Latest Comments by Samsai
How about a nice game of Chess with Lichess
3 Feb 2021 at 10:24 am UTC Likes: 4
3 Feb 2021 at 10:24 am UTC Likes: 4
Let the record show that Liam didn't know of the "how about a nice game of chess?" reference before I made him aware of it.
Lutris game manager v0.5.8.3 out, requires contributors to agree to a CLA
25 Jan 2021 at 1:12 pm UTC Likes: 9
25 Jan 2021 at 1:12 pm UTC Likes: 9
The CLA isn't really even a CLA, it has no bearing on licensing whatsoever. It also seems kinda strange in general. The first two points seem to about testing and it seems like a couple of CI pipelines would address that problem better than a piece of text people are expected to read. Point 3 on the other hand sounds like they want to turn down contributions if they don't fit the current schedule and plan exactly, which seems strange to me. Prioritization is necessary, but why turn down work? Just put it on the backlog and come back to it after current release is done. I think there are some bigger organizational problems that could be solved here that would more efficiently address the issues than this CLA.
Valve and others fined by the European Commission for 'geo-blocking' (updated)
20 Jan 2021 at 7:40 pm UTC Likes: 3
20 Jan 2021 at 7:40 pm UTC Likes: 3
Regional pricing of video games is still possible in the EEA, just like the regional pricing of any other goods. The reason this kinda gets a bit wonky is that for physical goods you incur transportation costs, so usually it doesn't make much sense to transport goods from one side of the EEA to the other just because the shop has a lower price on them (although the alcohol runs in the Baltic kind of show that to be viable in some circumstances). With digital goods there are no additional transport costs, so the only price you pay is a bit of inconvenience.
At the end of the day I doubt this will or should end regional pricing in the EEA. I imagine key sales are a relatively small chunk of the market and majority just buy directly from the local store page, so IMO it would be sensible for Valve and the like to just set those keys to be redeemable across EEA and keep the regional pricing in place.
At the end of the day I doubt this will or should end regional pricing in the EEA. I imagine key sales are a relatively small chunk of the market and majority just buy directly from the local store page, so IMO it would be sensible for Valve and the like to just set those keys to be redeemable across EEA and keep the regional pricing in place.
GNOME Shell to get an Activities Overview design revamp in GNOME 40
11 Jan 2021 at 11:44 am UTC Likes: 3
11 Jan 2021 at 11:44 am UTC Likes: 3
Quoting: jensThink you can use the gnome tweak tool to extend the workspaces to all monitors. I don’t remember exactly where that switch was, but I definitely have two monitors changing workspaces on my work setup.You can, but everything that deals with the Tweak Tool is at least a bit hacky. And the best it can do is create essentially an extended workspace, so every time you switch to another workspace all monitors switch to a different workspace. It's an improvement over fixed workspaces, but significantly inferior to i3/Sway workspace behaviour. What I would like is the ability to have, say, a social workspace with IRC/Discord/Mumble on my second monitor, but also a workspace with a web browser for reading documentation. Then on my primary I could have Emacs open as I work on some coding project. What I would like to do then is occasionally switch the second monitor over to instant messaging without switching the workspace on primary. Or I might want to keep the social workspace open on the secondary while I browse through some other workspaces on primary.
GNOME Shell to get an Activities Overview design revamp in GNOME 40
11 Jan 2021 at 10:38 am UTC Likes: 3
I'm also a bit disappointed that the relationship between displays and workspaces has been kept as is. Only the primary display having workspaces and all other displays getting just one doesn't really fit my workflow at all, and I'd much prefer i3/Sway style per-display workspaces, so that I can have the secondary monitor carry out tasks related to the current thing I'm working on.
I'll definitely try how GNOME 40 works when it gets released, but thus far these changes don't seem like they'd sell me on GNOME 40 any more than GNOME 3.
11 Jan 2021 at 10:38 am UTC Likes: 3
Quoting: michaI really like the current vertical layout for virtual desktops but so far the GNOME team always delivered. So I'm always looking forward to their changes even if it means adjusting my workflow a little. =)I don't really like the switch from vertical workspaces to horizontal workspaces either. The way I managed to make the GNOME workflow work for me was through using a bunch of workspaces and the vertical layout and preview made managing that convenient. Bigger horizontal workspaces could mean that keeping track of windows and moving them around becomes more of a hassle.
I'm also a bit disappointed that the relationship between displays and workspaces has been kept as is. Only the primary display having workspaces and all other displays getting just one doesn't really fit my workflow at all, and I'd much prefer i3/Sway style per-display workspaces, so that I can have the secondary monitor carry out tasks related to the current thing I'm working on.
I'll definitely try how GNOME 40 works when it gets released, but thus far these changes don't seem like they'd sell me on GNOME 40 any more than GNOME 3.
Reminder: Update your PC info for the next round of statistics updates
28 Dec 2020 at 3:36 pm UTC Likes: 1
I'm a bit curious about that one individual with an Xfce running on Wayland. :P
28 Dec 2020 at 3:36 pm UTC Likes: 1
Quoting: TeqGoing to mention that I'm using Sway, since it's not an option. I'm probably in a minority but I'm curious if that's really less used than some of the other options you've got listed.Most of the "Window manager only" in terms of Wayland desktops is probably Sway. So, Sway is maybe about 10-15% of the 7.7% percent of people that use Wayland, provided the GNOME users have marked themselves correctly in X11 and didn't just not notice when the DE started defaulting to Wayland. When the Wayland usage starts growing it might be worth differentiating more in terms of which WM is which, but right now I feel Sway is both too niche and too dominant in its niche for it to really matter right now.
I'm a bit curious about that one individual with an Xfce running on Wayland. :P
FOSS game engine written in Rust 'Bevy' has a new release up
22 Dec 2020 at 7:22 pm UTC Likes: 1
22 Dec 2020 at 7:22 pm UTC Likes: 1
Quoting: ShmerlLooks cool. Is it using Vulkan underneath?I think it uses wgpu-rs as the backend, which itself has a number of rendering API backends. As I recall, it was defaulting to Vulkan but also had some kind of a GL backend, but I remember that being experimental/in-dev.
Classic FOSS FPS 'Cube 2: Sauerbraten' sees the first release since 2013
30 Nov 2020 at 6:05 pm UTC Likes: 3
30 Nov 2020 at 6:05 pm UTC Likes: 3
Fun fact: the first ever piece of Linux gaming content I posted was a crappy gameplay video of Sauerbraten I posted on YouTube. That channel and the video are long gone, but technically it was the starting point to me creating Linux gaming content on the Internet.
It's really neat to see it get an update all these years later. Along with Minecraft, it was one of the games I played most during my early years on Linux and I remember the times spent on Venice 27/7 instagib team servers fondly.
It's really neat to see it get an update all these years later. Along with Minecraft, it was one of the games I played most during my early years on Linux and I remember the times spent on Venice 27/7 instagib team servers fondly.
War Thunder gets a huge upgrade along with Vulkan by default on Linux (updated)
18 Nov 2020 at 3:58 pm UTC
And all this without mentioning the SL traps you can accidentally upgrade yourself into (yes, I played the French tanks and I had to go back to Italy to afford driving my tanks again), most likely intentionally pushing you into games with/against stronger vehicles to create psychological incentive to upgrade, lootbox mechanics and all the other meta-gameplay loops which prey on the players. Even by F2P metrics, WT has a pretty crappy monetization scheme and I wouldn't put a cent towards it.
18 Nov 2020 at 3:58 pm UTC
Quoting: TuxeeStill, it's free to play, spending money doesn't give you any benefits apart from speeding up the grind.I would argue the premium vehicles do occasionally give you an edge over players on an equal BR. Not a massive edge, but an edge regardless, at least until Gaijin screws with game balance. And players moving onto new vehicles are objectively at a worse position than players who can pay their way through important component upgrades. You can argue that's just speeding up the grind, but when it's entirely possible that upgrading to a new vehicle might be a downgrade to your combat effectiveness for multiple games unless you pay up, I don't really find it particularly convincing.
And all this without mentioning the SL traps you can accidentally upgrade yourself into (yes, I played the French tanks and I had to go back to Italy to afford driving my tanks again), most likely intentionally pushing you into games with/against stronger vehicles to create psychological incentive to upgrade, lootbox mechanics and all the other meta-gameplay loops which prey on the players. Even by F2P metrics, WT has a pretty crappy monetization scheme and I wouldn't put a cent towards it.
War Thunder gets a huge upgrade along with Vulkan by default on Linux (updated)
18 Nov 2020 at 3:15 pm UTC Likes: 1
18 Nov 2020 at 3:15 pm UTC Likes: 1
Quoting: CatKillerno one should give them money in exchange for their Linux support.I would go one step further and say you shouldn't give them money regardless of the Linux support. The monetization and grind is downright predatory in the first place and I couldn't in good conscience recommend anybody to put money towards it. It's best played by recognizing the psychological trickery it's trying to pull and not giving any money regardless until the frustration gets to you. Then you take a break for half a year or more and put some more hours into it until the frustration causes you to bounce off again. Rinse and repeat until you find a better game to spend your time on.
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- GOG plan to look a bit closer at Linux through 2026
- Valve reveal all the Steam events scheduled for 2026
- Valve's documentation highlights the different ways standalone games run on Steam Frame
- Even more AMD ray tracing performance improvements heading to Mesa on Linux
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- grigi - Away later this week...
- CatKiller - Venting about open source security.
- LoudTechie - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
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