Latest Comments by Shmerl
Wine 7.12 is out now for improving Windows compatibility on Linux
3 Jul 2022 at 3:59 am UTC Likes: 1
3 Jul 2022 at 3:59 am UTC Likes: 1
Many improvements to the HLSL compiler.Still no improvement for built in d3dcompiler_47 needed for Cyberengine Tweaks to work. With native override it works OK.
GOG finally remove the false "in progress" note about GOG Galaxy for Linux
3 Jul 2022 at 3:38 am UTC
On a normal CPU set up that might be of minimal concern, but on an APU resources are more expensive.
In general, I'd never recommend using Python for hardware support. Rust is a better idea.
3 Jul 2022 at 3:38 am UTC
Quoting: x_wingIf good or bad depends of your application in the end. I really doubt that handling controllers setup is a CPU intensive operation plus you can use Python C API if you need some speed up for certain components. The only con I see on that project is that they are using Python 2, to which the support ended in 2019.I suppose depends on how constantly it's used. If it's running all the time - it can be more CPU / RAM taxing than using something that doesn't require a beefy runtime.
On a normal CPU set up that might be of minimal concern, but on an APU resources are more expensive.
In general, I'd never recommend using Python for hardware support. Rust is a better idea.
GOG finally remove the false "in progress" note about GOG Galaxy for Linux
1 Jul 2022 at 11:49 pm UTC Likes: 1
1 Jul 2022 at 11:49 pm UTC Likes: 1
Hm. Looks like they are working on it. That's promising:
https://github.com/kozec/sc-controller/commit/4d0e6c7d469bc14119adfbf90ea2bcc45e331b95 [External Link]
I hope they'll publish some instructions how to use this on the Deck to enable controllers for non Steam games.
Python though isn't a good idea for APU use case. I wish they'd used some compiled language for better performance.
https://github.com/kozec/sc-controller/commit/4d0e6c7d469bc14119adfbf90ea2bcc45e331b95 [External Link]
I hope they'll publish some instructions how to use this on the Deck to enable controllers for non Steam games.
Python though isn't a good idea for APU use case. I wish they'd used some compiled language for better performance.
GOG finally remove the false "in progress" note about GOG Galaxy for Linux
1 Jul 2022 at 11:48 pm UTC
1 Jul 2022 at 11:48 pm UTC
Quoting: BlooAlienMaybe https://www.gamingonlinux.com/2020/12/standalone-steam-controller-driver-and-ui-sc-controller-gets-a-sweet-small-upgrade/ still works?I'd expect something like that is needed, yes. But I haven't seen anything addressing Steam Deck specifically.
GOG finally remove the false "in progress" note about GOG Galaxy for Linux
1 Jul 2022 at 8:01 pm UTC
1 Jul 2022 at 8:01 pm UTC
About Steam Deck, I'm still not clear if input support and all the controller related stuff is tied to Steam or not. Let's say you get a GOG game (whether native or Wine use case). How are you going to integrate it with controllers without Steam? Is it possible? Are there open source libraries for Steam Deck controllers support that can be exposed to games and Wine?
GOG finally remove the false "in progress" note about GOG Galaxy for Linux
1 Jul 2022 at 7:58 pm UTC Likes: 2
1 Jul 2022 at 7:58 pm UTC Likes: 2
Biggest annoyance is not the lack of official client, but lack of support for Galaxy features on their server for Linux versions.
So no Galaxy API for updates (though there is a workaround using Linux installers and zip offsets that lgogdownloader can utilize) and no multiplayer either.
So no Galaxy API for updates (though there is a workaround using Linux installers and zip offsets that lgogdownloader can utilize) and no multiplayer either.
Reminder: Update your PC info for the next round of statistics updates
28 Jun 2022 at 9:00 pm UTC Likes: 1
28 Jun 2022 at 9:00 pm UTC Likes: 1
Switched to the KDE Wayland session in this round of updates.
Good to see AMD GPU usage rising trend picking up again, now that GPU shortages and overpricing are over.
Good to see AMD GPU usage rising trend picking up again, now that GPU shortages and overpricing are over.
Return to Monkey Island gets a first gameplay trailer
28 Jun 2022 at 3:21 pm UTC Likes: 7
28 Jun 2022 at 3:21 pm UTC Likes: 7
Looks pretty cool! I hope they'll release the soundtrack too.
Get a free copy of VirtuaVerse for the final part of the GOG Summer Sale
24 Jun 2022 at 8:06 pm UTC Likes: 3
24 Jun 2022 at 8:06 pm UTC Likes: 3
Artist who worked on the game: https://valenberg.tumblr.com [External Link]
Get a free copy of VirtuaVerse for the final part of the GOG Summer Sale
24 Jun 2022 at 6:01 pm UTC Likes: 3
24 Jun 2022 at 6:01 pm UTC Likes: 3
I bought the game a while ago. Some hard puzzles (in a good way) and some elements of the story are kind of strange, but overall it felt good.
You can check the soundtrack here (it's very good):
https://masterbootrecord.bandcamp.com/album/virtuaverse-ost [External Link]
You can check the soundtrack here (it's very good):
https://masterbootrecord.bandcamp.com/album/virtuaverse-ost [External Link]
- Valve wins legal battle against patent troll Rothschild and associated companies
- Unity CEO says an upcoming Beta will allow people to "prompt full casual games into existence"
- Godot Engine suffering from lots of "AI slop" code submissions
- Experimental code ready for testing to enable HDMI 2.1 FRL with AMDGPU on Linux
- Steam Deck now out of stock in the EU in addition to USA, Canada and Japan [updated]
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck