Latest Comments by adolson
Khronos gives an official update on Vulkan
19 Dec 2015 at 2:42 am UTC Likes: 2
19 Dec 2015 at 2:42 am UTC Likes: 2
I think, even if AMD is on par or even ahead with Vulkan drivers, my next upgrade will still be with NVIDIA. I have a huge backlog of Linux games now, and unless Vulkan can magically convert OpenGL on the fly and run all of those games at acceptable rates on AMD hardware, AMD will still not be an option for me. I am not going to throw away 800+ games and thousands of dollars.
Divinity: Original Sin - Enhanced Edition for Linux & SteamOS is being held up (updated)
18 Dec 2015 at 9:29 pm UTC
18 Dec 2015 at 9:29 pm UTC
Merry Christmas! Delays for everyone!
Hatred, the controversial shooter now has a Linux beta
18 Dec 2015 at 2:50 am UTC Likes: 2
18 Dec 2015 at 2:50 am UTC Likes: 2
Quoting: ElectricPrismI notice a huge trend with these XCOM camera style FPS games, is this really a thing people love or is it a fad?It's not a new trend. Games have had this camera view since the beginning of games, practically. Q*bert, Marble Madness, The Immortal, MechWarrior 3050, Paperboy, just to name a few off the top of my head. Sure, those are different styles of games, not necessarily shooters, but the point is, there's nothing new here. Even the original Postal is pretty old now, and it's the same way. But none of these are FPS games, and neither is Hatred. By definition, an FPS is a shooter with a first-person camera view. If it's not first-person, it's not an FPS.
Street Fighter V confirmed to be coming for Linux & SteamOS
17 Dec 2015 at 6:17 pm UTC Likes: 2
17 Dec 2015 at 6:17 pm UTC Likes: 2
I don't care much for fighting games in general, though I do like some of the MK games. But this is huge news, and I'm really happy for the fighting game fans! I may even pick it up myself at a suitable price down the line. Here's hoping they will bring us more in the future.
Looks like Feral Interactive are porting Medieval II: Total War to Linux (updated)
17 Dec 2015 at 6:11 pm UTC Likes: 2
17 Dec 2015 at 6:11 pm UTC Likes: 2
It's understandable that Mac gets better treatment than we do right now, but I really cannot wait for the day when we're equals.
Steam Controller updated, you can name it, take configs with you, adjust the light & bleep and more
16 Dec 2015 at 9:58 pm UTC Likes: 3
That being said, the argument could be more generalized to "standard gamepad vs Steam Controller" in which case, my answer doesn't change: Steam Controller ALL the way.
It works with every game, not just ones with gamepad support built in. In fact, it works extremely well for mouse-centric games!
It is nearly infinitely tweakable and customizable. The controller adapts to you, not you to it.
You can save and change your configs instantly to try out other people's ideas or whatever.
It has more buttons than other controllers, and useful, responsive motion controls. Dual-stage triggers with multiple bindings. Virtual touch menu options give you the ability to map even obscure, seldom-used commands. Games with native support allow automatic changing of configs, so for instance, Portal 2 lets you have different mappings based on if you're at a menu screen or in game or editing a puzzle.
More accurate than thumbsticks, approaching mouse and trackball accuracy. In due time, with much tweaking and practice, I suspect people will be extremely efficient and accurate with this device. It's still just months old!
Only downside right now is that it requires Steam. This isn't a downside for those of us who like and use Steam. But people who are crusading against Valve and Steam ought not to bother until a standalone tool is completed.
I could go on and on, but the haters will just say, "yeah, but no d-pad!" to which I again point out that the 360 pad would literally be better without a d-pad, than with the one it was cursed with. Maybe it's just me, but for example, pushing up should always result in an "up" action being sent, rather than "sometimes up, sometimes left, depends on how shitty the d-pad wants to be at any given time!"
16 Dec 2015 at 9:58 pm UTC Likes: 3
Quoting: ziabiceSo if I had to choose between the XBox 360 controller and the Steam Controller, the latter is actually the best choice? Even if I dual boot or use WINE for some games?The 360 pad has one of if not the worst d-pads in gaming history. Why on earth would anyone WANT a 360 pad? It's beyond me.
That being said, the argument could be more generalized to "standard gamepad vs Steam Controller" in which case, my answer doesn't change: Steam Controller ALL the way.
It works with every game, not just ones with gamepad support built in. In fact, it works extremely well for mouse-centric games!
It is nearly infinitely tweakable and customizable. The controller adapts to you, not you to it.
You can save and change your configs instantly to try out other people's ideas or whatever.
It has more buttons than other controllers, and useful, responsive motion controls. Dual-stage triggers with multiple bindings. Virtual touch menu options give you the ability to map even obscure, seldom-used commands. Games with native support allow automatic changing of configs, so for instance, Portal 2 lets you have different mappings based on if you're at a menu screen or in game or editing a puzzle.
More accurate than thumbsticks, approaching mouse and trackball accuracy. In due time, with much tweaking and practice, I suspect people will be extremely efficient and accurate with this device. It's still just months old!
Only downside right now is that it requires Steam. This isn't a downside for those of us who like and use Steam. But people who are crusading against Valve and Steam ought not to bother until a standalone tool is completed.
I could go on and on, but the haters will just say, "yeah, but no d-pad!" to which I again point out that the 360 pad would literally be better without a d-pad, than with the one it was cursed with. Maybe it's just me, but for example, pushing up should always result in an "up" action being sent, rather than "sometimes up, sometimes left, depends on how shitty the d-pad wants to be at any given time!"
Looks like the PAYDAY 2 developers have begun working on the SteamOS & Linux version
16 Dec 2015 at 9:46 pm UTC
"Hey, can you pass me a Kleenex?"
"I would but this is not Kleenex, this is facial tissue."
"Go fuck yourself."
You're fighting decades of habit that, at the end of the day, means very little and waging this war will get us virtually nowhere. We ought to pick our battles more wisely than arguing pathetically over terminology. Makes us look no better than a pack of whiny grammar nazis.
16 Dec 2015 at 9:46 pm UTC
Quoting: CybolicThis is what you sound like:Quoting: adolson[...( me correcting the usage of "PC" )...]Yes. When we're dealing with publishers promising games coming to "PC" or "PC platforms" and they sometimes mean Windows-only, sometimes mean Windows+Mac and sometimes mean Windows+SteamOS/Linux then we need to help move away from using this ambiguous term, that really only means IBM-compatible/PC hardware. Maybe we can't fix the language publishers use right now, but we should at least strive to not help propagate the misnomer.
Really? You want to be that guy?
"Hey, can you pass me a Kleenex?"
"I would but this is not Kleenex, this is facial tissue."
"Go fuck yourself."
You're fighting decades of habit that, at the end of the day, means very little and waging this war will get us virtually nowhere. We ought to pick our battles more wisely than arguing pathetically over terminology. Makes us look no better than a pack of whiny grammar nazis.
Never Alone (Kisima Ingitchuna), an atmospheric puzzle platformer looks like it's coming to Linux
16 Dec 2015 at 9:41 pm UTC Likes: 4
16 Dec 2015 at 9:41 pm UTC Likes: 4
I emailed them about Linux over a year ago, and this is [partially] what they said (emphasis mine):
We haven't decided the order nor made final decisions, but we are hopeful that at least Vita and Linux will be in our roadmap.So there you have it - devs like to hear from us. I'll definitely be buying this when it comes out!
I really appreciate you letting us know your interest and platform preference...we are a small company trying to figure out where to put our resources, so it is helpful to get feedback like this.
Looks like the PAYDAY 2 developers have begun working on the SteamOS & Linux version
16 Dec 2015 at 2:35 pm UTC Likes: 2
16 Dec 2015 at 2:35 pm UTC Likes: 2
Quoting: CybolicReally? You want to be that guy?Quoting: PicoboomPayday 2 was the reason I originally kept a windows partition. I had about 800 hours on my old Xbox 360 version and over 1,000 hours on the PC version. I'm hoping the Linux save files aren't compatible with the PC files. It will give me a good reason to start over from scratch.You mean the Windows version, right? I'm assuming you're still using your PC to run Linux.
The Itch store now has an open source and multiplatform store application
16 Dec 2015 at 3:53 am UTC
16 Dec 2015 at 3:53 am UTC
Wow, even Itch.io beat GOG to the punch with a standalone client for Linux. I'm impressed, despite the relative lack of functionality. At least they care.
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