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Latest Comments by Shmerl
Beyond a Steel Sky now confirmed for Linux PC on July 16
5 Jul 2020 at 8:47 am UTC

Quoting: JmsnzOf course they do. The developers get a huge chunk of money for a short timed exclusive (and no Android release).
This kind of junk would have been illegal if competition law actually would have worked.

Beyond a Steel Sky now confirmed for Linux PC on July 16
5 Jul 2020 at 2:59 am UTC

I'm surprised anyone would release anything for Apple first. Does Apple pay for such kind of stuff?

Anyway, looking forward to the game release.

If anyone missed, GOG version of the original also has a comic that serves as story background for the game.

11 years ago this month GOL was created, Happy Birthday to GamingOnLinux
1 Jul 2020 at 6:15 pm UTC Likes: 6

Thanks for all the work you do and especially reaching out to developers for information about their Linux plans. They often pay more attention to journalists than to regular people asking questions. And the bigger GOL gets, the more they pay attention.

Godot 4.0 will get SDF based real-time global illumination
30 Jun 2020 at 4:26 pm UTC Likes: 1

Amazing. Looking forward to Godot starting competing with Unreal engine for real ;)

Beyond a Steel Sky to release for Linux PC during July
29 Jun 2020 at 2:00 pm UTC Likes: 3

GOG release is coming too?

Mesa 20.2 gets Valve-backed ACO shader compiler on by default for AMD RADV
26 Jun 2020 at 3:38 pm UTC

That's a major milestone! Next big step - enabling ACO for radeonsi (OpenGL).

Vampire: The Masquerade - Shadows of New York set to release in Q3 2020
26 Jun 2020 at 3:30 pm UTC

Nice. But I wish they'd updated Coteries of New York with more story branching. It was too linear. Or at least they can make choices and consequences more prominent in Shadows of New York.

Reminder: Update your PC info for the next round of statistics updates
26 Jun 2020 at 8:15 am UTC

Quoting: furaxhornyxExcept that it currently doesn't seem to work reliably (in X11 at least). I tried rebooting with only my Gsync monitor, but Gsync was only active in a Gsync demo and some games (enabled in Dead Cells, disabled in Crucible for example). But that's another story ;)
Can't say about Gsync, it's not a standard but some proprietary Nvidia only protocol. Standard adaptive sync is using regular DisplayPort features. It works very reliably for me.