Latest Comments by Corben
Point & click horror game STASIS now has a new Linux Beta
27 Mar 2017 at 11:03 am UTC Likes: 2
27 Mar 2017 at 11:03 am UTC Likes: 2
Well... it's not really "now" as the passworded Linux beta branch is already available since may 2016 [External Link] :)
It just got updated to the 2nd beta though. Here is the dialogue issue fixed, but it still seems to have some issues, like a segfault near the end.
It just got updated to the 2nd beta though. Here is the dialogue issue fixed, but it still seems to have some issues, like a segfault near the end.
Interview with Feral Interactive about their ports and Mesa drivers, Steam keys offered for Mesa developers
22 Mar 2017 at 3:46 pm UTC Likes: 2
22 Mar 2017 at 3:46 pm UTC Likes: 2
Interesting interview. I already loved Feral for porting Alien: Isolation, but it's getting better and better.
I'm glad it seems that Feral is doing well and hope the Linux porting business will grow further!
A small hint about what their next awesome port is would be interesting :-> The unknown feral objects radar isn't picking something up with a Linux icon recently ;)
I'm glad it seems that Feral is doing well and hope the Linux porting business will grow further!
A small hint about what their next awesome port is would be interesting :-> The unknown feral objects radar isn't picking something up with a Linux icon recently ;)
Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 10:22 pm UTC
But even though their Cobra engine can render in OpenGL, they're not support Linux.
Probably it's just a matter of time, when Elite: Dangerous will be playable in Linux through wine. Either they switch on Windows to Vulkan, or wine supports DX11 good enough to play. Probably the later will happen ;)
19 Mar 2017 at 10:22 pm UTC
Quoting: EhvisThey also support Mac (at list with Elite dangerous), which would be a bit of a problem.I'm not sure, as on Windows they're not using OpenGL as on macOS, but DX11.
But even though their Cobra engine can render in OpenGL, they're not support Linux.
Probably it's just a matter of time, when Elite: Dangerous will be playable in Linux through wine. Either they switch on Windows to Vulkan, or wine supports DX11 good enough to play. Probably the later will happen ;)
Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 9:33 pm UTC Likes: 1
19 Mar 2017 at 9:33 pm UTC Likes: 1
If also Frontier Developments would switch to Vulkan with Elite: Dangerous... :)
You can grab Alien Isolation the full collection from Humble Store super cheap right now
18 Mar 2017 at 6:24 am UTC
18 Mar 2017 at 6:24 am UTC
Though I'm repeating myself :)
This is the best Alien game available on Linux.
I still haven't played through the DLCs yet, but I finished the main campaign and enjoyed it very very much.
I hope there'll be a sequel as the ending suggests one.
This game is also a perfect candidate for streaming :D
Let yourself get sucked into the dense atmosphere and you'll have one of the best gaming experiences out there.
This is the best Alien game available on Linux.
I still haven't played through the DLCs yet, but I finished the main campaign and enjoyed it very very much.
I hope there'll be a sequel as the ending suggests one.
This game is also a perfect candidate for streaming :D
Let yourself get sucked into the dense atmosphere and you'll have one of the best gaming experiences out there.
Wine 2.4 released, more Direct3D command stream work towards better performance
18 Mar 2017 at 6:11 am UTC
18 Mar 2017 at 6:11 am UTC
Oh, cool a bugfix for AvP ;)
This game and its server are running very well with wine, the game got a platinum rating on winehq (for the DX9 version).
The server could be run headless with xvfb.
I've had a lot of fun playing multiplayer with friends in wine and we still play it from time to time.
Just a small question, is there a ppa for the recent stable version of wine (2.0 or above), or is the ppa:wine/wine-builds the one to go for?
As the ppa:ubuntu-wine/ppa I've been using before doesn't have a amd64/i386 build for 2.0, and I didn't want to switch to -staging or -devel yet.
This game and its server are running very well with wine, the game got a platinum rating on winehq (for the DX9 version).
The server could be run headless with xvfb.
I've had a lot of fun playing multiplayer with friends in wine and we still play it from time to time.
Just a small question, is there a ppa for the recent stable version of wine (2.0 or above), or is the ppa:wine/wine-builds the one to go for?
As the ppa:ubuntu-wine/ppa I've been using before doesn't have a amd64/i386 build for 2.0, and I didn't want to switch to -staging or -devel yet.
Editorial: On paying for Linux games when you already have a Windows version
15 Mar 2017 at 2:59 pm UTC Likes: 2
15 Mar 2017 at 2:59 pm UTC Likes: 2
Also, what's not working with the console comparison is, normally you own only one console. That's only one hardware, which can only run one system.
But on PC and as Linux is free, you probably have it installed in parallel to Windows on the same hardware. So the scenario is a bit different.
Also Microsoft is going the other way round, and gives you for the games from their store the game for PC in addition to the XBox One version. At least for some and those which are on the universal windows platform. I don't know how much effort is is, to have such a game ported to PC, or if UWP makes it easy for the devs and they don't have to do any additional work for the PC version.
Gamers might argue, that why should they pay more, when they can have it for free like on the Microsoft Eco System. I don't want to open a discussion about the Microsoft Eco System, it's just an example how it is possible to deal with the multiplatform issue.
I'm just afraid, that gamers might not pay for the additional Linux (or mac OS) version, and stay with the platform that has the most games and the most players. Which is Windows. So Linux would lose its small market share it has gained. I doubt there are enough customers buying specific versions tied to a single PC operating system (other than Windows) to keep it profitable.
But on PC and as Linux is free, you probably have it installed in parallel to Windows on the same hardware. So the scenario is a bit different.
Also Microsoft is going the other way round, and gives you for the games from their store the game for PC in addition to the XBox One version. At least for some and those which are on the universal windows platform. I don't know how much effort is is, to have such a game ported to PC, or if UWP makes it easy for the devs and they don't have to do any additional work for the PC version.
Gamers might argue, that why should they pay more, when they can have it for free like on the Microsoft Eco System. I don't want to open a discussion about the Microsoft Eco System, it's just an example how it is possible to deal with the multiplatform issue.
I'm just afraid, that gamers might not pay for the additional Linux (or mac OS) version, and stay with the platform that has the most games and the most players. Which is Windows. So Linux would lose its small market share it has gained. I doubt there are enough customers buying specific versions tied to a single PC operating system (other than Windows) to keep it profitable.
Editorial: On paying for Linux games when you already have a Windows version
15 Mar 2017 at 12:31 pm UTC
15 Mar 2017 at 12:31 pm UTC
Yeah it's difficult.
You could also argue, you are buying a game, like you would be buying a movie on BluRay (but can play it on TVs and with players from different companies)... and a PC (which can have more than one OS) is not like a console from different companies with a different architecture. Especially people who are dualbooting will see the advantages of this feature formerly known as steamplay.
E.g. Company of Heroes 2. If you want to play it with your friends, you maybe have to boot Windows (depending on which OS your friends are using), but for single player you would go for the Linux version. So what to do? Would you really buy it twice or then probably stick with the Windows version as you will have more players there?
I really appreciate the steamplay feature and really love it, as I'm one of those users who even have all three operating systems in use. Mostly I'm using Linux for gaming, but for some games I use Windows and even for others I use mac OS (but that are very few). When it would become common to pay per OS, my variety and freedom of choice would be limited.
On the other hand I do understand that developers want to be paid for this work. And I've already bought several games more than once. Be it initially on release somewhere, and in a bundle again elsewhere, or for example on gog again, as my original disks aren't working anymore.
So the best for devs would be to have little to no additional effort when creating a game. Ideally the engine would totally take care of creating the versions for the different operating systems. But that's probably not gonna happen soon, even though the engine devs are working on this.
So maybe the best is, to see the complete development including the effort for all versions, and demand one single price for the game then working on several platforms.
Though creating a version afterwards with additional effort is a different story. Maybe asking for an upgrade price, if you already own the version on a different platform is a good way.
Yeah, it stays difficult.
You could also argue, you are buying a game, like you would be buying a movie on BluRay (but can play it on TVs and with players from different companies)... and a PC (which can have more than one OS) is not like a console from different companies with a different architecture. Especially people who are dualbooting will see the advantages of this feature formerly known as steamplay.
E.g. Company of Heroes 2. If you want to play it with your friends, you maybe have to boot Windows (depending on which OS your friends are using), but for single player you would go for the Linux version. So what to do? Would you really buy it twice or then probably stick with the Windows version as you will have more players there?
I really appreciate the steamplay feature and really love it, as I'm one of those users who even have all three operating systems in use. Mostly I'm using Linux for gaming, but for some games I use Windows and even for others I use mac OS (but that are very few). When it would become common to pay per OS, my variety and freedom of choice would be limited.
On the other hand I do understand that developers want to be paid for this work. And I've already bought several games more than once. Be it initially on release somewhere, and in a bundle again elsewhere, or for example on gog again, as my original disks aren't working anymore.
So the best for devs would be to have little to no additional effort when creating a game. Ideally the engine would totally take care of creating the versions for the different operating systems. But that's probably not gonna happen soon, even though the engine devs are working on this.
So maybe the best is, to see the complete development including the effort for all versions, and demand one single price for the game then working on several platforms.
Though creating a version afterwards with additional effort is a different story. Maybe asking for an upgrade price, if you already own the version on a different platform is a good way.
Yeah, it stays difficult.
Dropshot, a brand new game mode is heading to Rocket League this month
14 Mar 2017 at 10:59 am UTC
I just remember some maps, where only Linux users were kicked out on map loading. The beta was already working great, but had some issues. Cool that they were able to sort those issues out.
14 Mar 2017 at 10:59 am UTC
Quoting: GuestStill beta? Out of beta for quite a while now.Ah, nice. Thanks.
The finished maps are ....finished and work great.
There are some maps to try out as well and some fun maps.
Very polished product.
I just remember some maps, where only Linux users were kicked out on map loading. The beta was already working great, but had some issues. Cool that they were able to sort those issues out.
Dropshot, a brand new game mode is heading to Rocket League this month
14 Mar 2017 at 7:28 am UTC
14 Mar 2017 at 7:28 am UTC
Haven't looked into RL recently, is it still in beta? Are there still broken maps?
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