Latest Comments by Shmerl
More performance improvements are on the way for Deus Ex and Tomb Raider on Mesa
30 Jan 2017 at 3:53 pm UTC
30 Jan 2017 at 3:53 pm UTC
Quoting: stankalovichWow these updates with the on disk shader cache make 17.1 look like the release that will make AAA titles run decently.Hopefully they can squeeze AMD OpenGL 4.5 into it as well.It is already in 17.0.
A guide to crowdfunding games and the risks involved, the Linux edition
30 Jan 2017 at 3:50 pm UTC
30 Jan 2017 at 3:50 pm UTC
Quoting: monsieursauceDoes a reverse crowdfunding exist for Linux? The potential buyers "virtually" pay for the product until there is a project holder willing to handle the port, because of the game's popularity?Never heard of it, though I proposed it to few people in the past. It's an obvious way to measure demand.
A guide to crowdfunding games and the risks involved, the Linux edition
29 Jan 2017 at 7:08 pm UTC Likes: 5
29 Jan 2017 at 7:08 pm UTC Likes: 5
Pre-ordering doesn't make sense to begin with. Why would you pay for something before it's ready? That's why I never view crowdfunding as pre-ordering, but as investment. When you enable its creation, that's something I can support. Pre-ordering on the other hand - I see no point in.
A guide to crowdfunding games and the risks involved, the Linux edition
29 Jan 2017 at 9:06 am UTC Likes: 3
And, as a Linux backer, no one stops you from commenting. Developers are paying attention.
29 Jan 2017 at 9:06 am UTC Likes: 3
Quoting: iskaputtYou can, when developers ask for it, and you comment to them about your Linux interests. For example, developers of Underworld Ascendant collected that info, and based on feedback announced Linux support.Quoting: Shmerl... I'm willing to take some more risk as a Linux user than usual, just to demonstrate said demand.But there lies a problem, you *cannot* demonstrate Linux demand. Not until there is some "Linux or money back" checkbox when you pledge.
And, as a Linux backer, no one stops you from commenting. Developers are paying attention.
A guide to crowdfunding games and the risks involved, the Linux edition
29 Jan 2017 at 2:13 am UTC Likes: 3
29 Jan 2017 at 2:13 am UTC Likes: 3
I agree with those who said above, that crowdfunding from the backers' perspective involves estimating the risk. But to add to that, crowdfunding also is often used by developers for estimating the demand. From that perspective, I'm willing to take some more risk as a Linux user than usual, just to demonstrate said demand. But surely, it's much easier to back developers with proven record of high quality Linux games, than total newcomers without any history.
Pillars of Eternity II: Deadfire announced, has crowdfunding campaign
27 Jan 2017 at 8:54 pm UTC
27 Jan 2017 at 8:54 pm UTC
It's not really about XFS specifically. It's about developers not releasing 64-bit builds, and not making 32-bit ones properly either (they need to enable LFS, and they don't).
See https://en.wikipedia.org/wiki/Large_file_support [External Link]
See https://en.wikipedia.org/wiki/Large_file_support [External Link]
Wine Staging 2.0 available, also new on the state of Vulkan, DX11 and more
27 Jan 2017 at 7:22 pm UTC
27 Jan 2017 at 7:22 pm UTC
Quoting: oldrocker99It had never occurred to me; I posted a whining request!I answered you there :)
Jonathan Blow states he is open to a Linux port of The Witness with Vulkan, but never with OpenGL
27 Jan 2017 at 5:03 pm UTC
27 Jan 2017 at 5:03 pm UTC
Quoting: renegat0x0I understand when high-end games use their own engines (for example witcher 3). Triple A game requirements are high. If game engine was not optimized for the game, the performance would be poor. However there is no need for control for simple games, or games that use simple mechanics. Even though I have not played the witness I suspect there is nothing it that cannot be realized using an existing engine. I find no necessity for control here. That is why I find the witness author complaints completely missed.There can be multiple reasons to make your own engine. Educational for instance. Making your own engine helps getting experience in graphics programming. If you just use others' engines, you don't really learn it in depth.
Pillars of Eternity II: Deadfire announced, has crowdfunding campaign
27 Jan 2017 at 4:19 pm UTC
27 Jan 2017 at 4:19 pm UTC
They answered the question about cloaks though:
@Feargus: By the way, will cloaks work on Linux this time around?
Feargus [developer]
I'm going to go out on a limb and say yes, because I am pretty sure we've gone with a completely different system.
Pillars of Eternity II: Deadfire announced, has crowdfunding campaign
27 Jan 2017 at 4:10 pm UTC
27 Jan 2017 at 4:10 pm UTC
Backed at Premium Digital. But so far my question about whether they plan to release it in 64-bit on Linux wasn't answered. Tyranny still wasn't fixed [External Link] for Large File Support after all this time and still doesn't work on XFS.
- PlayStation 3 emulator RPCS3 can now auto-configure games for you
- Proton 11 Beta arrives to bring enhanced gaming compatibility to Linux / SteamOS
- Playnix launch their own Steam Machine-like Linux gaming console
- Wine 11.7 released with DirectSound 7.1 support, VBScript improvements, MSXML updates
- The first major update for Slay the Spire 2 is out now
- > See more over 30 days here
- Steam achievement conundrum
- Auster - Do you miss LaunchBox/Playnite on Linux?
- Dark574 - Testing the VRAM valve patch
- Avehicle7887 - Away all of next week
- Liam Dawe - New Desktop Screenshot Thread
- tmtvl - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck