Those had better graphics, engaging stories/characters, and fun gameplay. That's where the inspiration comes for my games (at least the action-based ones). I also happen to love comic books (even drew a bunch of my own in high school and college), which is why my games have a cartoon/comic visual style and are very story-driven. I kinda carried my passion for drawing & reading comic books over into my game development when I started making games.
Dirk Dashing 2 v0.9.1 is out!
2 Jun 2012 at 5:41 am UTC
2 Jun 2012 at 5:41 am UTC
Hm, I've never heard of either of those games before. I'll have to google them.
My inspiration for the Dirk Dashing games was mainly Apogee's Secret Agent and id's Commander Keen (2 of my favorite platformer series of games), plus bits from Bio Menace, Crystal Caves, Duke Nukem (the old 2D platformers), Mega Man, etc and a few ideas of my own.
My inspiration for the Dirk Dashing games was mainly Apogee's Secret Agent and id's Commander Keen (2 of my favorite platformer series of games), plus bits from Bio Menace, Crystal Caves, Duke Nukem (the old 2D platformers), Mega Man, etc and a few ideas of my own.
Dirk Dashing 2 v0.9.1 is out!
29 May 2012 at 5:56 pm UTC
29 May 2012 at 5:56 pm UTC
Just uploaded a brand new video trailer (the previous one was from February):
View video on youtube.com
This one shows off the night vision goggles, the new explosive charge used to destroy mission targets, and more!
View video on youtube.com
This one shows off the night vision goggles, the new explosive charge used to destroy mission targets, and more!
Dirk Dashing 2 v0.9.1 is out!
29 May 2012 at 5:27 pm UTC
29 May 2012 at 5:27 pm UTC
Wow! Thanks for the heads-up. I hadn't seen that yet!
Because We May (Indie Sale)
25 May 2012 at 1:55 pm UTC
25 May 2012 at 1:55 pm UTC
I submitted 2 of my games, and they've been approved. They should show up on the web site soon!
You can get these for $5 each (50% off):
[URL='http://www.dirkdashing.com/']Dirk Dashing: Secret Agent![/URL]
[URL='http://www.mygamecompany.com/Products/RickRocket/index.htm']The Adventures of Rick Rocket[/URL]
Also, Dirk Dashing 2 v0.9.1 will be out tomorrow - it will have a brand new demo, with some new content and lots of enhancements!
You can get these for $5 each (50% off):
[URL='http://www.dirkdashing.com/']Dirk Dashing: Secret Agent![/URL]
[URL='http://www.mygamecompany.com/Products/RickRocket/index.htm']The Adventures of Rick Rocket[/URL]
Also, Dirk Dashing 2 v0.9.1 will be out tomorrow - it will have a brand new demo, with some new content and lots of enhancements!
Dirk Dashing 2 v0.9 is available!
19 May 2012 at 12:37 pm UTC
I'm pretty much at the mercy of the SDL library, since that's what I use to create the game window and go fullscreen. I would imagine a lot of Linux games use SDL, which may explain why so many games have problems. If there's a problem, it should be fixed in SDL - I'm actually rather surprised it hasn't been fixed yet.
I'm going to default to Windowed mode. And I'll add the line "export SDL_VIDEO_FULLSCREEN_DISPLAY=no" to my dirk2 startup script and comment it out. If users have a problem after switching the game to fullscreen, then at least they can uncomment out that line to get back into it.
THAT is cool. Maybe I should include a link to that in my games' readme files!
19 May 2012 at 12:37 pm UTC
Quoting: "KIAaze, post: 4299, member: 16"It doesn't matter that much if it starts in windowed mode or fullscreen mode, as long as it works correctly and exits correctly.
But since a lot of GNU/Linux games still have problems dealing with fullscreen mode, resolution changes and multiple monitors, I would also prefer windowed mode by default at first, or a configuration launcher as Hamish suggested.
Whatever you choose, offer an easy way to change the default without having to start the game (ex: command-line option or text config file).
I'm pretty much at the mercy of the SDL library, since that's what I use to create the game window and go fullscreen. I would imagine a lot of Linux games use SDL, which may explain why so many games have problems. If there's a problem, it should be fixed in SDL - I'm actually rather surprised it hasn't been fixed yet.
I'm going to default to Windowed mode. And I'll add the line "export SDL_VIDEO_FULLSCREEN_DISPLAY=no" to my dirk2 startup script and comment it out. If users have a problem after switching the game to fullscreen, then at least they can uncomment out that line to get back into it.
Quoting: "KIAaze, post: 4299, member: 16"P.S.: Haven't tried it for a while, but I liked this idea for safe gaming: http://ubuntuforums.org/showthread.php?t=699332 [External Link]
THAT is cool. Maybe I should include a link to that in my games' readme files!
Dirk Dashing 2 v0.9 is available!
18 May 2012 at 6:49 pm UTC
18 May 2012 at 6:49 pm UTC
Thanks, Bumadar! I appreciate it! Hope you're enjoying the new Part 5 levels!
And thanks for the input everybody. I'm thinking maybe I'll default to Windowed mode on Linux, and see what happens.
And thanks for the input everybody. I'm thinking maybe I'll default to Windowed mode on Linux, and see what happens.
Dirk Dashing 2 v0.9 is available!
18 May 2012 at 4:04 am UTC
18 May 2012 at 4:04 am UTC
Someone on the [URL='http://happypenguin.org/show?Dirk%20Dashing%202%3A%20E.V.I.L%20Eye']Linux Game Tome[/URL] posted a bug about fullscreen mode not working on his monitor, and made the comment that "the game should startup in a less demanding mode". I think Windows and Mac users typically expect a game to default to Fullscreen mode, as that is the norm with most games. Do Linux users generally have different expectations? Should I be defaulting the game to Windowed mode on Linux?
Steam on Linux
26 Apr 2012 at 4:06 am UTC
No. I have no interest in using Steam or any other delivery platform. If I want a game, I prefer to buy it from developers directly.
26 Apr 2012 at 4:06 am UTC
Quoting: "liamdawe, post: 4146, member: 1"What do you think? Will Steam on Linux mean anything for you?
No. I have no interest in using Steam or any other delivery platform. If I want a game, I prefer to buy it from developers directly.
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