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Latest Comments by Acrophobic
Challenging turn-based RPG 'Stoneshard' has a huge overhaul update out, price rising
25 September 2020 at 11:22 pm UTC Likes: 1

Quoting: g000hAh. Well, if that is the case - i.e. Not being able to Quit the Game at any point, and return to the dungeon where you left it. That's not a Save Point, as such.
Ah yeah, that's correct. I should choose a better term.

Quoting: g000hAre you saying that Stoneshard doesn't allow you to quit out?
Yes, at least according to the most helpful negative review on Steam.

I'm kinda curious why they decided to create save point in traditional roguelike game. The common save system in roguelikes that I've played are :

  • Save after every move (Pixel Dungeon and CDDA)
  • Save after changing area (ToME)
  • Save before quit

Besides the save system, another pain point is the movement in this game is slow since they need to animate the movement. While this make the game looks beautiful, it's become annoying when the save point is 5 minutes far. If they decided to keep save point I hope at least they add some kind of auto-travel like ToME.

Challenging turn-based RPG 'Stoneshard' has a huge overhaul update out, price rising
25 September 2020 at 2:01 pm UTC

Quoting: scaineI'm pretty gobsmacked that they added all this new content, but didn't fix the one thing that's dragging their Steam reviews down.
And if you look at their roadmaps it seems there are no plan to fix the save system (at least until 2021)

Spoiler, click me
Their roadmaps

Challenging turn-based RPG 'Stoneshard' has a huge overhaul update out, price rising
25 September 2020 at 12:46 pm UTC Likes: 2

Has the save system been fixed ?

I really want to love it, but the last time I tried it the game only allow to save at some designated point. I think it's fine for games with fast paced movement like Dark Souls and Hollow Knight, but it's too cumbersome for turn-based roguelike game like this.

What are you playing this weekend? We're Linux distro-hopping
30 August 2020 at 1:54 am UTC

I give up playing on Factorio for now. Right now I'm trying to play traditional roguelike. I love traditional roguelike because most of them has been developed for so long and quite slow paced thanks to its turn-based nature. Unfortunately, most of them are heavy on text and control so I always bounced out from it.

Fortunately, thanks to modern roguelike like Pixel Dungeon and Tangledeep I feel ready to take on the more classic one. With that said I've been playing Tales of Maj'eyal for several hours. It's quite fun, not as beautiful as Tangledeep but still intuitive with deeper mechanic.

GOL asks: what are you playing? Come chat
22 August 2020 at 2:33 pm UTC Likes: 4

For the last few days I've been playing Factorio demo. I've only heard good things about Factorio and their Friday blog is always interesting to read. However, I only dare to watch it from afar within safe distance, because:
  • I don't really like the tower defense element in game.
  • I've read most of Factorio gameplay consists of building, finding issue, optimizing and refactoring. That hit too close to my job.
  • I've read that it's really addictive and hard to put down.

Now, since they reach v1.0 I thought the least I could do is to play the demo properly. The result: I've been played it for 10 hours, wondering how to improve my factory. It's more addictive than I thought, and I never expected their demo will be this long.

What play button have you been clicking on lately?
27 July 2020 at 8:57 am UTC Likes: 3

Quoting: Thrash_Metal_ComputersOut of interest, what is the pull for Euro Truck Simulator for you? I know those games have a huge following!

There are several points for me :

  • As I mentioned before, each game session is not too long nor too short.

  • It's quite relaxing. I play using the simplest control with keyboard, so I just need to sit, turn on my favorite podcast, start cruise control and enjoy the scenery. I bet it's quite boring for most people, but imho it's great to rest your mind.

  • Driving truck is more interesting and challenging than I thought, and its double for me since I'm not a really good driver. There are so many blind spot, moving straight backward is almost impossible, turning need to be careful since the trailer might stuck, etc.

What play button have you been clicking on lately?
26 July 2020 at 1:23 pm UTC Likes: 6

I'm happy to mention that I still playing Euro Truck Simulator 2

Right now I'm still working from home which means I don't have a fixed work time. Thanks to this, sometime I forgot to stop working which leads to burn out in the next day. In other hand, I can't afford to play game for too long because it might took me a long time to push myself back to work. With that said, ETS2 hit the good spots for me.

So far in ETS2 I still don't have any truck, so I still took the quick job which is about 30-60 minutes for me. It's long enough for me to take a break from my job, but still shorts enough so I don't lose motivation to work.

Google's UI toolkit Flutter comes to the Linux desktop with help from Canonical
9 July 2020 at 3:11 am UTC Likes: 1

Quoting: Luke_NukemPoint is, snapd isn't a requirement.
Yes, that's true. I forgot to mention it but I tested Flutter in Manjaro without snap and it works properly.

I just mentioned Linux Mint dropped Snap because it's quite a big news since one of the most popular Linux distro decided to drop it.

Google's UI toolkit Flutter comes to the Linux desktop with help from Canonical
9 July 2020 at 1:15 am UTC Likes: 2

I'm quite happy with it. Flutter is nice, it's customizable like Electron but with better performance. The desktop shells for Flutter actually has been developed for quite long, there is one built using Go by community and another built with C++ by Google.

I've tried to use those shells for making desktop app in the past. It has potential however there are some issues that I found annoying :

  • AFAIK the shells works (at least the last time I try it) by rendering Flutter UI using GLFW. Because of it, Flutter can be compiled anywhere GLFW can work. However, thanks to this some GLFW issues exists as well, e.g. weird font rendering and blank white screen when resizing.

  • Dart language (that used by Flutter) only uses two spaces for indentation, which is too small for me. I don't mind enforced formatting like Rust and Go, however indentation width shouldn't be enforceable since everyone might have different eyes condition. This is why tab exist after all. There is issue for it, but I don't think it's going to be fixed soon.

At the end I ended up using QML which surprisingly quite nice and works properly. Sometimes I wonder why till this day QML is not really popular (outside KDE, I mean). It's fast, customizable and obviously lighter than Electron.

In other note, Linux Mint has dropped Snap packages. The latest release won't include any snaps or snapd. They also make APT will forbid snapd from getting installed.

What are you clicking on this weekend? Come tell us
6 June 2020 at 12:43 pm UTC Likes: 1

For the first time in my life I got a PC with quite decent GPU (bye Intel HD), so I've been playing Euro Truck Simulator 2.

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